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Post by Deth on Dec 1, 2015 4:19:23 GMT
The Future Our ambition for the game was to make a cilvilisation of followers that would progress through time. There ar ea lot of concepts for different ages from the primitive life all the way through to space age.
Our initial schedule: Primitive Age Philosophical Age imperial Age Middle Age Discovery Age industrial Age Scientific Age Information Age AgeSpace Age (first typo I noticed)
The next page are pictures of peoples from different ages.
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Post by Crumpy Six on Dec 1, 2015 8:18:37 GMT
I'm a little surprised they included that list, as I highly doubt there is any actual plan to implement those ages (though I realise they qualified it with "our ambition was..."). Maybe they were running out of artwork to fill the pages and had to include some concept art from the original campaign? I assumed the art book would try to gloss over the many failures and broken promises of 22Cans.
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Post by Mandrake on Dec 1, 2015 9:11:27 GMT
The Future Our ambition for the game was to make a cilvilisation of followers that would progress through time. There ar ea lot of concepts for different ages from the primitive life all the way through to space age. Our initial schedule: Primitive Age Philosophical Age imperial Age Middle Age Discovery Age industrial Age Scientific Age Information Age AgeSpace Age (first typo I noticed) The next page are pictures of peoples from different ages. ... So basically it's an internet page archive in book form with rose-tinted filter already provided in print. How lovely. Is there any "I lied to acquire funds via Kickstarter, I'm so sorry for screwing you all over." in there in any form? (Since this is being sent to those who backed the Kickstarter to the tune of "Pledge £199 or more") For how long this has been in the (not) works, I'm surprised there wasn't any mention of Combat. Y'know, that which was supposed to bring new life to the game and which 22cans was working on all during the making of the book (and for the better part of the year), yet still can't figure out how to implement it into the current game without having to change the Steam store page. Again. Speaking of which, 22cans spites those who voted on what form the book should take by doing the complete opposite.
Making of Godus: 22 The Art of Godus: 30 " *drum roll* .. And with 57.7% of the votes The Art of Godus has officially been chosen as the finalised reward." 22cans instead delivers the wrong thing, just like the damn game itself. There really is no shame there at 22cans, is there? Just pressed ham on glass out from every window?
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Post by Crumpy Six on Dec 1, 2015 10:26:36 GMT
I'm guessing they didn't have enough art to fill a book and they didn't want to waste too much time creating original content. Creating the book would have been a huge and irritating resource drain which I would imagine they had not made any provision for, in keeping with their approach to everything else.
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Post by Deth on Dec 1, 2015 11:48:14 GMT
Mandrake they talk about combat in the back o the book. I would have to check the forum post about combat but I feel it is almost word from word from Konrad's interviews.
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Post by hardly on Dec 1, 2015 18:34:25 GMT
It says "initial schedule". Haven't they already abandoned it?
What age are we at and what ages do we have?
I'm pretty sure we don't have a philosophical age since we don't have any libraries or thinkers.
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Post by Deth on Dec 1, 2015 20:24:00 GMT
The "initial schedule" thing is what caught my eye as well. Kind of makes me think they dropped that plan as well.
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Post by hardly on Dec 1, 2015 21:33:23 GMT
The "initial schedule" thing is what caught my eye as well. Kind of makes me think they dropped that plan as well. I'd be surprised if we got any new resources or professions let alone ages.
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Post by greay on Dec 1, 2015 23:30:54 GMT
It says "initial schedule". Haven't they already abandoned it? What age are we at and what ages do we have? I'm pretty sure we don't have a philosophical age since we don't have any libraries or thinkers. I'm pretty sure they've abandoned the "Ages" entirely.
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Post by mindless on Dec 2, 2015 2:53:05 GMT
isn't it wonderful how no one knows whats going on regarding ages, all it would take is 5 mins of a devs time to come on and set the record straight, yet they remain silent, they know the community are interested in this fundamental aspect of the game, yet offer no insight as to its progress (or lack thereof) is offered. All we have is speculation, this is a piss poor effort on their part to explain whats happening, and doesn't fit at all with the spirit of open/early access development, as backers you should have an absolute right to know this stuff.
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Post by hardly on Dec 2, 2015 3:25:58 GMT
isn't it wonderful how no one knows whats going on regarding ages, all it would take is 5 mins of a devs time to come on and set the record straight, yet they remain silent, they know the community are interested in this fundamental aspect of the game, yet offer no insight as to its progress (or lack thereof) is offered. All we have is speculation, this is a piss poor effort on their part to explain whats happening, and doesn't fit at all with the spirit of open/early access development, as backers you should have an absolute right to know this stuff. Nobody knows what is going on with anything. 22cans are secretive and unreliable. Their solution to the later is to be more of the former.
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Post by bed on Dec 2, 2015 4:49:11 GMT
Common, Ages have clearly been put to pasture along with hub world and god of gods and everything else. They can't ship combat after a year because the code base is terribly fragile, they had newbie junior coders working on it (nothing against them, but talk about throwing people into the deep end) and they don't want to invest in it anymore. Its over guys.. its been over for a year+ - let it go
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Post by hardly on Dec 2, 2015 5:24:50 GMT
Common, Ages have clearly been put to pasture along with hub world and god of gods and everything else. They can't ship combat after a year because the code base is terribly fragile, they had newbie junior coders working on it (nothing against them, but talk about throwing people into the deep end) and they don't want to invest in it anymore. Its over guys.. its been over for a year+ - let it go I know its over, I just want them to admit that fact and explain where all the money went.
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Post by gillburt on Dec 2, 2015 10:47:02 GMT
<snip> Is it just me or is the controllable torndeo just a slap in the face? </snip> **bad joke alert** you've mixed your metaphors... tornadoes tend to blow you hair off, not slap you in the face (*) (*) unless the tornado rips up a plank of wood and then beats you senseless with it. **end of bad joke alert**
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Post by Mandrake on Dec 6, 2015 1:07:07 GMT
I know its over, I just want them to admit that fact and explain where all the money went. You mean the fun 22cans will have in trying to come up with hype for The Fail that has to look in the opposite direction from the obvious: "Instead of making Godus a better game, this is where most of the studio pissed away over a year of development time/funding. Enjoy the microtransactions!" That is obviously where the creativity seems to have gone, if the "The Making of the Art Book" is anything to go by - all they had to do was give a brief introduction and then assemble page after page of beautiful art without the rubbish graffiti of development lies spacing it out.
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Post by Spiderweb on Dec 7, 2015 9:51:02 GMT
I want to know what fan art made it in, most of that stuff was having digs at 22cans.
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World Stroking Simulator 2014™
Master
Oh hey, Godus, that was a thing. Yeah. *shakes head*
Posts: 143
Pledge level: Peter Molyneux's retirement fund
I like: Indy games. Also decent studio games.
I don't like: Guess...
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Post by World Stroking Simulator 2014™ on Dec 8, 2015 9:38:09 GMT
I got mine, and I am not a fan. I will freely admit that the fact that the game is a godawful wreck has coloured my opinion. I was hoping they'd forget to put my name in the credits ... no such luck I get the impression from the accompanying letter that this was put together by someone who has left? I could be wrong. Quality .. hard to say. Does it stack up against coffee table material that I've had as rewards from successful Kickstarter projects? No. But a nice try, I guess? I can't be bothered reading it cover to cover - have only flicked through - but as far as I can see, there's not a shred of commentary from Mr Molyenux. I think that probably says a lot. "Fan art" consists of a 2 page grid of screenshots, and 2 further pages consisting of 5 examples of fan art that kinda looks like it's all from the original Kickstarter campaign. I assume they asked permission to publish them ...
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