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Post by hardly on Dec 3, 2015 7:05:42 GMT
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Post by morsealworth on Dec 3, 2015 14:09:40 GMT
I have. It scales somewhat poorly on bigger landscapes. Still, pretty cute. Hope they straighten it out, it's still alpha, after all.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Dec 3, 2015 16:53:45 GMT
What does it do?
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Post by morsealworth on Dec 4, 2015 10:20:10 GMT
Well, it does a lot. It allows you to establish food chain, build logisitcs with roads and couriers, and recruit army (or build altars for sacrifice).
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Post by hardly on Dec 4, 2015 20:08:38 GMT
Its quite expensive here at almost $30US (with 10% discount). This seems quite expensive for such a game these days. I have got so cheap in my old age.
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Post by morsealworth on Dec 5, 2015 2:48:40 GMT
In your old age U.S. Dollar was worth way more, so it didn't get expensive at all. Thank your Federal Reserve overlords for inflating the monetary system in their planetary-scale (because of international transactions done in dollars) fraud.
Now back to topic: I must say that the game is very god for an alpha, and it also had the very feeling that I got from Settlers 2 back on Win98 (I was running it there, anyways). So it deserves high price as it's pretty rare and therefore valuable (supply is lesser than demand so they can afford themselves to be pretty expensive).
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Dec 5, 2015 17:02:21 GMT
I don't think the supply and demand laws apply to software in the same way.
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Post by morsealworth on Dec 5, 2015 22:19:40 GMT
They do if we talk about production as development of new software, not new copies.
They make the stuff nobody else does but everyone wants to have => they can set the price higher and still be good enough.
In fact, the difference between demand (for one particular game) and supply (of one particular game, for example, not available until release date but available for pre-purchase) due to hype trains is the main reason AAA titles cost so much.
And this one isn't exactly an AAA title and actually is a quality product (so far).
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