Post by greay on Dec 8, 2015 16:50:29 GMT
With GODUS we want to make a game in a culture of openness, co-operation and honesty. Creating a game involves imagination and passion, and we’re keen to share the experience. So we want to make GODUS with you watching and, we hope, participating. Funding it via Kickstarter allows us to stay a small independent team with unlimited freedom in our creativity. It’ll just be you, us and our unbridled dedication (no publishers).
You see, although GODUS is a new idea, we’re keen to return to the spirit which started it all. In 1989, in a small, cramped office in Guildford, England, a hard-working and enthusiastic duo experimented, collaborated, took risks and came up with Populous, a game which would become a legend and which would launch the god game genre.
We’re going to make GODUS in that same spirit. And your support will enable you to be involved at every stage as we share everything we do and learn with you. We’ll produce video diaries, blogs, live streams, developer chats and a great deal more. We aim to end up with a truly delightful game and as you play it, you’ll be able to say that you also played your part in its very creation.
We’ll fund an experienced team of 22 people to make GODUS. That’s not a big team – we’re doing this efficiently. But we’re committed to quality, so we’ll create outstanding gameplay, characters, artwork, animations, sound and music, and the very world itself. With your help we’ll turn our great idea into successful reality.
We need £450,000 to do this. Yes, games typically cost more than that to make, but we’re sticking to a small, highly effective team and we’ll be employing careful management to keep the project on track and get the most out of our funding.
GODUS will take seven to nine months to complete, but if we exceed the amount of funding we’re asking for, we’ll use the extra to enhance the game further and support additional platforms which will add a little more time to the development schedule. Should we find ourselves in that happy situation, as a thank you, we’ll collaborate with you to implement the ideas and features you love the most.
You see, although GODUS is a new idea, we’re keen to return to the spirit which started it all. In 1989, in a small, cramped office in Guildford, England, a hard-working and enthusiastic duo experimented, collaborated, took risks and came up with Populous, a game which would become a legend and which would launch the god game genre.
We’re going to make GODUS in that same spirit. And your support will enable you to be involved at every stage as we share everything we do and learn with you. We’ll produce video diaries, blogs, live streams, developer chats and a great deal more. We aim to end up with a truly delightful game and as you play it, you’ll be able to say that you also played your part in its very creation.
We’ll fund an experienced team of 22 people to make GODUS. That’s not a big team – we’re doing this efficiently. But we’re committed to quality, so we’ll create outstanding gameplay, characters, artwork, animations, sound and music, and the very world itself. With your help we’ll turn our great idea into successful reality.
We need £450,000 to do this. Yes, games typically cost more than that to make, but we’re sticking to a small, highly effective team and we’ll be employing careful management to keep the project on track and get the most out of our funding.
GODUS will take seven to nine months to complete, but if we exceed the amount of funding we’re asking for, we’ll use the extra to enhance the game further and support additional platforms which will add a little more time to the development schedule. Should we find ourselves in that happy situation, as a thank you, we’ll collaborate with you to implement the ideas and features you love the most.