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Post by Spiderweb on Dec 28, 2015 20:16:55 GMT
I enjoyed writing up my ideas for a great God game in the VR game thread, so I challenge you to sell your personal game concept here....
if we get enough, we can do a poll for the favourite.
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Post by Spiderweb on Dec 28, 2015 20:17:07 GMT
My idea of a great god game (very specific, but hope you enjoy my idea)...
This is how I imagine a great god game to start and progress
From a black void, I can see and a single shining light bead, it leads me to discover a lone particle, touching the particle explodes it into expanding stars, at the center remain a brighter light, another particle but this time touching it seems to energise it causing it to multiply in my hands till it spills out and creates a large ball or flat landscape floating it the middle of the void, as it grows other lights are attracted from around me (maybe some of the stars), forming water or clouds.
I touch the clouds and it rains, small puddles form. I watch as one of the stars grows larger into a sun to warm the world created before me.
I play with the sand/dirt, I pick it up and drop some, it forms into different shaped golems as I touch the statues and they spring to life (not necessarily human). New specks of light start buzzing around from the space around me as I catch/touch them they become other types of flora and fauna (maybe even seeds) I drop them next to a puddle and create an oasis of life on a very small part of the ball of dirt. I start to name things in my world, trees, grass, dirt. Its fun to give things names, not sure of the point but it give me satisfaction and I get rewarded with more beads.
As the plants grow or the clouds reform, I can collect more of these light particles to spread my oasis. I discover new particles that give me rocks, a rock pile plus a few rains form hills and mountains. The animal are multiplying somehow, one of the animals I'm naming "human" live in caves created from my mountains.
Wow these humans aren't like the other animals for some reason they produce their own beads of light when I make something happen near them (Bonus I don't have to collect these light beads, they flow straight to me!) I like these little things, I think I'll help their numbers grow.
Interesting, they like trees to eat from and water to drink, I'll make more of that, they even eat the things in the water, gonna call them "fish" I like the sound of that too.
Oh now they like to chop down my trees for new places to shelter in, I'm calling them "homes", mmmm never mind I'll help them grow more trees, I got some seeds and can call the rain.
breaking news, some of the humans stop working, they lay down on the ground and stop. Then others dig a hole a pop them in, what a waste, I'm going to name it "dying", don't like it as my light beads stop, but I've no idea how to stop it happening.
mmm now they are eating all my animals, damn I'll make more golems they use a lot of light beads to create but the humans seem worth it, they are difficult little things to keep happy.
Note, don't mix water and trees to much, you end up with soggy ground which swallows these humans right up if they walk on it. Think I'll name that a "Swamp", it has a nice ring to it.
More humans are dying, they seem to eat the animals then lay down and die, not all of them but how do I convince them to not eat the animals, for all I know its the reason they produce the light beads.
Oh no, some of them aren't producing the light beads anymore, they are fine, but really didn't like it when I used lots of rain, too much and it keeps whipping up storms and their little homes are a bit delicate. A bonus is I discovered something I'm calling "lightning" and when I mix lightning with trees or huts I get something called "fire", not sure how useful it will be yet, but the humans are keeping warm with it and they are burning the fleshy animals before they eat them, less of them are dying after meals so that is a positive I suppose.
Some of the unhappy humans have wandered off on their own, they won't last long without me to help so sod them.
I've also noticed the noises the humans make seem to be referring to things in the world almost like they are naming things, funny thing is they are using my words, they say "Water","Fire","Tree","lightning" etc. Its amazing especially as I don't talk to them directly.
The humans have started to manage the crops and animals in buildings think I'll name them "Farms" and trees in buildings I'll refer to as "mills", they've also managed to get special rocks "ore" which they convert to "metal" and they've started building amazing things with it.
I see these pesky "sod-them" humans building, trading and learning from my humans, they seem to be doing alright, almost as if someone is watching over them too.
Right getting a little annoyed with the "Sodems" (their new name), some of my humans left my group and went to theirs, I'm losing more beads, I try impressing some of the Sodems, but they weren't interested, I think I might burn some of their crops with lightning, or create some swamps to swallow them up.
Something strange is going on, my swamps got removed, I saw it happen with my own eyes, something threw dirt into the swamp and it dried right up, I'm beginning to think I'm no longer alone in this place, something similar to me has been attracted by the light beads and has taken the sodems under its wing, I knew these beads were to good to be true, I've attracted something else like me, worse thing is its still stealing my humans.
So the question is do I wipe out the Sodems somehow, I've found some interesting mixtures of beads that could help with that;
I already know lightning, but I've also discovered...
lots of storms produce swirling winds that really caused a lot of (uncontrolled) destruction, I'm calling it a "tornado".
tornado and storms produce a "hurrican", all uncontrollable unfortunately and can randomly damage my humans too.
Storms and rock in the same area made flaming rocks fall from the sky (fire and brimstone), too much brimstone and it causes the ground to shake, I'm calling that an "Earthquake".
If I make a mountain too high I found it produces hot liquid rocks for some reason that sets fire to everything, I'm calling that one a "volcano".
All these cost a hell of a lot of lightbeads and are very random in where they hit (got some of my followers learning how they work).
I know I like their light beads (wow these things are "addictive", thats what I call wanting more of something). So having them die is a real waste of beads, I could continue trying to convince them my care is better or just try to get by with my humans I have? I found some mixtures that really make humans happy. If I rain a lot on plants, they grow really big and make the humans very happy. If I rain a lot on a mountain it makes a "river" that they also seem to like.
Eureka, I collected some of this happiness and can now make it from beads, it really helps converting the Sodems to believe in me.
So its up to me how I go with the Sodems, but it will be interesting to make the decision.
The humans continue to develop, they made something called a "wheel", they travel quickly now and have something called a road. Their buildings keep changing, getting bigger and taller, they knock old ones down and replace them with the latest ones, I find it hard to keep up.
The last of the Sodems now follow me, I'm glad how it all turned out, but I won't go into details of the whole affair, needless to say my humans are the only ones left the Sodems as a group are no more.
OK so they made a thing called a telescope, I looked through it and can see other balls of dirt, maybe that is where the Sodems deity came from, my humans are happy here, maybe its time I move on. Maybe I should start over on another ball of dirt, maybe there will be other things to discover. Now I know there are other balls of dirt I think I know a way of getting to them but that is another story I think I'll call it "DLC", no idea why.
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Edit clarifications -
Light beads are the only currency I have as a god.
This is very hands off, no micromanaging, more suggestive or attracting your humans to what you'd like them to do. Shape the land convince them to do certain things if you can.
I want to be able to discover then mix powers, once you discover them, they become available to you in a kind of discovery tree. There was a good iOS game (doodle god) that required mixing discoveries to combine and create other things. So this goes back to my brushes idea. You brush a short lasting rain on the land (which will move randomly), you do a few times again, and it creates a storm, you identify the storm, it becomes named and is available at the cost of the rains, you paint some storms which again move randomly, you discover wind and lightning creation .... etc.
I would like brushes to attract humans to do certain things in certain areas, maybe discover the humans doing something like farming, discover the conditions you need to recreate to suggest farming to them in a particular area.
All brushes wear out, all humans autocollect light beads, all humans live and die.
All your humans die you lose (possibly allow you to create more animal golems to restart).
Sodem Deity would require AI, but you have the choice of defeating the deity, it only reacts aggressively if you start it. Maybe a kind of decon level to its aggressiveness. If you show kindness to the sodems it rolls back the decon, try to destroy them and stir up a bees nest.
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Post by Spiderweb on Jan 8, 2016 8:31:02 GMT
Shameless Bumping... Anyone take on my challenge?
Any game, sell your idea!
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Post by morsealworth on Jan 8, 2016 18:44:43 GMT
Well, I already explained most of it. Basically, you start as a soul dwelling in an object, then you become somewhat popular for your properties and increase those properties to supernatural extent through the power of people's thoughts about you. Which inspires people to think of you more and more, making you more popular and ascending to godhood and gaining a me, which allows you to affect other things of the same nature.
And, well, it kinda spins out from that.
Also your powers would only work around your believers akin to Fog of War vision (yes, I know it would be too difficult to implement, but we're talking ideal here, right?).
And if we talk absolutely ideal, then resources would be spread physically like gas and that gas would have flow speed and thus different concentration. It also would not leave the zone of influence and when the zone of influence leaves it, it would slowly dissipate.
And then tentacles.
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Post by Spiderweb on Jan 8, 2016 20:23:35 GMT
Well, I already explained most of it. Basically, you start as a soul dwelling in an object, then you become somewhat popular for your properties and increase those properties to supernatural extent through the power of people's thoughts about you. Which inspires people to think of you more and more, making you more popular and ascending to godhood and gaining a me, which allows you to affect other things of the same nature. And, well, it kinda spins out from that. Also your powers would only work around your believers akin to Fog of War vision (yes, I know it would be too difficult to implement, but we're talking ideal here, right?). And if we talk absolutely ideal, then resources would be spread physically like gas and that gas would have flow speed and thus different concentration. It also would not leave the zone of influence and when the zone of influence leaves it, it would slowly dissipate. And then tentacles. You ever found anything like it?
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Post by morsealworth on Jan 8, 2016 21:35:46 GMT
Of course not. That's why I wonder if it's up to me, the guy with no design skills whatsoever, to make it.
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Post by echocdelta on Jan 11, 2016 11:57:03 GMT
Well, I already explained most of it. Basically, you start as a soul dwelling in an object, then you become somewhat popular for your properties and increase those properties to supernatural extent through the power of people's thoughts about you. Which inspires people to think of you more and more, making you more popular and ascending to godhood and gaining a me, which allows you to affect other things of the same nature. And, well, it kinda spins out from that. Also your powers would only work around your believers akin to Fog of War vision (yes, I know it would be too difficult to implement, but we're talking ideal here, right?). And if we talk absolutely ideal, then resources would be spread physically like gas and that gas would have flow speed and thus different concentration. It also would not leave the zone of influence and when the zone of influence leaves it, it would slowly dissipate. And then tentacles. This version of your design is super clear - I think I totally understand some of your design suggestions vastly more vividly now.
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Post by morsealworth on Jan 11, 2016 13:53:38 GMT
Well, I already explained most of it. Basically, you start as a soul dwelling in an object, then you become somewhat popular for your properties and increase those properties to supernatural extent through the power of people's thoughts about you. Which inspires people to think of you more and more, making you more popular and ascending to godhood and gaining a me, which allows you to affect other things of the same nature. And, well, it kinda spins out from that. Also your powers would only work around your believers akin to Fog of War vision (yes, I know it would be too difficult to implement, but we're talking ideal here, right?). And if we talk absolutely ideal, then resources would be spread physically like gas and that gas would have flow speed and thus different concentration. It also would not leave the zone of influence and when the zone of influence leaves it, it would slowly dissipate. And then tentacles. This version of your design is super clear - I think I totally understand some of your design suggestions vastly more vividly now. I believe I already have referred you to Ainu Shinto pantheism, though? I mean, the whole idea of mine was not of demiurge or something as silly as that, but real, tangible deity that is self-consistent.
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Post by earlparvisjam on Jan 23, 2016 6:57:49 GMT
If there's one thing I've learned from this whole Godus discussion and development mess, it's that the concept of what a "god game" is tends to fall into different conflicting opinions about what constitutes a "god game" in the first place. The biggest issue with the genre (if there's enough distinction to qualify it as one) is the complexity of making something worth playing where players influence rather than control simulated cultures (which hasn't been done successfully). The general implementation tends to resemble a typical rts, with a massively crippled means of implementing tactics. This brings up the issue where the designers have to come up with things for a player to do to accomplish tasks without actually giving them the means to do them. The little computer people need to build swords and the like for an upcoming battle but the player can't just plop down a smithy? It can be done, but the convoluted process of "motivating" Sir-roams-alot isn't going to be much fun. Need to get settlers to the new valley next door but don't want to let them directly control the people? Give the player a "totem" they can plop down and pull EVERYONE to it in one giant swarm.
So, after thinking about all of that, the best version of a god game I can think of would likely be a mutant version of the Sims (much simplified and streamlined to allow a bit larger scale). In this game, the needs portion would be streamlined and the primary focus would be on influencing interests, motivations, beliefs, and capabilities. There wouldn't be any way to directly force a sim to perform any specific action (with the exception of a VERY costly possession power that allows the player to control one single sim while it's active). God powers could be subtle, like inspiring a sim to perform more artistic or violent actions (think muse or devil on the shoulder sorts of manipulation). More obvious powers could be along the lines of lightning strikes, afflictions, possession, healing, etc that would be very costly to perform but significantly impact the affected sim/sims. A more faithful follower could be imbued with capabilities like skill/capability boosts or abilities. Winning would consist of building up a following from a single initial believer/prophet to dominating the game's population and marginalizing all rival gods.
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