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Post by speedio on Jan 26, 2016 20:58:59 GMT
I just wanted to share this with everyone here. I've been watching this game since launch now and hoping for it to turn into something I would enjoy. I just realized today that I'm tired of waiting for this to become a game I like and I simply don't want it on my mind again ever. So I decided to simply remove it from my steam library without getting a refund. Just to have it done and over with. Some pics. And it was actually a relief to just let this thing go.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jan 27, 2016 2:24:25 GMT
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Post by Drake on Jan 27, 2016 7:57:07 GMT
I wish it was as easy to remove Molyneux from all of the industries and places of employment, so he can never swindle, con and victimize other people again.
His whole career he had victimized and conned people.
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Post by SjoerdB93 on Jan 27, 2016 14:09:09 GMT
Ah come on. If you look at the big picture this is simply not true. In the end, pre-2000 Peter Molyneux is even one of my favourite game designers ever. He's been part of so many extraordinary games. I'm talking about Populous, Black and White, Dungeon Keeper, Theme Park, Theme Hospital just to name a few from the top of my head. These are all part of my favourite games of all time.
It was when he moved to Microsoft that his quality dropped off. The misery started with Fable. (Which was a good game imho, but he way oversold it). I thought B&W2 did not achieve the greatness of it's predecessor and everything beyond the first Fable is mediocre at best.
Molyneux hasn't delivered anything valuable since he sold Bullfrog. But he has played a great role in the industry during the 80's en 90's. If he had retired then, he would have been remembered as a great designer. I will try and remember him for the greatness he delivered back then, and not the disappointments he released 'after he sold out'.
(That's why I had great hopes for 22Cans. His quality dropped off when he started working for a big company. When he finally got in charge, I hoped he could show the touch of creative genius he had shown in the past. Being free from deadlines and corporate restrictions. Unfortunately, it seems like I was proven wrong)
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jan 27, 2016 14:16:34 GMT
Ah come on. If you look at the big picture this is simply not true. In the end, pre-2000 Peter Molyneux is even one of my favourite game designers ever. He's been part of so many extraordinary games. I'm talking about Populous, Black and White, Dungeon Keeper, Theme Park, Theme Hospital just to name a few from the top of my head. These are all part of my favourite games of all time. This is what I thought too until the disaster of project Godus. Now I'm thinking all those great games of the past (which are still great) didn't become great because of PM's involvement but despite PM's involvement. I'm thinking other people did all the actual work and PM just took the credit for it.
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Post by Mandrake on Jan 27, 2016 19:06:53 GMT
It should also be noted that Bullfrog taught a lot of developers what NOT to do through firsthand experience - such as being a glory-grubbing dick to your own development teams, something that PM himself appears to have never learned, until it was time to hide from his own responsibilities as of late. This is what I thought too until the disaster of project Godus. Now I'm thinking all those great games of the past (which are still great) didn't become great because of PM's involvement but despite PM's involvement. I'm thinking other people did all the actual work and PM just took the credit for it. You mean the reason why he's had to mention so many previous employees as being the real inspiration behind several Bullfrog titles, instead of continuing to take credit by as the "frontman" of the studio? kotaku.com/the-man-who-promised-too-much-1537352493So kind of the "tall poppy" to finally remember and credit those whose shoulders he stood upon. "Remarkably cruel" is apparently reality in a nutshell. PM was becoming a money pit and PR liability for Microsoft, who were quickly finding out that PM's "vision" was merely to have led the studio that had some creative games relatively early-on to the industry reaching into a widening audience, but then didn't bother to keep up to the point that he didn't even understand what "open world" and "on rails" both meant while calling most other RPGs shit. British Theatre clearly misses out on his performances.
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Post by 13thGeneral on Jan 27, 2016 21:41:14 GMT
When I read That last article quoted - back when it was published - is when I realized PM clearly has personal issues and behavioral vices he struggles with - and some he utilizes to his advantage. Some he's well aware of, and others he's in denial about. Its sad, really, but well within the realm of controllable if he would seek professional help. Like most compulsive disorders, he's victim addicted to his foibles because it grants him personal gain and reputation - for better or worse. Of course, this has all been discussed at length in just about every forum, and even approached in the RPS "interview" ad nauseum - the fact of the matter is he's obviously bot problems and has cruised through his career on the coat-tails of his associates. I won't say the the man doesn't have interesting ideas - he's most certainly a dreamer to the nth - but he's used that oft unconventional creativity (more aptly the ability to fabricate) as a crutch rather than a chariot at the expense of others (tho he treats it as-if the opposite were true).
It's time he retire and spend time with his son instead. It'll be the best thing for all involved, really.
I'm very interested in how the media handles things in the approaching perfect-storm anniversary, and how 22Cans, and Molyneux, maneuver the coming tidal wave.
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Post by Drake on Jan 28, 2016 6:24:07 GMT
Not true that he victimized people, conned and lied throughout his whole life? Are you not aware that he even started his career in the gaming industry by conning Amiga gaming company? "Due to the game's failure, Molyneux retreated from game design, and started Taurus Impex Limited—a company that exported baked beans to the Middle East —with his business partner Les Edgar. Commodore International mistook it for TORUS, a more established company that produced networking software, and offered to provide Molyneux with ten[4] free Amiga systems to help in porting "his" networking software. "... it suddenly dawned on me that this guy didn't know who we were", Molyneux later said. "I suddenly had this crisis of conscience. I thought, 'If this guy finds out, there go my free computers down the drain.' So I just shook his hand and ran out of that office". Taurus designed a database system for the Amiga, called Acquisition - The Ultimate Database for The Amiga and, after clearing up the misunderstanding with Commodore, the program was released and became a moderate success." en.wikipedia.org/wiki/Peter_Molyneux
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