Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 6, 2016 0:36:10 GMT
I think it would have made sense given the time taken to just dump Marmalade and recode it all in unity. It seems to me that the only reason for persisting with marmalade is to keep the door open to an easy mobile port. Not in the slightest. Unity is faaaaaaaaar more portable than Marmalade is. If they fully switched to Unity, they'd be able to do mobile, Mac, PC, and finally the Linux release with little more than a button press. And they'd be able to pretty easily port it to consoles, if they so chose. I was thinking just that. And Unity is working very hard on VR as well.
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 6, 2016 0:41:31 GMT
Not in the slightest. Unity is faaaaaaaaar more portable than Marmalade is. If they fully switched to Unity, they'd be able to do mobile, Mac, PC, and finally the Linux release with little more than a button press. And they'd be able to pretty easily port it to consoles, if they so chose. I was thinking just that. And Unity is working very hard on VR as well. The thing that REALLY messes with my head is that before the Marmalade silliness 22cans WERE using Unity. https://www.kickstarter.com /projects/22cans/project-godus/posts/369430
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 6, 2016 0:45:39 GMT
It may have been a stipulation from Dena. Although 22cans would say they were not involved with Dena at that time, I would not believe it. They probably contacted 22cans during the kickstarter.
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 6, 2016 1:15:31 GMT
It may have been a stipulation from Dena. Although 22cans would say they were not involved with Dena at that time, I would not believe it. They probably contacted 22cans during the kickstarter. From the timing and such for a title in development and where it would have required development before it was in an acceptable state for Apple Store? DeNA was in the planning from the start. DeNA probably had a full-focus clause in there somewhere, where the studio had to be exclusively working for the company, probably explaining a bit of the comms darkness for a few times.
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Post by greay on Feb 6, 2016 2:02:36 GMT
It may have been a stipulation from Dena. Although 22cans would say they were not involved with Dena at that time, I would not believe it. They probably contacted 22cans during the kickstarter. Marmalade is all on 22cans. DeNA + Unity: DeNA + Marmalade: - Godus, as far as I can tell...
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 6, 2016 8:17:31 GMT
Ah okay. Then why the hell would anyone choose marmalade. Maybe he just liked the name.
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Post by Deth on Feb 6, 2016 13:50:09 GMT
Because it was easy to learn for his inexpedienced interns?
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 6, 2016 15:19:02 GMT
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Post by Deth on Feb 6, 2016 15:25:36 GMT
From reading that second one it tells me it was a cash grab pure and simple. He wanted to get on as many different platforms as quickly as he could. So he could pull in money from as many different people as he could.
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 6, 2016 16:37:56 GMT
From reading that second one it tells me it was a cash grab pure and simple. He wanted to get on as many different platforms as quickly as he could. So he could pull in money from as many different people as he could. Still appears to have been more of a publisher decision since it was using their network, and even then there were routine issues cited involving middleware I wonder how much of the analytics code is still in the game, and in Godus Wars. www.22cans.com/godus-update-2-0-5-released-today-new-joiners/
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Post by greay on Feb 6, 2016 23:56:20 GMT
There's several reasons they would've picked Marmalade.
The big one, of course, is portability – it was always intended for mobile & desktop, so they needed something that would support that (never mind the Linux stretch goal). But I'm pretty sure at least one of the staff talked about some of the other reasons – the fact that Marmalade uses C++ and Lua was a big one, I know. The programmers were more comfortable with C++ than C#, and Marmalade lets them get closer to the metal (as it were) than Unity does. So performance reasons was another. There's probably other reasons, as well. A lot of considerations go into choosing engines/middleware.
I obviously think they made the wrong choice, but I can understand why they made it in the first place.
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Post by greay on Feb 16, 2016 8:21:29 GMT
<utterly predictable crickets>
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Post by greay on Feb 24, 2016 15:50:37 GMT
Well, it looks like 22cans has stopped visiting these forums. And the official forums. And the Steam forums (except for QA).
I think we all know the answer, but I was hoping to get an official answer somewhere.
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Post by 13thGeneral on Feb 24, 2016 23:53:24 GMT
The (repeated) apparent abandonment of their own forums - which always happens after brief activity after each "update" release - is quite telling of how terrible at managing the player community, or even just maintaining a positive image online, that they are. It's absurd. Apparently, they prefer the ostrich method of PR.
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Post by Gmr Leon on Feb 25, 2016 2:37:05 GMT
22cans took the old saying, "Silence is golden," too literally. Thinking somehow it would resolve their poor reputation, it's instead served only to do the opposite. They got a regular goose outta this whole situation.
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