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Post by greay on Feb 4, 2016 2:15:24 GMT
But seriously, is Godus going to see any more development? Or is it 100% Godus Wars from here on out?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 4, 2016 6:16:37 GMT
From the looks of it they are planning on expanding godus wars with multiplayer and then maybe try for the god of gods thing.
I doubt there will be any integration or further development on godus itself. But you never know.
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Post by greay on Feb 4, 2016 6:33:07 GMT
Yeah same here but that "Not at all!" is pretty strong words.
I figure asking here gives me the best chance of someone from 22cans actually responding... someday
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 4, 2016 7:13:35 GMT
Lol. I'm not counting on it.
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Post by hardly on Feb 4, 2016 7:50:27 GMT
But seriously, is Godus going to see any more development? Or is it 100% Godus Wars from here on out? No chance GODUS will be developed further. They've spent 12 months+ on GODUS wars and that is the game that will see the love from here. Plus GODUS wars is set up for microtransactions and we know how 22cans likes those.
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 4, 2016 22:20:56 GMT
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Post by greay on Feb 4, 2016 22:34:01 GMT
psst that's the same thing I quoted in my original post
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 4, 2016 23:22:27 GMT
psst that's the same thing I quoted in my original post Yup, had to give a link to the original and the rest, though I forgot to point out the really awesome part - I find it funny that the botched art book is about the only backer reward they have been able to mention in the last year, as if it alone manages to prove much of anything when it showed that even with the community voting to tell 22cans explicitly what to make...22cans still aims for spectacular failure. Given the silliness around the latter two in the past, I'm anticipating that to be one of the items they play the whole "That was Godus, this is Godus Wars!" bit on. They didn't change the name for a lark and it was for probably more than just to avoid negative reviews, so with the almost casual way in which Simon issues insolence to "cusstomers" there is undoubtedly something far nastier involving the name change than a paywall in an Early Access title.
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Post by greay on Feb 4, 2016 23:38:09 GMT
Stretch goals:
- 3 additional single-player & multiplayer game modes
- start your own religion
- Linux version
- Possession mode
- Multiplayer
Rewards:
- in-game trophy?
- Making-of documentary
- Did PM ever give a guest lecture at a University for the Student tier??
- Pets
- Personalized title screens
- Statues
- Wishing well
- did they send out the framed artwork?
- help design (and name) a god power
- dinner at PM's house?!
Am I missing anything? Oh right the acorn...
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 4, 2016 23:49:24 GMT
I'm pretty sure they did the dinner at Peter Molyneux's house fairly early on.
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 4, 2016 23:53:45 GMT
Stretch goals:
- 3 additional single-player & multiplayer game modes
- start your own religion
- Linux version
- Possession mode
- Multiplayer
Rewards:
- in-game trophy?
- Making-of documentary
- Did PM ever give a guest lecture at a University for the Student tier??
- Pets
- Personalized title screens
- Statues
- Wishing well
- did they send out the framed artwork?
- help design (and name) a god power
- dinner at PM's house?!
Am I missing anything? Oh right the acorn... Yeah...after all that, having half-assed the art book last year just seems like a total piss-take. At this point 22cans could have sent out real acorns to achieve better results:
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Post by greay on Feb 5, 2016 21:14:57 GMT
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 5, 2016 21:49:53 GMT
Aynen was one of those who made claims for most of last year that 22cans were working on Godus. We see how that turned out.
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Post by Gmr Leon on Feb 5, 2016 22:29:52 GMT
Aynen was one of those who made claims for most of last year that 22cans were working on Godus. We see how that turned out. Technically speaking, the only part that's not original Godus is the new main menu navigation stuff for Godus Wars. The rest of it? That all appears to still be running in clunky old Marmalade Godus, revised menus and all. Why you can't render a sphere and do all the silly stuff they've done in Unity in Marmalade, I haven't the foggiest idea, but fact of the matter as far as I can tell is that Godus Wars is literally all a silly paintjob. The real meat of it is all still Godus, though. All this Wars nonsense was as we expected, an attempt at clumsily rebranding Godus by way of a heavily modified and remarketed Godus update. Of course, it's all turned out to mostly backfire on them in the end, but the truth of the matter seems to be that while they're fumbling about trying to figure out how to best sell this Frankengame, they are nevertheless working on Godus. For disingenuous PR they'll continue to refer to it as Godus Wars to try to divorce it from the original mess, but everyone with their wits about them knows it's still the same game, even if heavily retooled.
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Post by greay on Feb 5, 2016 22:33:58 GMT
Schrödinger's PR: it's simultaneously NOT Godus (it's Godus Wars, to distance themselves from the mess that is Godus) and IS Godus (to prove they haven't abandoned Godus)
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 6, 2016 0:02:13 GMT
Schrödinger's PR: it's simultaneously NOT Godus (it's Godus Wars, to distance themselves from the mess that is Godus) and IS Godus (to prove they haven't abandoned Godus) That post should be quoted and screencapped for the next article.
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Post by hardly on Feb 6, 2016 0:08:09 GMT
Schrödinger's PR: it's simultaneously NOT Godus (it's Godus Wars, to distance themselves from the mess that is Godus) and IS Godus (to prove they haven't abandoned Godus) That is brilliant Greay, absolutely brilliant.
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Post by hardly on Feb 6, 2016 0:09:31 GMT
Aynen was one of those who made claims for most of last year that 22cans were working on Godus. We see how that turned out. Technically speaking, the only part that's not original Godus is the new main menu navigation stuff for Godus Wars. The rest of it? That all appears to still be running in clunky old Marmalade Godus, revised menus and all. Why you can't render a sphere and do all the silly stuff they've done in Unity in Marmalade, I haven't the foggiest idea, but fact of the matter as far as I can tell is that Godus Wars is literally all a silly paintjob. The real meat of it is all still Godus, though. All this Wars nonsense was as we expected, an attempt at clumsily rebranding Godus by way of a heavily modified and remarketed Godus update. Of course, it's all turned out to mostly backfire on them in the end, but the truth of the matter seems to be that while they're fumbling about trying to figure out how to best sell this Frankengame, they are nevertheless working on Godus. For disingenuous PR they'll continue to refer to it as Godus Wars to try to divorce it from the original mess, but everyone with their wits about them knows it's still the same game, even if heavily retooled. I think it would have made sense given the time taken to just dump Marmalade and recode it all in unity. It seems to me that the only reason for persisting with marmalade is to keep the door open to an easy mobile port.
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Mandrake
Master
The Vault Boogeyman
Posts: 113
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Post by Mandrake on Feb 6, 2016 0:14:49 GMT
Schrödinger's PR: it's simultaneously NOT Godus (it's Godus Wars, to distance themselves from the mess that is Godus) and IS Godus (to prove they haven't abandoned Godus) That might be why the discord between the announcements, the microtransaction apology, and the statements of the moderators expected to act as CMs since 22cans can't afford one...is such an entertaining mess right now. 22cans knows they're being dishonest, everyone knows they are going dishonest, yet 22cans are trying to keep up some kind of pretense of something for some reason and looking only sillier for it. Parts, one a spin-off of the other, a replacement title, two different games? Who knows - not even 22cans. A couple of days before the Steam store rating hit 22%? Despite some common beliefs about those more known for asset flipping, though it is in Early Access, Dungeons of Kragmor (by Digital Homicide) is still at a positive rating. store.steampowered.com/app/407730/ Even so, most of DH's releases are still above the smoking hole that represents where Godus Wars briefly stood. hardly : At least...22cans are being open about that?
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Post by greay on Feb 6, 2016 0:19:01 GMT
I think it would have made sense given the time taken to just dump Marmalade and recode it all in unity. It seems to me that the only reason for persisting with marmalade is to keep the door open to an easy mobile port. Not in the slightest. Unity is faaaaaaaaar more portable than Marmalade is. If they fully switched to Unity, they'd be able to do mobile, Mac, PC, and finally the Linux release with little more than a button press. And they'd be able to pretty easily port it to consoles, if they so chose. Mobile can't be the reason they haven't dumped Marmalade – far more likely is it'd just be too hard to rewrite the whole thing in C#.
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