Godus Wars feedback/suggestions.
Feb 4, 2016 20:49:31 GMT
Lord Ba'al, morsealworth, and 2 more like this
Post by Gmr Leon on Feb 4, 2016 20:49:31 GMT
Not that I'm optimistic this will change anything any more than feedback on Godus seemed to, but I thought I'd make a thread for those of us that have tried Godus Wars to go back and forth over our feedback/suggestions/ideas to change it. Here's some I threw together just now, which are a carryover from the other night:
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Remove the Halved Belief Generation rule from the set. It brings back terrible reminders of how the game used to be. Or switch it to something more interesting like, "Reduced Belief Generation" with the amount varying but never reaching halved. Alternatively, make a "Fickle Faith" rule that clearly states the longer you take the less belief is generated, making for an impromptu time trial out of the battle.
Remove the belief cost on the military settlement, make it a natural generation of x number of houses and make it continue to generate belief.
Retain RTS controls for those that want them, but introduce god powers earlier, especially an Inspire Aggression card, which makes all your people go to war against the enemy. However make it a flippable card, so that the other side Inspires Peace, which then makes your people begin settling in any nearby open plots.
Reintroduce raise land and dig down, revise sculpting to be a point to point land extension/removal tool. That is to say, skip the finicky click and drag, simply let us select a point on the ground and select another point and introduce or remove land according to left or right click and the point selected. Going one layer to a lower layer left-clicking, it extends the land, lower to higher right clicking, removes higher layer out of the way.
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What have you guys been thinking you'd like to see revised?
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Remove the Halved Belief Generation rule from the set. It brings back terrible reminders of how the game used to be. Or switch it to something more interesting like, "Reduced Belief Generation" with the amount varying but never reaching halved. Alternatively, make a "Fickle Faith" rule that clearly states the longer you take the less belief is generated, making for an impromptu time trial out of the battle.
Remove the belief cost on the military settlement, make it a natural generation of x number of houses and make it continue to generate belief.
Retain RTS controls for those that want them, but introduce god powers earlier, especially an Inspire Aggression card, which makes all your people go to war against the enemy. However make it a flippable card, so that the other side Inspires Peace, which then makes your people begin settling in any nearby open plots.
Reintroduce raise land and dig down, revise sculpting to be a point to point land extension/removal tool. That is to say, skip the finicky click and drag, simply let us select a point on the ground and select another point and introduce or remove land according to left or right click and the point selected. Going one layer to a lower layer left-clicking, it extends the land, lower to higher right clicking, removes higher layer out of the way.
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What have you guys been thinking you'd like to see revised?