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Post by hardly on Feb 5, 2016 8:48:36 GMT
So I've written a negative review and up voted all the other negative reviews. I've also posted some negative comments around the place just to feed the fire and make sure 22Cans knows I'm pissed at them.
I've done this at this stage for three reasons: - 22Cans approach to community engagement and blatant attempts at hiding adverse feedback and views on the steam forums
- The egregious use of paywalls in the game - no 22Cans it doesn't make it better if you remove it because you haven't shown genuine contrition and you knew you were doing something bad in the first place
- The lack of any confidence in 22Cans improving meaningfully on what they have released.
So what would improve the game from here?
First of all my confidence in 22Cans would be improved if they released a credible plan showing how they were going to develop the game towards a final objective. This would set some timeframes that would show progress over a reasonable time period. No more six - twelve month waits for underwhelming releases. We need a regular release schedule that addresses the obvious day one bugs that exist. Normally I wouldn't smack an early access game down immediately for having bugs but in 22Cans case they have a long history of going dark where they don't respond to any communication including people requesting assistance with bugs. They are also unable to address basic feedback which means bugs are left to fester (remember when the quit game option didn't work for months/years). Since there is no guarantee that they wont repeat old habits with GODUS Wars, I'm not going to assume they plan to fix anything in it.
Here is a list of changes I would make to this game to make it vaguely interesting. I don't believe 22Cans will make a meaningful attempt at addressing this. So why am I posting this? Well I want a clear conscience so I'm going to give 22Can's the chance to act on my feedback. If they don't as expected then I will feel fully justified in posting negative shit about them and their game. So without further ado here is what I want:
- An improved interface - It needs to be easier to select and command units without the conflicts with other actions.
- Improved sculpting controls - We have been asking for this for two and a half years, I wont be playing your game or giving it a positive review until you fix this.
- An enhanced economic system - You cant just have belief and people and that is it. Build in some other resources that support different types of units - e.g. iron for swordsmen and grain for bowmen - something like that. That way people need to build a decent economy to support their army not just grow like locusts.
- Build in some more tactics with different units - Some towers wouldn't go amiss and this would allow people to have some basic defence while they pursue different strategies. If you offensive power is the same unit as your defensive power then the only tactic is build as much of that as possible and attack.
Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
Once you have these things in place then you just need some interesting maps, a diversity of cards (make it more of a collection thing like Hearthstone), and eventually get multiplayer up and running. If you get the diverse economy and units thing going and 3+ player multiplayer then you really might be able to make the game interesting.
Just like GODUS 1.3 so so long ago this game is not completely shit and its not set up to fail but your behaviours (22Can's behaviours) will make it fail if you keep doing what you've done in the past. Don't be dicks, no really don't be dicks, keep pushing updates that expand the game and once we see your commitment we'll come around too.
Now if anyone from 22Cans is reading this they might be asking but hey haven't we done that by releasing this neat game and giving you all a free copy? No! You didn't talk to us for 5 months, you didn't update GODUS for over a year, you rolled out a game with exploitative paywalls in it, and your community team started off censoring and harassing the community. So no you haven't done anything to build trust and given your past actions you have no spare trust to work off. I'm afraid it is a very long way back from where you are now.
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Deleted
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Post by Deleted on Feb 5, 2016 8:55:27 GMT
Just like GODUS 1.3 so so long ago this game is not completely shit and its not set up to fail but your behaviours (22Can's behaviours) will make it fail if you keep doing what you've done in the past. Don't be dicks, no really don't be dicks, keep pushing updates that expand the game and once we see your commitment we'll come around too.
Now if anyone from 22Cans is reading this they might be asking but hey haven't we don't that by releasing this neat game and giving you all a free copy? No! You didn't talk to us for 5 months, you didn't update GODUS for over a year, you rolled out a game with exploitative paywalls in it, and your community team started off censoring and harassing the community. So no you haven't done anything to build trust and given your past actions you have no spare trust to work off. I'm afraid it is a very long way back from where you are now.
Pretty much. I think if 22cans did this ^ and showed some sign of treating their community like adults, there are many of us that are willing to meet in the middle. Kinda hard to meet in the middle when you disappear for 5 months though.
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Post by hardly on Feb 5, 2016 8:58:20 GMT
Just like GODUS 1.3 so so long ago this game is not completely shit and its not set up to fail but your behaviours (22Can's behaviours) will make it fail if you keep doing what you've done in the past. Don't be dicks, no really don't be dicks, keep pushing updates that expand the game and once we see your commitment we'll come around too.
Now if anyone from 22Cans is reading this they might be asking but hey haven't we don't that by releasing this neat game and giving you all a free copy? No! You didn't talk to us for 5 months, you didn't update GODUS for over a year, you rolled out a game with exploitative paywalls in it, and your community team started off censoring and harassing the community. So no you haven't done anything to build trust and given your past actions you have no spare trust to work off. I'm afraid it is a very long way back from where you are now.
Pretty much. I think if 22cans did this ^ and showed some sign of treating their community like adults, there are many of us that are willing to meet in the middle. Kinda hard to meet in the middle when you disappear for 5 months though. I don't know whether you were around back when the 1.3 version was out but we were actually a pretty happy bunch (comparatively). All we wanted was sculpting to be fixed and for 22Cans to develop the game by adding more content, complexity and meaning to it along the lines of what was promised. Instead we got a huge mobile diversion, two years of wasted time and now we have another game lacking in a clear path to completion.
Sorry, Im probably telling you history you already know.
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Deleted
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Post by Deleted on Feb 5, 2016 9:08:54 GMT
Pretty much. I think if 22cans did this ^ and showed some sign of treating their community like adults, there are many of us that are willing to meet in the middle. Kinda hard to meet in the middle when you disappear for 5 months though. I don't know whether you were around back when the 1.3 version was out but we were actually a pretty happy bunch (comparatively). All we wanted was sculpting to be fixed and for 22Cans to develop the game by adding more content, complexity and meaning to it along the lines of what was promised. Instead we got a huge mobile diversion, two years of wasted time and now we have another game lacking in a clear path to completion.
Sorry, Im probably telling you history you already know.
I backed Godus on Kickstarter, my husband later bought it on a steam sale in hopes of eventually playing multiplayer together (Hahahaha... ha.. sigh*). Neither of us honestly paid too much attention to it until... oh.. early 2014? No harm in explaining the past though.
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Post by Spiderweb on Feb 5, 2016 10:26:09 GMT
So I've written a negative review and up voted all the other negative reviews. I've also posted some negative comments around the place just to feed the fire and make sure 22Cans knows I'm pissed at them.
I've done this at this stage for three reasons: - 22Cans approach to community engagement and blatant attempts at hiding adverse feedback and views on the steam forums
- The egregious use of paywalls in the game - no 22Cans it doesn't make it better if you remove it because you haven't shown genuine contrition and you knew you were doing something bad in the first place
- The lack of any confidence in 22Cans improving meaningfully on what they have released.
So what would improve the game from here?
First of all my confidence in 22Cans would be improved if they released a credible plan showing how they were going to develop the game towards a final objective. This would set some timeframes that would show progress over a reasonable time period. No more six - twelve month waits for underwhelming releases. We need a regular release schedule that addresses the obvious day one bugs that exist. Normally I wouldn't smack an early access game down immediately for having bugs but in 22Cans case they have a long history of going dark where they don't respond to any communication including people requesting assistance with bugs. They are also unable to address basic feedback which means bugs are left to fester (remember when the quit game option didn't work for months/years). Since there is no guarantee that they wont repeat old habits with GODUS Wars, I'm not going to assume they plan to fix anything in it.
Here is a list of changes I would make to this game to make it vaguely interesting. I don't believe 22Cans will make a meaningful attempt at addressing this. So why am I posting this? Well I want a clear conscience so I'm going to give 22Can's the chance to act on my feedback. If they don't as expected then I will feel fully justified in posting negative shit about them and their game. So without further ado here is what I want:
- An improved interface - It needs to be easier to select and command units without the conflicts with other actions.
- Improved sculpting controls - We have been asking for this for two and a half years, I wont be playing your game or giving it a positive review until you fix this.
- An enhanced economic system - You cant just have belief and people and that is it. Build in some other resources that support different types of units - e.g. iron for swordsmen and grain for bowmen - something like that. That way people need to build a decent economy to support their army not just grow like locusts.
- Build in some more tactics with different units - Some towers wouldn't go amiss and this would allow people to have some basic defence while they pursue different strategies. If you offensive power is the same unit as your defensive power then the only tactic is build as much of that as possible and attack.
Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
Once you have these things in place then you just need some interesting maps, a diversity of cards (make it more of a collection thing like Hearthstone), and eventually get multiplayer up and running. If you get the diverse economy and units thing going and 3+ player multiplayer then you really might be able to make the game interesting.
Just like GODUS 1.3 so so long ago this game is not completely shit and its not set up to fail but your behaviours (22Can's behaviours) will make it fail if you keep doing what you've done in the past. Don't be dicks, no really don't be dicks, keep pushing updates that expand the game and once we see your commitment we'll come around too.
Now if anyone from 22Cans is reading this they might be asking but hey haven't we done that by releasing this neat game and giving you all a free copy? No! You didn't talk to us for 5 months, you didn't update GODUS for over a year, you rolled out a game with exploitative paywalls in it, and your community team started off censoring and harassing the community. So no you haven't done anything to build trust and given your past actions you have no spare trust to work off. I'm afraid it is a very long way back from where you are now.
Nice hardly!
Improved sculpting controls - We have been asking for this for two and a half years, I wont be playing your game or giving it a positive review until you fix this.-Look at the editor for inspiration - EDIT: right/left click = raise/lower, drag = drag all sublayers, mousewheel = size of brush, simples! (belief cost calc not-so-simple). Build in some more tactics with different units - Some towers wouldn't go amiss and this would allow people to have some basic defence while they pursue different strategies. If you offensive power is the same unit as your defensive power then the only tactic is build as much of that as possible and attack.-Guard towers are a must in any RTS. Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
-Totally agree there!
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Post by bed on Feb 5, 2016 11:37:46 GMT
Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
-Totally agree there! It's because the menu and land/card selection is implemented with the Unity game engine, and the main game is implement in the Marmalade engine - you can't just combine the two, they are seperate and distinct things. I can understand their decision here - and there should be *some* way to make the transition more seamless, but it would take time and its evident that they're struggled with everything about this for over a year without all that much to show for it, so this would be so far down their list. (Not justifying or excusing them here, just calling it as I see it)
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Post by gillburt on Feb 5, 2016 11:38:44 GMT
So I've written a negative review and up voted all the other negative reviews. I've also posted some negative comments around the place just to feed the fire and make sure 22Cans knows I'm pissed at them.
I've done this at this stage for three reasons: - 22Cans approach to community engagement and blatant attempts at hiding adverse feedback and views on the steam forums
- The egregious use of paywalls in the game - no 22Cans it doesn't make it better if you remove it because you haven't shown genuine contrition and you knew you were doing something bad in the first place
- The lack of any confidence in 22Cans improving meaningfully on what they have released.
So what would improve the game from here?
First of all my confidence in 22Cans would be improved if they released a credible plan showing how they were going to develop the game towards a final objective. This would set some timeframes that would show progress over a reasonable time period. No more six - twelve month waits for underwhelming releases. We need a regular release schedule that addresses the obvious day one bugs that exist. Normally I wouldn't smack an early access game down immediately for having bugs but in 22Cans case they have a long history of going dark where they don't respond to any communication including people requesting assistance with bugs. They are also unable to address basic feedback which means bugs are left to fester (remember when the quit game option didn't work for months/years). Since there is no guarantee that they wont repeat old habits with GODUS Wars, I'm not going to assume they plan to fix anything in it.
Here is a list of changes I would make to this game to make it vaguely interesting. I don't believe 22Cans will make a meaningful attempt at addressing this. So why am I posting this? Well I want a clear conscience so I'm going to give 22Can's the chance to act on my feedback. If they don't as expected then I will feel fully justified in posting negative shit about them and their game. So without further ado here is what I want:
- An improved interface - It needs to be easier to select and command units without the conflicts with other actions.
- Improved sculpting controls - We have been asking for this for two and a half years, I wont be playing your game or giving it a positive review until you fix this.
- An enhanced economic system - You cant just have belief and people and that is it. Build in some other resources that support different types of units - e.g. iron for swordsmen and grain for bowmen - something like that. That way people need to build a decent economy to support their army not just grow like locusts.
- Build in some more tactics with different units - Some towers wouldn't go amiss and this would allow people to have some basic defence while they pursue different strategies. If you offensive power is the same unit as your defensive power then the only tactic is build as much of that as possible and attack.
Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
Once you have these things in place then you just need some interesting maps, a diversity of cards (make it more of a collection thing like Hearthstone), and eventually get multiplayer up and running. If you get the diverse economy and units thing going and 3+ player multiplayer then you really might be able to make the game interesting.
Just like GODUS 1.3 so so long ago this game is not completely shit and its not set up to fail but your behaviours (22Can's behaviours) will make it fail if you keep doing what you've done in the past. Don't be dicks, no really don't be dicks, keep pushing updates that expand the game and once we see your commitment we'll come around too.
Now if anyone from 22Cans is reading this they might be asking but hey haven't we done that by releasing this neat game and giving you all a free copy? No! You didn't talk to us for 5 months, you didn't update GODUS for over a year, you rolled out a game with exploitative paywalls in it, and your community team started off censoring and harassing the community. So no you haven't done anything to build trust and given your past actions you have no spare trust to work off. I'm afraid it is a very long way back from where you are now.
Nice hardly!
Improved sculpting controls - We have been asking for this for two and a half years, I wont be playing your game or giving it a positive review until you fix this.-Look at the editor for inspiration - EDIT: right/left click = raise/lower, drag = drag all sublayers, mousewheel = size of brush, simples! (belief cost calc not-so-simple). Build in some more tactics with different units - Some towers wouldn't go amiss and this would allow people to have some basic defence while they pursue different strategies. If you offensive power is the same unit as your defensive power then the only tactic is build as much of that as possible and attack.-Guard towers are a must in any RTS. Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
-Totally agree there! Some good idea - certainly agree about more units/tactics and the window thingy (which is just weird). Scultping controls... personally I'm pretty happy with where it is... although I see the merit of what you are suggesting. Adding more depth through different units, and the likes of guard towers... nice. Resource management/chain/economy - personally I don't want that. I want a god game in which the people can do that. I don't want to get involved in wheat, iron, hammer, fires, parrots, bird seed and such like. I'm not even that enamoured with the whole RTS nature of where the game is heading - it's becoming more like a watered down poor man version of C&C/The Settlers/Sims rather than a God game where I feel like a "God". And I think that's one of the underlying problems at the heart of the game since conception. Just exactly what role should the player have and what type of game are we looking at. I don't think 22cans ever really nailed that hence the confused nature of the "design". They appear to have made some reasonably positive strides with the computer controlled player, so I'd like to see a mahhoosive map, in which we can build our farms etc. and our armies, and the level might last a few hours. With a computer player against me rather than just the LSD induced Astari dance anthem techno bunnies :-)
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Post by greay on Feb 5, 2016 12:49:50 GMT
So what would improve the game from here?
First of all my confidence in 22Cans would be improved if they released a credible plan showing how they were going to develop the game towards a final objective. This would set some timeframes that would show progress over a reasonable time period. No more six - twelve month waits for underwhelming releases.
I don't have a lot to contribute, because I haven't installed Godus Wars and currently have no plan to play it. But there's a few things they could do to "make Godus Wars good" in my mind, and the first is pretty much what you said above: - Have a plan & share it with the community.
- Either merge Wars back into Godus so it's one game again, or have a plan for how they are going to merge Wars back into Godus so it's one game again.
- Make a god game.
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Mandrake
Master
The Vault Boogeyman
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Post by Mandrake on Feb 5, 2016 20:34:58 GMT
Indeed, quite a good write. These points are big ones, and along with what the developers seem to be going for in both strategy and sculpting already, and with how the sculpting is more suited for a mobile interface while being a bit of a pain with a mouse, I would suggest a look at Creeper World 3's terraforming system. You select height, brush size, and then paint into the scenery (in CW3 that would be when your terraforming towers would build/lower/etc. depending upon your power reserves) Though the view is from directly above the brush system could work from any angle with the brush presets given*. There are loads of keys around WASD that could be bound to raise/lower and brush size, so much so that it was silly for Obsidian to hard bind the 2 key to ammo swap when the X from System Shock/System Shock 2 was quite available. QE RFV ZX/ZC There is even a sampling button to pick the current height under the cursor, with LMB as paint and RMB as erase if a project-to-see-costs/final confirm system were to be introduced to avoid wasting Belief. Creeper World was originally a browser game that grew into a proper title of its own by the third iteration, along with becoming one of the more unique offerings in the TD genre. * - i.imgur.com/kADBG3g.pngEach layer is a different colour, the numbers on the ground in a line are a wall set to max build height (10). What each of the towers are I think you can figure out, and if you're really interested in the game you can check out the demo: knucklecracker.com/common/demo.phpAnother fix is to have the camera bound to a modifier key press and hold to avoid some interface issues - instead of having it be a silly timing thing like the difference between a melee/power attack and a uniform-throw grenade in Fallout 4 (a horrible idea for obvious reasons).
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Post by hardly on Feb 5, 2016 23:08:59 GMT
Nice hardly!
Improved sculpting controls - We have been asking for this for two and a half years, I wont be playing your game or giving it a positive review until you fix this.-Look at the editor for inspiration - EDIT: right/left click = raise/lower, drag = drag all sublayers, mousewheel = size of brush, simples! (belief cost calc not-so-simple). Build in some more tactics with different units - Some towers wouldn't go amiss and this would allow people to have some basic defence while they pursue different strategies. If you offensive power is the same unit as your defensive power then the only tactic is build as much of that as possible and attack.-Guard towers are a must in any RTS. Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
-Totally agree there! Some good idea - certainly agree about more units/tactics and the window thingy (which is just weird). Scultping controls... personally I'm pretty happy with where it is... although I see the merit of what you are suggesting. Adding more depth through different units, and the likes of guard towers... nice. Resource management/chain/economy - personally I don't want that. I want a god game in which the people can do that. I don't want to get involved in wheat, iron, hammer, fires, parrots, bird seed and such like. I'm not even that enamoured with the whole RTS nature of where the game is heading - it's becoming more like a watered down poor man version of C&C/The Settlers/Sims rather than a God game where I feel like a "God". And I think that's one of the underlying problems at the heart of the game since conception. Just exactly what role should the player have and what type of game are we looking at. I don't think 22cans ever really nailed that hence the confused nature of the "design". They appear to have made some reasonably positive strides with the computer controlled player, so I'd like to see a mahhoosive map, in which we can build our farms etc. and our armies, and the level might last a few hours. With a computer player against me rather than just the LSD induced Astari dance anthem techno bunnies :-) I don't necessarily envisage the different resources being a complicated player controlled supply chain. Its more that I think having a single resource (two if you count people) is overly simplified and leads to one dimensional gameplay.
One way you could do it is to have resource zones that you people will exploit if you move them there. Kind of like the old spice/tiberium zones in westwood games. You might have lumber, ore, farmland etc. You would start off with farm land which enables clubmen or something as a basic unit. If you want archers, swordsmen, catapults, cavalry, etc you'd need to expand/create satellite settlements to exploit resources further from your starting location.
This doesn't necessarily involve micro management. Your people might intelligently exploit whatever resource is in the location they are in. It could involve the use of the totem to draw people to form a splinter colony or just expanding your borders in a favourable direction. Once there your people would start building houses interspersed with production buildings (farms, mines, logging houses).
This idea isn't novel. Its well developed in many RTS's and helps to create a mid game conflict where you try to dominate the at large resources before turning your attention to the enemy base. Without this model you have a two zone contest on a small map, with this model you get a multi location battle that allows choices about where you commit resources and how you balance protecting colonies versus your main base. I don't really need to sell this its RTS 101.
A god power to spawn/paint/recharge resources would be quite interesting if paired with other competing potential powers that you might want to use belief on.
By the way does this game ever have a fog of war? Because it should.
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Post by hardly on Feb 5, 2016 23:46:58 GMT
So I've written a negative review and up voted all the other negative reviews. I've also posted some negative comments around the place just to feed the fire and make sure 22Cans knows I'm pissed at them.
I've done this at this stage for three reasons: - 22Cans approach to community engagement and blatant attempts at hiding adverse feedback and views on the steam forums
- The egregious use of paywalls in the game - no 22Cans it doesn't make it better if you remove it because you haven't shown genuine contrition and you knew you were doing something bad in the first place
- The lack of any confidence in 22Cans improving meaningfully on what they have released.
So what would improve the game from here?
First of all my confidence in 22Cans would be improved if they released a credible plan showing how they were going to develop the game towards a final objective. This would set some timeframes that would show progress over a reasonable time period. No more six - twelve month waits for underwhelming releases. We need a regular release schedule that addresses the obvious day one bugs that exist. Normally I wouldn't smack an early access game down immediately for having bugs but in 22Cans case they have a long history of going dark where they don't respond to any communication including people requesting assistance with bugs. They are also unable to address basic feedback which means bugs are left to fester (remember when the quit game option didn't work for months/years). Since there is no guarantee that they wont repeat old habits with GODUS Wars, I'm not going to assume they plan to fix anything in it.
Here is a list of changes I would make to this game to make it vaguely interesting. I don't believe 22Cans will make a meaningful attempt at addressing this. So why am I posting this? Well I want a clear conscience so I'm going to give 22Can's the chance to act on my feedback. If they don't as expected then I will feel fully justified in posting negative shit about them and their game. So without further ado here is what I want:
- An improved interface - It needs to be easier to select and command units without the conflicts with other actions.
- Improved sculpting controls - We have been asking for this for two and a half years, I wont be playing your game or giving it a positive review until you fix this.
- An enhanced economic system - You cant just have belief and people and that is it. Build in some other resources that support different types of units - e.g. iron for swordsmen and grain for bowmen - something like that. That way people need to build a decent economy to support their army not just grow like locusts.
- Build in some more tactics with different units - Some towers wouldn't go amiss and this would allow people to have some basic defence while they pursue different strategies. If you offensive power is the same unit as your defensive power then the only tactic is build as much of that as possible and attack.
Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
Once you have these things in place then you just need some interesting maps, a diversity of cards (make it more of a collection thing like Hearthstone), and eventually get multiplayer up and running. If you get the diverse economy and units thing going and 3+ player multiplayer then you really might be able to make the game interesting.
Just like GODUS 1.3 so so long ago this game is not completely shit and its not set up to fail but your behaviours (22Can's behaviours) will make it fail if you keep doing what you've done in the past. Don't be dicks, no really don't be dicks, keep pushing updates that expand the game and once we see your commitment we'll come around too.
Now if anyone from 22Cans is reading this they might be asking but hey haven't we done that by releasing this neat game and giving you all a free copy? No! You didn't talk to us for 5 months, you didn't update GODUS for over a year, you rolled out a game with exploitative paywalls in it, and your community team started off censoring and harassing the community. So no you haven't done anything to build trust and given your past actions you have no spare trust to work off. I'm afraid it is a very long way back from where you are now.
Nice hardly!
Improved sculpting controls - We have been asking for this for two and a half years, I wont be playing your game or giving it a positive review until you fix this.-Look at the editor for inspiration - EDIT: right/left click = raise/lower, drag = drag all sublayers, mousewheel = size of brush, simples! (belief cost calc not-so-simple). Build in some more tactics with different units - Some towers wouldn't go amiss and this would allow people to have some basic defence while they pursue different strategies. If you offensive power is the same unit as your defensive power then the only tactic is build as much of that as possible and attack.-Guard towers are a must in any RTS. Also lets have the game play in one window please. GODUS knows why it loads in two windows now but my assumption is that you didn't have the resources to bring both GODUS and GODUS wars into one module. Whatever the reasons you need to man up and deal with this issue.
-Totally agree there! I remember seeing those controls in a 22Cans video and thinking they would be perfect for the game itself. Obviously 22Cans didn't agree.
Belief would be more valuable if you could sculpt more quickly.
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