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Post by Gmr Leon on Feb 5, 2016 16:04:48 GMT
Battle 12 (finally): Haglaw CreekThis is another one currently controlled by Morrigan. Special rule: Half belief from abodes. My god. This game is trolling me. I know it's supposedly random but this seems to come up a disproportionate number of times. I would surrender and restart to get rid of it except I don't want to lose land and starting bonuses. Other than the misery of reduced belief generation, this battle is easy. Duude, seriously. I don't think I've played as many battles, but in the few in a row I did, I don't think I ever ran into this as consistently as you appear to have. That sucks, a ton. That rule is the second most confusing part of Godus Wars, the first being how the hell they thought they could slip in microtransactions. At least now it's currently the only really awful part of the game, besides the game's instability. Sure, the simplicity kinda sucks, but it's more functionally enjoyable (for the most part) than Godus has ever been in the past...
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Post by Crumpy Six on Feb 5, 2016 16:50:25 GMT
Battle 16 (again): Dogmead IsleHurray, no half-belief rule, and this one didn't crash! Instead I had the "more damage from higher ground" rule, which sucked for Morrigan. In an attempt to keep my troops away from her town centre, she built a barrier around the perimeter of her settlement. I stood my troops on the edge of this and fired down onto her warbands, resulting in an easy victory. Battle 17: Batwench TarnThis is the northern part of the eastern island. Once I claim this, I'll own the whole eastern island. This battle was fine (easy) and no crashes. But I've had so many crashes at this point, the anticipation of crashes is definitely detracting from the experience. I'm trying to win each map as fast as possible so that a crash will have minimal cost. Battle 18: Ratpin WoodThis is one of Morrigan's territories to the north of the continent. I had to work a bit harder to defeat Morrigan's warbands on this one, which unexpectedly started invading me after I connected a land bridge between two islands. In the heat of the battle I tried to apply two buff cards to my troops (Attack+2 and Shield) but this is laborious, due to the inability to deselect by right clicking. To apply two buffs, the full operation is: - Click the card - Click the warband(s) to buff - Click the card again to deselect - Click the next card - Click the warband(s) to buff - Click the card again to deselect. While you have a card selected, you can deliver commands to your currently-selected troop via right-click (move or attack) but you can't select a different troop to deliver orders. Left-clicking the banner or the warband will instead cast the power on them. It feels clumsy and unintuitive. I really wish right-click would just deselect the power and leave me free to respond to the battle. Battle 20: Redwheel RiverAs I move deeper into Morrigan's territory, she's getting starting advantages. E.g. on this one I start with 6 followers, she gets 8. Special rule: Half belief from abodes. This is starting to feel like a drinking game. I don't have to put up with this shit for too long though, because s3e application launcher has stopped working. This happens after about 2 minutes of play. Not at all clear what triggered it. Battle 20: Redwheel River (again)Got rid of the half-belief rule. Since battle 19 I've had a power card which gives my warband +3 attack, which seems to be brutal. Even when Morrigan's troop had it's own attack buff (+2 I think) they were quickly killed. No crash this time. Battle 21: Birdmeal FallsI can't believe how many maps there are on this continent. I don't mean that in a good way. All the playthroughs are extremely similar. There's only been one map so far that was even slightly memorable (whatever my fourth battle was). Anyway, this was another boring battle completed in the usual way. Battle 22: Ringmile CreekI've noticed some dippy behaviour by the enemy god. The Attack+2 (and various other) buffs have timers on them, usually 30-60 seconds. The AI seems to apply these buffs while the warband is still in the middle of their settlement. By the time they reach the battlefield, it has expired. Battle 23: Cagebeaver DaleQuite a significant starting difference here: I get 4 followers and 300 belief, Morrigan gets 10 followers and 400 belief. Will this make all the difference? No it will not. This map is marginally more interesting. You start on grass instead of the usual beach, and the landscape gives you an opportunity to immediately build a fairly impressive citadel. To get the the enemy you have to travel through a mountain. Another easy win. Battle 24: Hedgesheep MireBattle 24. Jesus. I think Morrigan's only got a couple more sections of land for me to beat, so it's almost over. There are 5 undefeated territories to the south of the island, but they are neutral territory. I'm hoping I don't have to take them in order to win the continent. This map looks a bit cooler than the others, on account of having a huge volcano in the middle. In fact is reminds me a little of Spiderweb 's custom world. Sadly, the volacno is aesthetic only - you don't need to navigate it in any meaningful way and it doesn't spit lava or anything. Or at least, it didn't for the 5 minutes I was playing this map before s3e application launcher has stopped working.
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Post by Spiderweb on Feb 5, 2016 16:55:24 GMT
<snip>s3e application launcher has stopped working. If it wasn't for this I maybe actually enjoying some aspects of Godus Wars.
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Post by Crumpy Six on Feb 5, 2016 16:59:35 GMT
Battle 24: Hedgesheep Mire (second try)
s3e application launcher has stopped working.
That's enough for today.
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Lord Ba'al
Supreme Deity
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Post by Lord Ba'al on Feb 5, 2016 17:22:35 GMT
I admire your tenacity.
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Post by Crumpy Six on Feb 5, 2016 17:25:54 GMT
I would really like to see what happens next once this continent is complete. Something so fabulously amazing, 22Cans felt they could to charge extra for it and at just $5 it represented incredible value for money.
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Post by Gmr Leon on Feb 5, 2016 19:22:08 GMT
<snip>s3e application launcher has stopped working. If it wasn't for this I maybe actually enjoying some aspects of Godus Wars. Same here. Not in any deep sort of way, more as a casual smash stuff way, which is alright so long as they actually develop the whole thing further. Here's a really dumb thought, though. Have we checked into whether any of Godus' old flimsy tools made available to us can be applied towards making maps for this? I highly, highly doubt it, but if there's any opening in the scripts to jam in custom made maps instead, and if some of the scripts themselves remain sort of open...Probably not worth the time or effort with the entire thing being as unwieldy as it is, but eh. I would really like to see what happens next once this continent is complete. Something so fabulously amazing, 22Cans felt they could to charge extra for it and at just $5 it represented incredible value for money. I mean, we could also just ask 71. Somehow that madman made their way through the first continent already so...
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Post by Spiderweb on Feb 5, 2016 19:48:50 GMT
If it wasn't for this I maybe actually enjoying some aspects of Godus Wars. Same here. Not in any deep sort of way, more as a casual smash stuff way, which is alright so long as they actually develop the whole thing further. Here's a really dumb thought, though. Have we checked into whether any of Godus' old flimsy tools made available to us can be applied towards making maps for this? I highly, highly doubt it, but if there's any opening in the scripts to jam in custom made maps instead, and if some of the scripts themselves remain sort of open...Probably not worth the time or effort with the entire thing being as unwieldy as it is, but eh. I would really like to see what happens next once this continent is complete. Something so fabulously amazing, 22Cans felt they could to charge extra for it and at just $5 it represented incredible value for money. I mean, we could also just ask 71. Somehow that madman made their way through the first continent already so... 71 found an exploit, basically rushing the silos. I'm not sure there can be much more than new cards and harder maps. Would like to see more units, hand to hand, the catapults, horse/elephant riders? also hope they do something with the sculpting, one layers at a time is awful. The editor stuff has disappeared from the original Godus menu, I actually started that up first, so goodbye modding.
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Post by Gmr Leon on Feb 5, 2016 20:11:00 GMT
Same here. Not in any deep sort of way, more as a casual smash stuff way, which is alright so long as they actually develop the whole thing further. Here's a really dumb thought, though. Have we checked into whether any of Godus' old flimsy tools made available to us can be applied towards making maps for this? I highly, highly doubt it, but if there's any opening in the scripts to jam in custom made maps instead, and if some of the scripts themselves remain sort of open...Probably not worth the time or effort with the entire thing being as unwieldy as it is, but eh. I mean, we could also just ask 71. Somehow that madman made their way through the first continent already so... 71 found an exploit, basically rushing the silos. I'm not sure there can be much more than new cards and harder maps. Would like to see more units, hand to hand, the catapults, horse/elephant riders? also hope they do something with the sculpting, one layers at a time is awful. The editor stuff has disappeared from the original Godus menu, I actually started that up first, so goodbye modding. Yeah, I read that too. It's a neat trick I thought of as well, and used it to my advantage on that choke point shot in my post earlier in this thread. I imagined I could simply seize it, but I'm kind of catty with AI when I take the advantage (sometimes to my detriment). As to the editor stuff, seriously? Fuck that! Sure it was rudimentary at best, but it was a great little tool to screw around with. Whatever, I've already picked open their saves, so at least there's that. Notice to 22cans: don't screw with that please, thanks.
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Post by Spiderweb on Feb 5, 2016 20:29:19 GMT
71 found an exploit, basically rushing the silos. I'm not sure there can be much more than new cards and harder maps. Would like to see more units, hand to hand, the catapults, horse/elephant riders? also hope they do something with the sculpting, one layers at a time is awful. The editor stuff has disappeared from the original Godus menu, I actually started that up first, so goodbye modding. Yeah, I read that too. It's a neat trick I thought of as well, and used it to my advantage on that choke point shot in my post earlier in this thread. I imagined I could simply seize it, but I'm kind of catty with AI when I take the advantage (sometimes to my detriment). As to the editor stuff, seriously? Fuck that! Sure it was rudimentary at best, but it was a great little tool to screw around with. Whatever, I've already picked open their saves, so at least there's that. Notice to 22cans: don't screw with that please, thanks. Not sure when I'll be playing next but when I do I'll gladly share. You need to get crumpys and 71s saves
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heggers
Master
Posts: 203
Pledge level: Partner
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Post by heggers on Feb 5, 2016 20:34:41 GMT
This is a kind of irrelevant question but out of curiosity what if the name assigned to your first citadel? I'm wondering if its clever enough to figure out geographical location. Mostly because I'm annoyed that they first citadel in my games is Warwick and I'm a bit annoyed they put the name of such a beautiful and historic town (spent much of my youth growing up there) into their game... Daft thing to get wound up about I know.
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Post by Gmr Leon on Feb 5, 2016 22:17:26 GMT
Same here. Not in any deep sort of way, more as a casual smash stuff way, which is alright so long as they actually develop the whole thing further. Here's a really dumb thought, though. Have we checked into whether any of Godus' old flimsy tools made available to us can be applied towards making maps for this? I highly, highly doubt it, but if there's any opening in the scripts to jam in custom made maps instead, and if some of the scripts themselves remain sort of open...Probably not worth the time or effort with the entire thing being as unwieldy as it is, but eh. I mean, we could also just ask 71. Somehow that madman made their way through the first continent already so... 71 found an exploit, basically rushing the silos. I'm not sure there can be much more than new cards and harder maps. Would like to see more units, hand to hand, the catapults, horse/elephant riders? also hope they do something with the sculpting, one layers at a time is awful. The editor stuff has disappeared from the original Godus menu, I actually started that up first, so goodbye modding. Hey, I decided to do a little more digging concerning the editor stuff, and it's actually still there! At least, if you start from the Godus.exe tucked into the Godus Wars executables folder found here (by default install path): C:\Program Files (x86)\Steam\steamapps\common\Godus Wars\windows\Godus Wars_Data\GameExecutables\win32\release Maybe it doesn't show up for whatever reason starting the Godus Wars launcher...?
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Post by Spiderweb on Feb 5, 2016 22:27:59 GMT
71 found an exploit, basically rushing the silos. I'm not sure there can be much more than new cards and harder maps. Would like to see more units, hand to hand, the catapults, horse/elephant riders? also hope they do something with the sculpting, one layers at a time is awful. The editor stuff has disappeared from the original Godus menu, I actually started that up first, so goodbye modding. Hey, I decided to do a little more digging concerning the editor stuff, and it's actually still there! At least, if you start from the Godus.exe tucked into the Godus Wars executables folder found here (by default install path): C:\Program Files (x86)\Steam\steamapps\common\Godus Wars\windows\Godus Wars_Data\GameExecutables\win32\release Maybe it doesn't show up for whatever reason starting the Godus Wars launcher...? Sorry, you are right it is there, weird could of sworn it wasn't the first time I ran it.
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Post by hardly on Feb 5, 2016 23:52:47 GMT
Thank you Crumpy Six for playing and recording your experiences so I do not have to.
Just a question that I think I already know the answer to, have there been any unit changes/building changes on the maps or is it always just archers and basic buildings for the entire continent?
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Post by Crumpy Six on Feb 6, 2016 0:23:32 GMT
I have not yet encountered any unit besides archers, or any building that serves a function other than generating belief/being mashed into a citadel.
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Post by Gmr Leon on Feb 6, 2016 0:26:57 GMT
There are actual, legit trebuchets later on Indovel. Whether you can get them earlier, I dunno, but they're pretty wicked. They smash up the land with each hit, which is pretty enjoyable since I still haven't gotten a meteor god power. =X
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Deleted
Deleted Member
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Post by Deleted on Feb 6, 2016 0:43:54 GMT
There are actual, legit trebuchets later on Indovel. Whether you can get them earlier, I dunno, but they're pretty wicked. They smash up the land with each hit, which is pretty enjoyable since I still haven't gotten a meteor god power. =X Any sign of defensive units yet?
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Post by greay on Feb 6, 2016 2:16:58 GMT
I mean, the store page says there's currently only "2 base unit types - Archers & Catapults!" so I'd be pretty surprised if people found any more.
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Post by Crumpy Six on Feb 6, 2016 13:01:04 GMT
This is a kind of irrelevant question but out of curiosity what if the name assigned to your first citadel? I'm wondering if its clever enough to figure out geographical location. Mostly because I'm annoyed that they first citadel in my games is Warwick and I'm a bit annoyed they put the name of such a beautiful and historic town (spent much of my youth growing up there) into their game... Daft thing to get wound up about I know. Mine is also Warwick. I think they're all named after places in the UK. I also noticed Arundel, which is a little place south of Guildford. Battle 24: Hedgesheep Mire (third try) Something screwy about warband experience mechanics: the experience only seems to be allocated upon the complete destruction of the target (whether it's a building or an enemy warband). If if my first warband kills 99% of the enemy troop, but my second warband kills the final guy, the second troop gets the full wack of experience for it. Something else screwy is, as I noticed earlier, countdown timers continue when the game is paused. So, if I see the enemy is headed towards my warband and Morrigan has applied a 40 second Attack buff, I can hit escape and wait for it run out. No crash this time. The game did hang for an uncomfortably long time at the final victory screen, but it recovered. Battle 25: Ponypath MountainAnother slightly more interesting map. It was really big and the path of progression was less linear. Special rule: Half belief from abodes. Fuckers. No crash this time, though once again it hung for a little too long on the victory screen. I haven't noticed the game doing this before today. Also, a little glitch I observed: as my warbands were dancing around the enemy belief silo, Morrigan created a new citadel. I was still a good 20 seconds from completing the take-over, but her new building had a blue roof like my own settlement (hers are normally red). Battle 26: Farblue BluffsThis should be the end-game. It's the northern-most part of the continent, and the last land controlled by Morrigan. It takes 20 keys to unlock, but that's fine - I've got 38 in my reserve. A disappointing map, given that it's the final battle. It does have a stream running down one of the mountains, which I've not seen before. Victory, no crashes, and we move on the the next continent! I've also won a spiffy new card, Attack+5. IndovelMy new opponent is Bryan of Cubus. Oh my god. Really? Is this the prize Bryan has been waiting these last few years for? Anyway, now that we are on a new continent, I'm hoping that thing's get a little mixed up. Different terrain, different powers, the need for different strategies. My main observation of the playing experience on the first continent is that, while it may well boast ~30 maps, they are all (with very few exceptions) basically the same and utterly undistinguishable from one another. Every battle plays out the same, with the AI using the same strategy and doing the same stuff. 30 maps could have just as well been 5 maps for all the variety. I'm not convinced that bolting on extra 'maps' qualifies as adding new content, when they are all essentially the same. We can't really get past the fact that we've got one type of building, one unit and one uninspired objective against one opponent, every single time. Also, I haven't commented on the writing much beyond the need for editing, but the two dieties (mine and my opponenent) trade insipid insults while we're preparing for battle and I've been trying to ignore it but I'll mention it now. It's a little like in Dungeon Keeper, when the guide would mock you, and when the Lord of the Land would shout challenges at you. And it's a little like B&W, when the opposing god would taunt you. But it's also like neither of those things, because while those games had context and atmosphere and an immersive universe, Godus does not. A lot of it reads like it's self-consciously trying too hard to be funny (at one point Morrigan called me "a pool of decomposing camel fleas!" or somesuch) and all of it reads like it's two little kids in a playground who don't like each other for no reason. I don't know why any of the deities are behaving this way. It doesn't feel very god-like. I feel the same way about the bits of text describing the local people at each location. I like the names of the maps, but these descriptions make me cringe. I'll try to remember to share some form my next battles.
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Post by Crumpy Six on Feb 6, 2016 14:40:27 GMT
Indovel Battle 1: Cragtooth Hills
"The people of Cragtooth Hills have a pathological fear of detal hygiene. Visiting dentists are often assaulted with boiled sweets."
Here we go.. this is my first foray into the territory which 22Cans believed, at $5 to unlock, represented great value for money (depsite being unfinished Early-Access).
There is no appreciable difference between this map and the ones that came before in on the base-game continent. Cragtooth Hills has a slightly vaginal-looking mountain formation in the middle which you have to travel through to invade the enemy, but that's the only thing that sets it aside.
The spoils from this battle: a trebuchet card!
Indovel Battle 2: Wildercorn Pond
I quit and re-opened the game between this battle and the last. When it loaded, I landed in Mortas and Morrigan was there again. I thought at first it hadn't saved my progress, but when I clicked 'next' it showed me the victory sequence again (my god using lasers on Morrigan, followed by a screen advertising the delights of the next continent). Then it revealed Indovel again. I wonder if I'm going to have to sit through this every time I start up.
Anyway. "A land lush with corn, home to the most obese people in Invodel due to their exclusive diet of high frustose syrup."
You know what would be cool? If the followers in this place were actually fat. I bet they aren't though. Also, I see 'Indovel' is spelled differently in this text. Not sure which is correct. 'Invodel' sounds better.
Super-fun times with the trebuchet! it has huge range on it, and does vast damage. The missiles cause fires, blight and leave craters in the ground. Firing cannonballs at the enemy settlement at range was not enough to trigger their warband to retaliate, so I was able to happily pick off their perimeter abodes while I got my archers ready to march in.
Indovel Battle 3: Fungoat Canyon
"Home to the famous George the goat, known far and wide as the best party planner in all the land."
These battles always start with the two of us builidng up our settlement from nothing. But these guys are supposed to be natives who have been here for generations. They should already have a settlement, shouldn't they? That would at least create some variation between maps.
Another trebuchet victory. By the way, the trebuchet is a 'unit' card. This means in order to use them on a map, I have to pick them for one of my 4 card slots. My enemies have not yet been using trebuchets, but I imagine when I contest Bryan he will have them.
Indovel Battle 4: Madstag Cliffs
"The deer of this land are avid base jumpers, though their antlers tend to hinder the parachutes a little."
You know what would be cool? If there were actually deer. Yeah.
This time, as my trebuchet began firing on the enemy settlement, they sent their warband to defend. This was surely bad news. I didn't have a warband ready yet to provide ground defense, so my trebuchet would be helpless. I was certain it would be too slow and inaccurate to destroy a band of troops, but no: in one splat, it eliminated the whole lot. It then cruised through their settlement at a leisurely pace, destroying everything in its path. I brought my archers in towards the end to help finish off the citadel and take the town centre.
It's been a while since a crash now!
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