|
Post by deadspear on May 10, 2016 0:11:10 GMT
What will happen once 22cans finally dies to their own devices and has to either close shop, or give a public definitive statement saying "Godus is over". What will be consequences from that? Will we able to be refunded? Will Steam step in? Or it wont even be noticed? Will 22cans do a fake apology? From the finances side that were posted I don't think they have long, all I see is either 2 years more max at least until they crash and burn. I just hope someone will step in before or after that.
|
|
|
Post by 13thGeneral on May 10, 2016 1:44:08 GMT
I think they will try to do a slow fade to black; e.g. simply just hope nobody notices that development on Godus/Godus Wars has ceased.
Or, they'll make a big sudden announcement about "The Trail", whinge and cry that they never had a chance with Godus, make an metric ass ton of promises, and then quickly go into deep media blackout (likely already heavily lawyer-ed up) to avoid any and all backlash.
|
|
|
Post by hardly on May 10, 2016 2:34:33 GMT
I think they will try to do a slow fade to black; e.g. simply just hope nobody notices that development on Godus/Godus Wars has ceased. Or, they'll make a big sudden announcement about "The Trail", whinge and cry that they never had a chance with Godus, make an metric ass ton of promises, and then quickly go into deep media blackout (likely already heavily lawyer-ed up) to avoid any and all backlash. While it's still possible the Trail will come out of nowhere, I don't think that will happen. I just don't think 22Cans is that good a developer and think they struggle to finish things.
|
|
|
Post by hardly on May 10, 2016 2:35:00 GMT
But I agree with you about the fade to black, we are already well into that process.
|
|
|
Post by Spiderweb on May 10, 2016 5:29:47 GMT
What will happen once 22cans finally dies to their own devices and has to either close shop, or give a public definitive statement saying "Godus is over". What will be consequences from that? Will we able to be refunded? Will Steam step in? Or it wont even be noticed? Will 22cans do a fake apology? From the finances side that were posted I don't think they have long, all I see is either 2 years more max at least until they crash and burn. I just hope someone will step in before or after that. My guess is they'll finish the trail for mobile devices, laidened with microtransactions in the new way PM wanted players to spend money but not realise it (I'm sure I heard him say that once, it sounds like pick pocketing to me). At best it might make them a new revenue stream or at least break even, at worst they'll cut their losses and close 22cans and go hide. I think the only way we'll see a new Godus release is if they decide to fix it after a successful release of the trail (which I reckon will be hidden as best they can from our community).
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on May 10, 2016 9:42:08 GMT
What I think will happen...
...absolutely nothing.
|
|
|
Post by bed on May 10, 2016 13:31:22 GMT
when that happens I'll stop coming here
|
|
|
Post by Crumpy Six on May 10, 2016 15:36:36 GMT
I think they're possibly hoping someone will buy them out, and are trying to hang on until then. PC Godus is pretty worthless but the mobile game may have some value, especially if development resumes. There'll be some potential value in the new IP too though obviously we have no information about that yet. As for what will happen, I agree with hardly about the 'fade to black' which is already going on. I don't believe they are still working on Godus, Godus Wars or Godus mobile. I'm interested in what will happen to the games on Steam, because it seems vile that a title should be sold as 'early access' indefinitely. Surely there must come a point where they can no longer pretend it's still in development, and they either take off the Early Access label (exposing the full extent of the broken promises and undelivered Kickstarter commitments) or leave the title abandoned and refuse to talk about it. Whatever the outcome, Godus remains a miserable example of everything that can go wrong with crowd-sourced games and the pitfalls of the Early Access model. 22Cans would probably agree with that, and I'm sure if they could do it again they would do it differently.
|
|
|
Post by earlparvisjam on May 11, 2016 2:18:32 GMT
I think 22Cans is just going to slowly empty out until there are no actual employees left. It'll then sit idle staring off into space, like the ghost of an elderly dementia sufferer, without even enough energy left to rock the rickety old chair it sits in. It began 1.5 years ago, when Peter and Co. bailed and replaced themselves with a skeleton crew of patsies and has slowly filtered to nothing. We have no idea who, if anyone, is still around. There's been no hint of activity for months and the only stirrings of life are the unpaid mods that grace Steam.
Godus Wars was Konrad's big gasp at salvaging the project. I sincerely believe they all thought that it would prove to us that they were serious about making it all work and were shocked at how unimpressed we were to receive it. This project and everything about it has been full of people unwilling to stare reality in the face while tap-dancing around problems. Tunnel vision and blinders don't even come close to adequately describing things. What money still going into employee bank accounts appears to be doing much more than funding their expenses while they apply for other work.
Godus Wars is a feature poor version of Populous with Powermonger tactics and somewhat better graphics. It lacks any innovation whatsoever. Every feature has been cribbed from somewhere else. We all figured out Godus was doomed shortly after the 2.0 release, despite so many pompous dismissals from PM, the mods, and cm staff. A game without objectives needs entertaining things to do. PM's whole idea was to design the god game equivalent to Minecraft, with land sculpting as its only gimmick.
The only real thing they've accomplished since the big turnover is to finally have set a goal to achieve. What's sad is that the whole result is a watered down rehash of a 20 year old idea. Lots of ideas were given by the community that could have helped turn things around and each was taken as if it was an insult to PM's own creativity. It's all just so sad how much of a creative vacuum this all was...
|
|
|
Post by greay on May 11, 2016 6:19:31 GMT
What I think will happen... ...absolutely nothing. beat me to it.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on May 11, 2016 9:54:50 GMT
It all went to shits right around the time when Monkeythumbz and Matthew Allen left the company. Or probably slightly before. Too be honest, things were already shit before then but at least we had some positive stuff going on.
|
|
|
Post by morsealworth on May 11, 2016 13:03:50 GMT
As positive as in We Happy Few, though.
|
|
tikigod
Master
Resistance is mean.
Posts: 115
|
Post by tikigod on May 13, 2016 19:43:39 GMT
It'll never be over, Godus will remain 'in-development' for legal reasons and 22Cans as a company will branch out to do things like ship baked beans around the world until EA mistake them for a software development studio and contract them to develop the next Populous before realising what they just did and promptly cancelling the project and letting the company keep the initial investment to buy more baked beans.
|
|