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Post by Gmr Leon on May 13, 2016 23:37:33 GMT
In the aftermath of Lionhead's closure, an article has popped up detailing its history, perhaps the only good to come of such an event...And here it is from Eurogamer. I think this may provide some insight into how 22cans has likely been operated since its founding, honestly, as it more or less resembles the same basic reasons for Lionhead's founding, as Molyneux & company wanted to leave from Bullfrog for more creative freedom. Still disheartened for all those at Lionhead, and hopeful that they'll find employment elsewhere, if not pursue their own new ventures.
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Post by hardly on May 14, 2016 3:51:45 GMT
This is interesting in the context of GODUS. The emphasis is mine.
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Post by hardly on May 14, 2016 4:01:42 GMT
This sounds pretty cool (the game concept, not the rejection):
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Post by Crumpy Six on May 14, 2016 9:19:13 GMT
This article is a really fascinating insight into PM's history in the games industry, and goes a long way to explaining how we've ended up with 22Cans. It seems like Peter wanted to recreate the creativity and informality of his close-knit team in the early Lionhead days, but with the 'lessons learned' elements of needing production managers and some type of governance in place so stuff gets done. I think it's telling how people are described as "pussyfooting around Peter" which put everyone at the mercy of his poor decisions. Then Microsft sent in a hard-ass producer who wasn't afraid to shoot him down, and that's what got Fable over the line. What we see at 22Cans is what Peter achieves when he's completely unmoderated and his entire team is made up of pussyfooters. And even those who DO tell it like it is (e.g. Konrad) don't have the clout of the parent company sending in the marines, so don't get listened to.
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Post by hardly on May 14, 2016 11:41:50 GMT
This article is a really fascinating insight into PM's history in the games industry, and goes a long way to explaining how we've ended up with 22Cans. It seems like Peter wanted to recreate the creativity and informality of his close-knit team in the early Lionhead days, but with the 'lessons learned' elements of needing production managers and some type of governance in place so stuff gets done. I think it's telling how people are described as "pussyfooting around Peter" which put everyone at the mercy of his poor decisions. Then Microsft sent in a hard-ass producer who wasn't afraid to shoot him down, and that's what got Fable over the line. What we see at 22Cans is what Peter achieves when he's completely unmoderated and his entire team is made up of pussyfooters. And even those who DO tell it like it is (e.g. Konrad) don't have the clout of the parent company sending in the marines, so don't get listened to. I also take from the article that there were some incredibly capable guys behind people, plus with multiple projects during the early days Peters ability to meddle was limited on a given project. It's also clear he contributed. I think as an ideas man he is unmatched but you don't want him being able to force his ideas without someone keeping him in check. I guess the balance was right and lionhead in the early days. I thought the acorn apology was classic. It sound just like the promises he's made post godus about not talking about features before they are done.
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