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Jack
Mar 24, 2017 6:05:40 GMT
via mobile
Post by hardly on Mar 24, 2017 6:05:40 GMT
What happened to Jack's venture? Has anyone heard anything?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Jack
Mar 24, 2017 10:09:15 GMT
Post by Lord Ba'al on Mar 24, 2017 10:09:15 GMT
I think he's still at it. I see Aynen respond to Jack on Twitter sometimes. Funnily enough I never see Jack's own tweets even though I follow him. I think he must have blocked me or something.
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Post by hardly on Mar 24, 2017 19:26:44 GMT
I had a look at his website and they've shown the game to some people and they like it. I really doubt this is a game for me but I'm interested to see what they've done.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Jack
Mar 24, 2017 22:05:58 GMT
Post by Lord Ba'al on Mar 24, 2017 22:05:58 GMT
Maybe Aynen can ask Jack to have a look at this thread. I'm not sure which username Jack used last around here.
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Jack
Mar 25, 2017 23:23:15 GMT
via mobile
Post by hardly on Mar 25, 2017 23:23:15 GMT
Presumably he release something eventually and we can see. It sounds like they are keeping things pretty secret.
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Post by mindless on Apr 21, 2017 6:58:41 GMT
this is recent news www.gamesindustry.biz/articles/2017-04-20-were-competing-with-aaa-titles-we-cant-expect-to-be-treated-differently-for-being-an-indie-darlingthis quote from the article raised my eyebrow somewhat "Fortunately, the remarkably amicable split from 22cans proved to be invaluable. Once Attridge and his Flavourworks colleagues had handed in their notice, Molyneux actually approved and encouraged them to work on their prototype in the evenings - something other studio heads would have worked tirelessly to prevent. This minimised the risk when reaching out to publishers and investors, as the Flavourworks team already had a working concept demo of their ambitious game." very surprised at this, as this doesn't fit into the image of moly that i expected, he was ok with them doing programming for a different game in company time, thats actaully pretty admirable, if i were boss of some guys leaving me, i dont think i would have been quite so kind hearted
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