Post by Griffork on Jul 13, 2020 6:19:11 GMT
Hello all!
It's been pretty quiet here recently. Work on genesis is still halted with no new news (this post isn't related to that but in case anyone's wondering I thought I'd put that first).
A few years ago now I was introduced to a very old multiplayer game, which I have very mixed feelings towards, but it got me wondering what actually constitutes a god game? And what are each of you looking for when you're looking for a new god game?
Naievely god games to me mean a game where you singularly control absolutely the welfare and actions of some NPC inhabitants of a world. But I wonder if the definition extends further than this small example?
I personally love multiplayer games first and foremost, so through that lens I came to question whether or not a role or aspect of multiplayer games I play can be considered their own god game? Is being the role of a dungeon master in D&D like playing a god game? Is being an admin in a Minecraft server essentially being a god?
That old multiplayer game I found is not a game I'd not recommend people play, but it does have some very interesting interaction systems:
Moderators vastly change how the game round plays out from being able to spawn enemies or catastrophies (or converting crew members into traitors) to calling in emergency response teams or providing supplies or boons to help the players recover from bad situations. Additionally you can "pray to god" to send a message to a moderator and moderators can talk to individuals as "a voice in their head". There are no NPCs in this game which is what makes me question how similar to a god game this role would actually be.
Otherwise there is the ship-board AI that is subservient to the crew, but also has global access to all electronics (which the crew doesn't) and can perform surprisingly complex actions that would take a lot longer for players to perform (also most of the players have restricted access to the ship). The AI is essentially a player who can see things and do a lot of things (although they can't do many physical things like move things around) which is not unlike the capabilities of a god in some games, but with the twist that the AI is strictly subservient to the human players as opposed to the other way around as is typical for god games (also the AI has a physical core that can get destroyed).
I'm curious about this because I'm dabbling with something in my spare time, and I wanted to know if there was any interest here for it. As it's still very very early on I'm very cautious about what I say to people so please don't take this as a commitment to anything. I just wanted to know what you all think so that if I do end up doing something in the future that's relevant here I know to post an update here.
The old game I'm referencing is called Space Station 13, and is very complex. And again I'd recommend staying away from it because it's strictly a multiplayer game and the community is very clicky (in a bad way), superior and intolerant.
Cheers, hope everyone is well during this quarantine period!
Griffork.
It's been pretty quiet here recently. Work on genesis is still halted with no new news (this post isn't related to that but in case anyone's wondering I thought I'd put that first).
A few years ago now I was introduced to a very old multiplayer game, which I have very mixed feelings towards, but it got me wondering what actually constitutes a god game? And what are each of you looking for when you're looking for a new god game?
Naievely god games to me mean a game where you singularly control absolutely the welfare and actions of some NPC inhabitants of a world. But I wonder if the definition extends further than this small example?
I personally love multiplayer games first and foremost, so through that lens I came to question whether or not a role or aspect of multiplayer games I play can be considered their own god game? Is being the role of a dungeon master in D&D like playing a god game? Is being an admin in a Minecraft server essentially being a god?
That old multiplayer game I found is not a game I'd not recommend people play, but it does have some very interesting interaction systems:
Moderators vastly change how the game round plays out from being able to spawn enemies or catastrophies (or converting crew members into traitors) to calling in emergency response teams or providing supplies or boons to help the players recover from bad situations. Additionally you can "pray to god" to send a message to a moderator and moderators can talk to individuals as "a voice in their head". There are no NPCs in this game which is what makes me question how similar to a god game this role would actually be.
Otherwise there is the ship-board AI that is subservient to the crew, but also has global access to all electronics (which the crew doesn't) and can perform surprisingly complex actions that would take a lot longer for players to perform (also most of the players have restricted access to the ship). The AI is essentially a player who can see things and do a lot of things (although they can't do many physical things like move things around) which is not unlike the capabilities of a god in some games, but with the twist that the AI is strictly subservient to the human players as opposed to the other way around as is typical for god games (also the AI has a physical core that can get destroyed).
I'm curious about this because I'm dabbling with something in my spare time, and I wanted to know if there was any interest here for it. As it's still very very early on I'm very cautious about what I say to people so please don't take this as a commitment to anything. I just wanted to know what you all think so that if I do end up doing something in the future that's relevant here I know to post an update here.
The old game I'm referencing is called Space Station 13, and is very complex. And again I'd recommend staying away from it because it's strictly a multiplayer game and the community is very clicky (in a bad way), superior and intolerant.
Cheers, hope everyone is well during this quarantine period!
Griffork.