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Post by nerdyvonnerdling on May 22, 2014 2:35:01 GMT
Although now that I think about it, if people did expect gold-plated design documentation, it is probably because Peter stated that he had such documentation, and would release it as soon as he cleaned up the swear words on it, or something to that effect. So, another self-created problem. So now I get to add to this - also, a design document was a listed kickstarter reward, soooo ... another self-created problem.
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Post by bed on May 22, 2014 3:52:26 GMT
While this new-found communication is great, all it really does for me is re-enforce that this is not, in anyway, a game that I am going to like. The core game is designed around free to play micro transactions that make the boring waiting times go away. Just like all the others. I am so discouraged and sad about this.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 22, 2014 5:49:03 GMT
I am ashamed that I only now have been able to find time to read this thread. I have created a thread specifically to discuss this 22Cans announcement. (this was done before I actually got around to seeing this) I will not lock this thread but I would like to suggest that further discussion regarding this topic should take place in the other thread. rubgish, thank you for creating this thread in the meantime.
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