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Post by hardly on May 27, 2014 22:47:48 GMT
Vote!
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Post by nerdyvonnerdling on May 27, 2014 22:52:41 GMT
I don't know about day 1, but it couldn't have been recently - the FTP mechanics had to have been in place prior to the Steam launch, since the store was already in place in the initial Steam Beta.
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Post by nerdyvonnerdling on May 27, 2014 22:58:33 GMT
Also, if I'm not mistaken, there were signs the game was heading that way during the Kickstarter days with alpha access, from what I understand. People raised concerns then, and were either told definitively that wasn't the case, or their threads/questions were deleted/censored from the backer forums.
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Post by banned on May 27, 2014 23:33:37 GMT
first images of Godus shown to backers created teh "um, gems? but those are usually P2W things!" that got a lot lies cast to the backers so, sadly, day 1.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 28, 2014 0:03:40 GMT
I wasn't going to say day 1 but it's the only option I could vote for and definitely the closest one. After the Kickstarter campaign there was a long silence and then not long before the alpha came out we were shown a video with belief bubbles and gems. As that is really the first indication we had of what Godus was really going to be like I can only conclude that the plan was there all along.
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Post by Qetesh on May 28, 2014 0:13:57 GMT
first images of Godus shown to backers created teh "um, gems? but those are usually P2W things!" that got a lot lies cast to the backers so, sadly, day 1. Yes, I have to agree with this and we were treated like mentally ill lepers for bringing them up again.
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Post by sidara on May 28, 2014 3:56:45 GMT
F2P mechanics were in Alpha, which wasn't all that long after the KS ended. It's fairly clear that this was their intention all along.
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Post by bed on May 28, 2014 10:46:32 GMT
So I (want to) believe this scenario: - During the Kick Starter campaign they had no plan except "reinvent the god game" and concept art of the sculpting. They had NO other direction or thought to gameplay at this stage - immediate to short-term after funding they remained focussed on building this core sculpting mechanic to match their thoughts. - At some point they thought "fuck - we need some kind of game play.. thats NEW to the god game.. what can we do... maybe merge it with the popular city-building casual games" - at which point Jack and Peter (no doubt spurred on by the business manager guy and any early publisher talks) decided that micro transactions were the way to go and just copied the FTP gameplay mechanics that existed in droves - believing they could do it better - but finding it really hard to do it better. - By this point they have business deals signed up and can't back away from the casual direction - they're locked in, so are continuing to promise PC-gaming-wonderland to us - but the realities of game design and platforms is that they will most likely make good money from the casual market and the bean-counters won't allow focus on the poor business case of the traditional pc market. Which is economically the correct thing to do - but of course is not what any of the backers of the KS expected or would have supported.
Then again, they had plenty of direct experience with micro transactions and people 'paying for nothing but tapping shit' with The Curiosity Cube experiment , so having the f2p plan at day 1 wouldn't surprise me either, though would disappoint me even more than I already am.
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Post by 13thGeneral on May 28, 2014 11:22:03 GMT
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Post by 13thGeneral on May 28, 2014 11:25:09 GMT
So I (want to) believe this scenario: - During the Kick Starter campaign they had no plan except "reinvent the god game" and concept art of the sculpting. They had NO other direction or thought to gameplay at this stage - immediate to short-term after funding they remained focussed on building this core sculpting mechanic to match their thoughts. Actually, they had a 'working demo' (that may or may not have actually been functional) that looked pretty cool and that convinced a lot of backers to pitch in.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 28, 2014 14:39:44 GMT
So I (want to) believe this scenario: - During the Kick Starter campaign they had no plan except "reinvent the god game" and concept art of the sculpting. They had NO other direction or thought to gameplay at this stage - immediate to short-term after funding they remained focussed on building this core sculpting mechanic to match their thoughts. - At some point they thought "fuck - we need some kind of game play.. thats NEW to the god game.. what can we do... maybe merge it with the popular city-building casual games" - at which point Jack and Peter (no doubt spurred on by the business manager guy and any early publisher talks) decided that micro transactions were the way to go and just copied the FTP gameplay mechanics that existed in droves - believing they could do it better - but finding it really hard to do it better. - By this point they have business deals signed up and can't back away from the casual direction - they're locked in, so are continuing to promise PC-gaming-wonderland to us - but the realities of game design and platforms is that they will most likely make good money from the casual market and the bean-counters won't allow focus on the poor business case of the traditional pc market. Which is economically the correct thing to do - but of course is not what any of the backers of the KS expected or would have supported. Then again, they had plenty of direct experience with micro transactions and people 'paying for nothing but tapping shit' with The Curiosity Cube experiment , so having the f2p plan at day 1 wouldn't surprise me either, though would disappoint me even more than I already am. Some time ago I've tried to believe this Scenario, too. But I can remember reading some interviews, published before Kickstarter, where he mentioned lots of f2p thoughts. One was that you have to implement f2p right from the start of design and development, you can't implement it later. I don't believe that the publisher was the reason, because their last "game", curiosity, they tried to monetize with micro(and macro - remember the diamond chisel)transactions. The more i think (and thought) I am sure it was day one.
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Post by Shougat on May 28, 2014 20:43:23 GMT
I started watching the "Designing GODUS" videos again and in the second video alone people where concerned that everyone would just flatten everything and here we are and people are just flatten the world. So yeah they never listened to the community and never attepmted to resove day one problems. I would love to see the backer forums to see how much they lied over there.
Edit: grammer
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 28, 2014 20:48:35 GMT
I started watching the "Designing GODUS" videos again and in the second video alone people where concerned that everyone would just flatten everything and here we are and people are just flatten the world. So yeah they never listened to the community and never attepmted to resove day one problems. I would love to see the backer forums to see how much they lied over there. Edit: grammer Well they didn't really lie to us much on the backer forum I guess. But that's mainly because they never really posted anything on there.
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