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Post by hardly on May 28, 2014 20:58:25 GMT
More and more I think GODUS should start off with no terrain rather than the current terrain filled model. After all Judeo-Christian tradition holds that god created the earth from nothing. I'm not saying this is a true version of events, just a commonly held religious belief.
Instead of 22Cans creating terrain as a barrier I think it would be more interesting for us to be given a blanks late to create our own world. For this to happen you'd need an incentive to have interesting terrain - forests, seas, mountains and rivers - but I like the idea of sculpting a world for my people that is asthetically pleasing and productive.
22Cans could also add some mysteries under the default layer for the player to uncover.
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Post by banned on May 29, 2014 2:23:09 GMT
agree. It would be a problem for 22cans though as creating the land would be far to godlike for their vision of what players should do.
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Post by Deth on May 29, 2014 11:41:30 GMT
I would like to see an option to start that way. But I think they are afraid that instead of everyone flatting the mountains everyone would just raise a flat plain out of the waters. I am sure there are people that do not want all the work of raising every bit of land, and I know there are some people that do a minimum of flatting and will build on the sides of mountains. But I am diffidently for more options on how you build/modify our worlds.
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Post by engarde on May 29, 2014 11:51:33 GMT
Given the settlement tutorial which was broken in 2.0.5 and then fixed in the later 2.0.5, but which is actually still broken - they may already be heading that way.
Just to be clear, when I say broken here I mean that in the original 2.0.5 level no terrain generated meaning we had a dozen followers trying and failing to walk on water.
In the fixed version a number of them still drown but there is (just) enough solid ground to allow the player to complete the tutorial, so I could squint and pretend they have already considered a more landless home world.
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