|
Post by hardly on May 29, 2014 2:25:19 GMT
So when thinking about GODUS it occurred to me that future multiplayer features are probably making the game crap. Let me explain:
Interesting AI interaction - I'd like to see interesting AI cultures on my home world that I can trade with, convert and destroy. I think this is likely to be more fun than any multiplayer game 22Cans can deliver.
Balancing - balancing the single player game for future multiplayer is probably interfering with making the best single player game.
Jupiter will never happen and hub world will be shit - I'd love to be proved wrong but do any of you seriously believe 22Cans can pull off a decent multiplayer interaction in GODUS that isn't a cheap mini game (like 1.03). I'm willing to bet they don't even have a design doc describing Jupiter let alone the capability to implement it. Feel free to prove me wrong CMs.
I'm not having a go at 22Cans, rather in trying to be realistic about what can be done. If we made GODUS a single player offline game we could make it a damn good one. If we keep chasing multiplayer there is so much risk it will be balls. All the players expect Jupiter to be a persistent world with interesting interaction between players and I just can't see that happening. Let's bite the bullet and cut multiplayer loose. Then we can focus on making the best single player god game possible.
|
|
|
Post by banned on May 29, 2014 2:31:59 GMT
without the promise of multiplayer godus is a poor farmville addon for minecraft.
|
|
|
Post by hardly on May 29, 2014 2:47:52 GMT
Potentially yes but you have to consider that the removal of multiplayer from the design could mean the removal of those same FTP mechanics and the addition of AI/Story mechanics.
You have to ask yourself do 22Cans have the skills/vision to do a good multiplayer game? I'm pretty sure they don't.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on May 29, 2014 4:08:43 GMT
For me it depends on how good the multi player is. But going on 22Cans track record it will probably suck balls.
|
|
|
Post by hardly on May 29, 2014 5:03:56 GMT
The worry I have with multiplayer in GODUS is that as far as I'm aware no game apart from perhaps eve which I've never played has nailed persistent multiplayer interaction. Well actually planet side seemed ok as well. Anyway the point is that it is really hard! I love the idea of Jupiter but I can't see how it will work. Now it's possible that p&j have some marvellous idea of how to do it but since their ideas to date have been largely balls as you put it I'm very worried that Jupiter will either never happen or be a crap pale imitation of what we all expect.
If this is all true then that leads me to the conclusion that a good single player game of GODUS is more achievable and better than a bad multiplayer version. This is intended to be thought provoking not definitive.
|
|
|
Post by 13thGeneral on May 29, 2014 11:33:18 GMT
For me, I was always in it for the single-player aspect; too much focus on multiplayer is yet another reason I'm highly disappointed with where things are going.
|
|
|
Post by waiting on conway on May 29, 2014 21:56:52 GMT
I don't understand the appeal of lan, co-op, multiplayer or mmos. That's not to say they aren't valuable formats, it's just that I'm an incorrigible single-player kinda guy.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on May 29, 2014 22:25:59 GMT
Multi player could be fun if done well, but at heart I'm a single player type. I used to love playing with or against friends on my Amiga, but those days are long gone.
|
|
|
Post by 13thGeneral on May 30, 2014 3:10:49 GMT
I don't understand the appeal of lan, co-op, multiplayer or mmos. That's not to say they aren't valuable formats, it's just that I'm an incorrigible single-player kinda guy. I'm mostly with you on that, though I feel it opens up the world of gaming to vastly more people than single-player ever accomplished. Multiplayer has it's place, and can be fun in the right setting and with the right people; but going up against random gamers for me isn't usually enjoyable. PVP typically means the elite players end up ruining the game for casual players. I like many co-op and MMO games though, because I get to choose whom I usually team up with. I don't think Godus is the type of game I'd enjoy playing multiplayer, unless it was more co-op than PVP. And I'm not really convinced that 22Cans can pull it off very successfully, at least not in the way they are trying to have us believe - or even originally proposed. Perhaps they'll prove us wrong, but since I don't really care about multiplayer, and I've been disappointing throughout this whole development... I couldn't care less if they do or not.
|
|
|
Post by bed on May 30, 2014 4:14:11 GMT
some of the most fun I had in Godus was in v1 and multiplayer against friends.
|
|
|
Post by engarde on May 30, 2014 7:51:22 GMT
We have no friends, we are playing godus... which one of those came first - I forget...
I've a microscopically small interest in multiplayer, certainly based on what we've seen from the alpha to now - that being said without MP the life time/expectancy of godus decreases significantly over time - you know when we don't have to restart from scratch ever day or two.
|
|