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Post by engarde on May 30, 2014 7:44:45 GMT
So use a steam forum to gauge if two previous attempted and disliked options can be decided between... way to delight the KS backers.
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zeruelb
Junior Apprentice
Posts: 63
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Post by zeruelb on May 30, 2014 7:49:07 GMT
Seriously? This is the "Roadmap"? This is nothing. It's barely any plan what so ever. They never heard of MS Project or free Alternatives out there. This is just a To-Do List with vague dates slapped onto it, while the To-Do Points are as vague as possible.
Guess it looked like this on Peters Notes: Make a motherf*** Godus Game with shi*loads of Money through Pay to f*** play.
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Post by sidara on May 30, 2014 7:58:13 GMT
I don't think MS Project handles Agile workflow very well. Hell when I used it all we did was iterations, and I had to create a new MS Project for each iteration because it couldn't cope That said, what I think of full-on Agile would be an expletive-filled rant. Suffice to say I've seen the religious zealots up close and personal, and it is not a cult that produces good software. I'm sure it's possible - but that'd just be down to the skill of the engineers involved.
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Casinha
Master
Posts: 217
Pledge level: Partner
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Post by Casinha on May 30, 2014 8:37:50 GMT
Looks to be about what I expected. It does seem as if a glimmer of feedback has made it through to them (more interaction between your followers to make them not feel so much like robots), but they've twisted it in a way that will benefit a pay-to-win system (buy the golden maypole for a shorter recharge time! don't want to do that? suck it, you can only activate your maypole/bench once every 24 hours).
I am, of course, projecting my hatred (I don't think I've ever paid £100 for pure hate before) onto what could be an innocent and accurate roadmap to a better future. Somehow, however, I doubt it.
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stuhacking
Master
Posts: 170
Pledge level: Partner
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Post by stuhacking on May 30, 2014 8:58:52 GMT
Or, as the good reverend would say:
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zeruelb
Junior Apprentice
Posts: 63
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Post by zeruelb on Jun 2, 2014 9:40:58 GMT
We are headed directly here:
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Post by julians on Jun 2, 2014 12:46:54 GMT
It seems like the Roadmap has managed to push a lot of people from Steam forums. It seemed to confirm to some people what I think we all know but don't really want to admit, that Godus is not a game for us and never will be.
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World Stroking Simulator 2014™
Master
Oh hey, Godus, that was a thing. Yeah. *shakes head*
Posts: 143
Pledge level: Peter Molyneux's retirement fund
I like: Indy games. Also decent studio games.
I don't like: Guess...
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Post by World Stroking Simulator 2014™ on Jun 4, 2014 12:56:02 GMT
Suck and re-iterate.
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Post by Monkeythumbz on Jun 4, 2014 13:04:20 GMT
Just a couple of quick things (sorry I've been absent form this forum lately): - Progression in Hubworld is in addition to progression in Homeworld - one does not preclude the other, neither is single-player progression entirely dependent on multiplayer.
- I didn't do a good enough job on highlighting the following two bullet points:
This was intentionally vague as at the moment we haven't defined our goal any more clearly than "make Godus a great PC game". We know we've work we need to do in that regard and we've allocated a block of time to address it. There's very little in-process knowledge to share right now. Your feedback has been passed on to the design team, so we're aware that the resources system (stickers) is the number one feature the community would like to see us address, followed by deeper, more meaningful strategic choices, removal of artificial progression blockers, better implementation of fail states to give more of a challenge, and automatic belief collection. I know a couple of our designers are pulling some loose ideas together on how to address these concerns in whatever time they have spare right now, so that we have some more fully-formed thoughts in place for when the team comes to lock down a plan of action for the PC version in around late Q3 / early Q4 of this year. As such, I'm afraid I don't have any nuggets of info on the specifics of how we plan to address the mechanical issues raised by the community. That said, we are going to be reviewing existing design decisions and that definitely covers areas such as balancing and taking on board feedback submitted by the community.
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World Stroking Simulator 2014™
Master
Oh hey, Godus, that was a thing. Yeah. *shakes head*
Posts: 143
Pledge level: Peter Molyneux's retirement fund
I like: Indy games. Also decent studio games.
I don't like: Guess...
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Post by World Stroking Simulator 2014™ on Jun 4, 2014 13:10:37 GMT
Wow.
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Post by morsealworth on Jun 4, 2014 13:16:34 GMT
Just a couple of quick things (sorry I've been absent form this forum lately): - Progression in Hubworld is in addition to progression in Homeworld - one does not preclude the other, neither is single-player progression entirely dependent on multiplayer.
- I didn't do a good enough job on highlighting the following two bullet points:
This was intentionally vague as at the moment we haven't defined our goal any more clearly than "make Godus a great PC game". We know we've work we need to do in that regard and we've allocated a block of time to address it. There's very little in-process knowledge to share right now. Your feedback has been passed on to the design team, so we're aware that the resources system (stickers) is the number one feature the community would like to see us address, followed by deeper, more meaningful strategic choices, removal of artificial progression blockers, better implementation of fail states to give more of a challenge, and automatic belief collection. I know a couple of our designers are pulling some loose ideas together on how to address these concerns in whatever time they have spare right now, so that we have some more fully-formed thoughts in place for when the team comes to lock down a plan of action for the PC version in around late Q3 / early Q4 of this year. As such, I'm afraid I don't have any nuggets of info on the specifics of how we plan to address the mechanical issues raised by the community. That said, we are going to be reviewing existing design decisions and that definitely covers areas such as balancing and taking on board feedback submitted by the community. Wait, WHAT? Do I have to do a reality check or just brace myself?
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Post by engarde on Jun 4, 2014 13:22:45 GMT
So SP and MP are not ENTIRELY dependent. So we will no longer have to sculpt/expand/build the MP hub in homeworld.. as we had to back in ye olde days... Does that change if the steam vote for god power versus multiplayer changes the targets?
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Post by Monkeythumbz on Jun 4, 2014 13:23:12 GMT
Wait, WHAT? Do I have to do a reality check or just brace myself? It was right there in the roadmap, last two bullets under Lots and Lots of Additional Features.
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Post by Monkeythumbz on Jun 4, 2014 13:24:44 GMT
So SP and MP are not ENTIRELY dependent. So we will no longer have to sculpt/expand/build the MP hub in homeworld.. as we had to back in ye olde days... Does that change if the steam vote for god power versus multiplayer changes the targets? No, that referred to the competitive MP from pre-2.0. As it happens, pretty much everyone wants a new god power anyway.
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Post by hardly on Jun 4, 2014 19:38:53 GMT
Hi first of all I just want to say thank you g and m for your responses on this and the Q&A thread.
This is a statement rather than a question since I recognise you only know what you know.
I'm really concerned that P&J haven't given the subject of PC and mobile differentiation more thought give it has been the sole focus of feedback since GODUS alpha. I don't think this bodes well for the game. Especially if you are relying on mobile $$$ to rescue you. You see mobile is a wee but buggy atm.
I'm not sure what we are supposed to do till Q4 (October - December) as that is a long time.
I do believe you Matthew when you say PC is your passion and I believe the developers are passionate about PC but at some point they corrupted themselves. The game failed because of this.
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Post by hardly on Jun 4, 2014 19:41:40 GMT
Oh and does this mean our feedback about the fountain mechanic won't be recognised in its eventual implementation?
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Post by 13thGeneral on Jun 5, 2014 1:03:17 GMT
I have a lot of input and suggestions and replies to stuff, but just don't have the time or energy right now. I'll hit the forum hard this weekend and write up all my musings, ponderings, and retorts. Yes, I've decided to participate a bit more - I'm having a good week and am feeling good natured and generous.
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