Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
|
Post by Matthew Allen on May 29, 2014 20:37:45 GMT
22cans has an iterative, suck-it-and-see approach to Godus’ design, where new features are designed, implemented, improved and refined in sequence after extensive play testing. Whilst this practice may appear a bit over-adventurous and unstructured when exposed so openly with the nature of Steam Early Access, this is a legitimate development practice that has aided innovative designers such as Peter Molyneux throughout his entire career in creating bold, unique experiences. With Godus, we’re focused on delivering a creative experience with intuitive, clean gameplay for both core and casual gamers that connects people together and provides a consistently surprising and ever-expanding tail-end of the game. We really want players to treat Godus like a hobby, where they will be so proud of the results of their time spent in the game that players will want to show off the results to their friends, families and peers. There is still a long way to go with the development of Godus. For those who felt that the game has yet to meet their satisfaction, let us reiterate that the average development cycle for a modern game can be between 2 and 4 years! Godus was released a shy 9 months into development on Steam via Early Access, far ahead of the average Kickstarter first-playable turnaround. So the build you can play today is still very much on the way to becoming a truly great PC game. Want to see where the game is headed? Click here to check out the roadmap!
|
|
|
Post by wintersmith on May 29, 2014 20:51:00 GMT
I don't even know where to begin.
|
|
|
Post by rubgish on May 29, 2014 20:51:20 GMT
Very interested to see how they actually do hubworlds. It could make for some very interesting and cool gameplay if they do it well.
|
|
|
Post by hardly on May 29, 2014 21:00:28 GMT
Here are my top of head thoughts:
• I'd hoped for some recognition that the mechanics we have suggested would be changed - sculpting (make it easier), stickers (make a proper research mechanic), waiting (get rid of it). No real discussion of that or the idea of interesting challenge in the game. • Hub world sounds interesting but I'd like to see sculpting loosened up. I don't want to go to hubworld with one hand tied behind my back. • the whole 3 stay behind, one progresses mechanic could suck for the three left behind but I guess we have to wait and see how it's implemented. • I'm really concerned about the happiness mechanic. It sounds like a major grind at the moment. I like gifts but I really really want them to be passive and not decay. If I have to click on stuff or keep buffing happiness I'm going to get pissed off in minutes. • mentions PC and mobile interaction. At this point I want the games to be as far apart as possible so can we please just separate them and be done with it? • mentions landscaping boosting belief I think it should boost resources. The reason for this is belief funds sculpting, if landscape boosts belief then they have trouble balancing these. If it's resources then they can be more liberal with belief.
Finally a question for the devs, what would you say the point of the initial home world is in GODUS? What is the point of progressing there?
|
|
|
Post by hardly on May 29, 2014 21:08:02 GMT
Oh and in terms of the question at the end I'd rather they asked us open questions about game mechanics instead of prioritisation questions. In answer to the question id rather a god power assuming its a good and useful one. Multiplayer battles were a pretty pointless grind in 1.03 so not really that excited about their return. Should we set up a poll for this?
|
|
|
Post by sidara on May 29, 2014 21:25:52 GMT
Yeah but no.
It might have worked on a PC, but at no stage has Godus been what I would describe as a PC game. I guess it's all in the semantics.
Unfortunately this update - by not mentioning overhauling of mechanics - has pretty much put me off the game for good. I've got zero interest in multiplayer/Hubworld.
I've got to finish packing my house now, so more thoughts later when I have more time.
|
|
|
Post by neonero on May 29, 2014 21:59:29 GMT
Gifts will improve the Happiness level of your Followers
Happiness is a new resource represented by a unique bar that reflects the emotional well-being of your Followers and will deplete over time, requiring you to continually improve the morale of your civilisation through Gifts. Different happiness levels will lead to different unique behaviours from your followers. Gifts are purchased with Belief.
Whats the advantage of happy people vs unhappy slaves
And gifts are purchased with belief, sure.
the image show diamonds/crystals/whatever as payment or is this for mobile?
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on May 29, 2014 22:02:31 GMT
I've seen a lot of people already saying that they are now leaving godus behind for good. For me it was already clear beforehand that this roadmap was not going to make me happy. That said reading it has given me a clearer perspective on what lies ahead and somehow it has brought back a tiny sparkle of hope to me. I am going to change my goodwill rating upwards a tiny little bit, though for how long remains to be seen. I suggest everyone to also adjust their goodwill rating whether upwards or downwards after reading the full roadmap for themselves.
|
|
|
Post by nerdyvonnerdling on May 29, 2014 22:13:44 GMT
I just don't understand why something like this took so long for them to put out, especially since it's such a generic synopsis/guideline. Also this part -
"let us reiterate that the average development cycle for a modern game can be between 2 and 4 years! Godus was released a shy 9 months into development on Steam via Early Access, far ahead of the average Kickstarter first-playable turnaround."
Yeah, I don't give a shit, to be honest. Your company is the one that brazenly posted this - "GODUS will take seven to nine months to complete" - right on the kickstarter page, so fuck your reiteration.
Gifts are basically just another 'investment opportunity' for the mobile user. Pretty much the whole thing sounds like what most of us expected at this point - this looks like a crapfest PTW-type mobile clicker. The only point where they address anything of real substance comes right at the end of 'long term', with 'Refine PC User Interface' and 'Improve PC user experience'. 'Refine existing design decisions' essentially means stickers and all are here to say, and they'll try and figure out how to make it work in a non-horrendous fashion maybe at the end of summer/beginning of Autumn, but they basically have no idea what they're gonna do and just hope to make it up as they go in a successful way, since that's worked out so well so far on this project.
|
|
|
Post by neonero on May 29, 2014 22:26:37 GMT
Hubworld will bring you to the Jupiter-sized planet we described in this video
How big is Jupiter-Sized compared to the current map 4x 8x 32x 1000x and what are we doing in an hubworld of this size were only one can advance. How much time will it take to advance? What will you trade? wheat, ore, slaves?
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on May 29, 2014 22:31:08 GMT
Yeah. If only they'd completely split off mobile from PC. If they told me "We're going to spend up to a year from now on working on the mobile version and then we're going to completely cut back the PC version to sculpting and then we're going to build that game from scratch exactly the way that the backers want it." then I would say fine, I can wait a year, no problem, but then we get down to business and you do it our way.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on May 29, 2014 22:33:01 GMT
It also sounds like it will be a long time before anyone is going to find himself in a position to challenge Lord Brian. Meanwhile he's been reaping profit of what we funded for a couple of years for doing absolutely nothing.
|
|
|
Post by Crumpy Six on May 29, 2014 23:03:16 GMT
Is anyone seeing anything of the PC-gamers feedback in this roadmap?
The PC gamers who funded the development of this game? And please, no one even bother trying to tell me that the publisher funded this. That is demonstrably untrue and no one wants to hear it.
I'm glad they published the roadmap because we have been asking for this, but the roadmap is bad news.
Thanks 22Cans. How about using an example of someone other than Peter Molyneux. PM is not exactly regarded as being a good example of someone who has made the best of this do-whatever-feels-right development approach, since he crashed ans burned with Godus. It's increasingly looking like his publishers and colleagues were actually the reason for the success of the other titles associated with his name.
Is this a joke? Who does this?
Anyone who believes this is on drugs or on the payroll.
First off, this is a lie. Unless "the last few months" is September 2013 to May 2014, which is 9 months. I wouldn't call that "a few". Secondly, I assume Matthew wrote this part? Whoever keeps talking about "polishing" versions of Godus needs to stop, because honestly this has become a synonym for "we're stalling" and it is recognised as such by the whole community.
How in the hell does this work? It's two completely different games? Or it isn't? Or WHAT? We're interacting with a bunch of people who didn't pay for the game but paid to speed it up, and somehow there is a balance of economy with those of us who paid for the game but have to wait for stuff, except THERE IS NO SHOP, and... what? How will this work? Did anyone think about this? has anyone asked Peter Molyneux these extremely obvious and relevant questions? Were they happy that his answer was to shrug and mumble that it will probably work out somehow?
So actually we cannot play Godus in single-player like we were promised.
Sounds gripping.
|
|
stuhacking
Master
Posts: 170
Pledge level: Partner
|
Post by stuhacking on May 29, 2014 23:18:16 GMT
This is a grand plan. The question is, will 22Cans last long enough to see this through, or is it a starry eyed pipe dream? One thing's for sure: I wouldn't put money on it.
...Oh, wait.
|
|
rhamnusia
Wookie
Posts: 36
Pledge level: didn't get in on that
|
Post by rhamnusia on May 30, 2014 1:06:28 GMT
I've uninstalled Godus. I was just tired of the game before, but now I'm done. This might be a popular game for casual gamers, but it's not for me. Not where I wanted to see the game go.
(Posting here and not in the farewell thread cause I'll still hang out with the community a bit)
|
|
|
Post by Shougat on May 30, 2014 1:37:06 GMT
I'm just going to go ahead an mirror what I am saying on the steam forums. I am going to write a nice long analysis on why this development is backwards and takes a massive piss on both gamers, psychology and philosophy to make an over simplified piece of crap and lies, *cough* just like Simcity *cough*. I like others just want to go ahead and take a look at the end of this road map that really got on my nerves: A question for the community As you can see, we’ve no small amount of work ahead of us in the weeks and months to come (and that’s just for 2014!). As such, we’d appreciate your input on the order in which we focus on a couple of features. I can't read this as anything but condescending. We have been here screaming the whole time and it's like "come on guys jump in and join the discussion!" but...your not...listening to feedback and their isn't a descent place to discuss elements of the game BEFORE they get implemented. This whole line is the same line they had in Kickstarter and all over the development videos and they never came to the table to discuss anything. Peter Molyneux doesn't care what we have to say, he just wants to hear his own voice and then ignore anyone else as he is the goose with the golden eggs and can't possibly be wrong. The statement of "The reinvention of the god game" can go ahead and be updated to be more accrue with "The reinvention of the god game for causal minded people" So my placement on the goodwill meter is going to say at zero everything they say is so hollow and painfully enthusiastic to try and cover it up, <insert appropriate child metaphor here>.
|
|
Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
|
Post by Lord Ba'al on May 30, 2014 1:55:34 GMT
I look forward to your analysis.
|
|
|
Post by 13thGeneral on May 30, 2014 3:28:10 GMT
|
|
|
Post by bed on May 30, 2014 4:13:09 GMT
absolutely this does nothing to change the good will meter - I too think that asking for our vote on 'priorities' is empty 'community involvement' at this stage. Basically I echo what everyone else is saying. meh. At some point soon I feel I'll be posting in the farewell thread (but not quite yet)
|
|
|
Post by julians on May 30, 2014 6:45:14 GMT
Doesn't change the goodwill. At least now we know what's in store for Godus for a few months. A detailed discussion with community about how each of these elements will be implemented would make me move the meter up a point.
As for comments on the road map: - jupiter size map split for 50 million people split into 12 million hubworlds for 4 players each. Not surprising, I never believed 50 million people would play Godus, and there were really big questions to how it would work if we all in fact did play on the same map. - Trade in hubworld seems like just another counter, send your trader off and log in each day to see how much trade has gone up. - Happiness, another mechanic to force people to spend cash and hinder development. It's funny how a lot of games have mechanics with same names: happines, resources, for example in Civilization, and they are meant to limit your expansion, yet while in Civ it seems like strategic depth and choices in Godus it looks more like greedy old man reaching into your wallet. - The graphic of ages and giants I think adequately pictures Godus, no real change between eras just a reskin of old mechanics.
|
|