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Post by rubgish on Jul 2, 2014 15:34:19 GMT
ASA website link
Someone has complained that in adverts, EA referred to dungeon keeper (the mobile version) as Free-to-play, and that because of the excessive timers & requirement to pay money to get past them, it wasn't really free to play and the advert was misleading. The UK advertising standards agency agreed with the complaint and EA are no longer allowed to run the advert without stating that F2P gameplay is limited. Thought it might be of interest to some people on here considering the current views on Godus & mobile timers, and what "F2P" and "Invest-to-play" mean.
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Post by Deleted on Jul 2, 2014 15:45:49 GMT
If you read into a few of Peter's more "business" oriented interviews, he has mentioned multiple times that if "we aren't careful... people will start to legislate against this stuff" referring to the F2P model. And in legalese... the best way to avoid litigation and postpone legislation on shutting the doors to your cash cow is.... ding ding ding! You guessed it! Invent a "new" term like "Invest to Play". Whether "Invest to Play" will actually stick to the wall or not is to be foreseen, but you can easily see why he's made this big push to be "unique" and "innovative" when he can already see the door shutting down the monetesation scopes that rely on whales and uninformed gamers. I'm just guessing of course, but I can already see 22Cans saying something like, "Well the UK Advertising Standards don't apply to us because we operate on a completely different, new, delicious, and zen-like level of monetesation that the world has never seen before. As such, these standards do not apply to our model." Just a guess... "It's very, very hard to describe, because I think that what we're doing is inventing an approach that hasn't been tried before. The way I describe that is, I think the term 'free-to-play' is wrong it doesn't quite work. I like the term 'invest-to-play'." - Peter Molyneux "Well, this is the thing. If we're not careful, governments are going to come and legislate against this stuff. It's already happening it's inevitable. If you have a game where a kid spends thousands of pounds of their parents' money, what's going to happen? Governments are going to leap in with their political agenda and the whole thing will be legislated against." -Peter Molyneux
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Lord Ba'al
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Post by Lord Ba'al on Jul 2, 2014 15:55:10 GMT
I think if it ever got down to it a judge would see right through that sort of thing and not appreciate the attempt to circumvent legislation at all.
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Post by Deleted on Jul 2, 2014 15:57:52 GMT
One would hope.
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Post by Deleted on Jul 3, 2014 2:44:52 GMT
for the light reading types. www.kotaku.co.uk/2014/07/02/advertising-standards-agency-agree-dungeon-keeper-ios-rip "The ASA noted that the game software was available to download for free, and that it was possible to play the game without spending money. However, we understood that several mechanisms within the game took a significant amount of time to be completed, and that these would only be speeded up by using the premium Gem currency. We consequently considered it likely that many players would regard the gameplay experience as unexpectedly curtailed and as a result would need to spend Gems in order to achieve the form of gameplay anticipated. Because the game had the potential to restrict gameplay beyond that which would be expected by consumers and the ad did not make this aspect of the role of in-app purchasing clear, we concluded that it was misleading."
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Post by Crumpy Six on Jul 3, 2014 6:57:56 GMT
I'm really pleased with this decision. It was absolutely insulting of the DK team to try to pretend DK was "free to play" by any reasonable measure, and I hope other F2P devs take note of the issues raised.
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Post by Deleted on Jul 3, 2014 9:08:05 GMT
I'm glad they are forcing companies to be more honest about their models as well. I think the wording in their finding was perfect, and really illustrates just how much some of these studios are dishonestly pushing their snake oil. Can you imagine inviting your friends over for a weekly game of "free to play" cards, only to stop 10 minutes in and demand they pony up £59.99 or they would be dismissed from the game until the next weekend? That's about how honest a multiplayer F2P model is. There's no way to remain competitive unless you're paying like the rest of the whales. Pay to Win in sheep's clothing. Advertising a "free to drink" pint of ale that just packs in the crowd at the Pub? Only to tell them "Oh, I'm so sorry, I forgot to mention after your first swig you'll have to shell out £9.99 or sadly you'll have to come back tomorrow for the rest." That's how "Pay to Play" models strike me. They cheapen the experience with silly timers that any analyst will tell you has very real psychological power to force compulsive behaviors. Throw an hour timer into any game and the excitement I once had for the game goes as flat as the ale. Sitting at my favorite Cafe when the waitress suggests I might be interested in an "invest to drink" cup of tea. It's free up front but if I want to exceed one sip a minute, that'll cost me. I'm sure I'll be able to find plenty of things to do between sips if I don't want to "invest" in draining my cup while i snap picutes to share with all my freinds to show how cultured and "invested" I am. *wink wink. I don't have much to say on the "Invest to Play" model, since it hasn't been invented yet (haha), but I'm sure we'll all have a laugh when it's shallow underside shows itself. Heyooo, want a sweeeeeet "free to download" version of Adobe Photoshop? Here ya go buddie. Ohhh, you wanted to be able do something with it? That's another story. Here's an ala carte menu of delicious unlockables. My favorite is the "Open File" feature... just £19.99! If you want the "Save File" feature, you can buy the two in a pack for £49.98! Ala Carte "freemium" models are the worst, especially if they aren't clear up front. Get halfway through the game and find out you just hit a £39.99 paywall? Tough. Wankers... Of course all analogies become flawed at some point... but these were fun to write. As some have stated before. There are F2P models out there that only sell cosmetics that don't affect game mechanics or competitive play. I don't have a problem with that, at all.
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Post by Crumpy Six on Jul 3, 2014 9:46:15 GMT
In fairness to Godus, with the exception of the timers (I think if Godus is going to have any credibility it's going to need a fast-forward button rather than continuing trying to convince us that the timers are somehow a good thing) I don't think we can see this model right now. It's going to depend on how the purchase of sticker packs translates.
In the current implementation, it looks conceivable that in order to progress to further ages you will need to buy sticker packs. It is not possible to obtain enough stickers to advance through any other means. 22Cans might argue that you don't NEED to advance through the ages to enjoy the game because it's a sandbox and it's zen-like and whatever, and you can have fun being in the stone age without needing to bother with the industrial age and space age and all that. This could be the root of Peter's "invest to play" idea.
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Post by Deleted on Jul 3, 2014 10:28:48 GMT
This could be the root of Peter's "invest to play" idea. That's a fair point. They really do need to think of some kind of spin to make this thing solvent without alienating a huge chunk of their fan base. Hopefully Peter pulls a rabbit (or an oak tree) out of his hat and stuns us all.
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Post by engarde on Jul 3, 2014 11:06:45 GMT
Well we had a fast forward, which proved it could not count (much like the timers themselves), at least in the voyages..
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Post by earlparvisjam on Jul 3, 2014 16:21:54 GMT
In fairness to Godus, with the exception of the timers (I think if Godus is going to have any credibility it's going to need a fast-forward button rather than continuing trying to convince us that the timers are somehow a good thing) I don't think we can see this model right now. It's going to depend on how the purchase of sticker packs translates. In the current implementation, it looks conceivable that in order to progress to further ages you will need to buy sticker packs. It is not possible to obtain enough stickers to advance through any other means. 22Cans might argue that you don't NEED to advance through the ages to enjoy the game because it's a sandbox and it's zen-like and whatever, and you can have fun being in the stone age without needing to bother with the industrial age and space age and all that. This could be the root of Peter's "invest to play" idea. The problem with a fast-forward is that the model they're designing won't work with it. PM doesn't want a "replay" of the game. His plans are for there to be one single progression through the timeline and he's stated he's not sure people will "ever" reach the modern era. The timeline is never something we're going to cap out. It's clear from the timers that they're going to use long waits to prevent dedicated hard core players from doing so. My problem is that they don't seem to have studied long term play expectations. There needs to be something to do over a long stretch if it's going to work. The Voyages aren't enough of a time sink. Commandments aren't going to be a time sink. Hubworld "might" be a bit of a time sink but it's still vaporware at this point so there's no point in crediting it with anything yet. At this point, the only thing to do that takes up any amount of time is sculpting and PM hates that we're doing so much of it. The biggest question about what Godus is has to do with activities. What does 22Cans expect a player to be doing if they play Godus regularly for 6 months? At this point, it's watch timers and minimize the game. When we hit the pc focus, I don't see that to change and it's the biggest issue with it. A person may be technically in a football game if they've been benched the whole time, but it's not the same as actually being on the field and part of the action. Godus is all bench sitting.
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Post by Crumpy Six on Jul 3, 2014 18:06:54 GMT
I'm not really up to speed with what Peter last said about the progression of ages. I remember reading something about how modern age/space age won't be included in the 'final' release and that stuff will all come later, but I'd certainly hope it won't be in the form of a pay-for DLC or some equally insidious money trap. I also have a feeling a lot of this stuff is going to be delayed and simplified extensively. This would be in keeping with the way 22Cans has developed every other aspect of the game.
Frankly, if 22Cans doesn't pull its finger out it will go bust. Unless the New Zealand mobile release is absolutely raking it in, of course... something tells me it isn't.
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Post by Deleted on Jul 3, 2014 18:09:30 GMT
I'm not really up to speed with what Peter last said about the progression of ages. I remember reading something about how modern age/space age won't be included in the 'final' release and that stuff will all come later, but I'd certainly hope it won't be in the form of a pay-for DLC or some equally insidious money trap. I also have a feeling a lot of this stuff is going to be delayed and simplified extensively. This would be in keeping with the way 22Cans has developed every other aspect of the game. Frankly, if 22Cans doesn't pull its finger out it will go bust. Unless the New Zealand mobile release is absolutely raking it in, of course... something tells me it isn't. Oh, to be a fly on the wall in those financial/analytic meetings.
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Post by Crumpy Six on Jul 3, 2014 18:13:57 GMT
Working in finance myself, I am extremely interested in this aspect of the company and would love to know how they're doing with the mobile release. Let's face it: if the sticker purchases are huge hit and they're meeting all their revenue targets, they may very well be justified in telling the PC market to go screw itself.
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Post by Deleted on Jul 3, 2014 18:27:40 GMT
Working in finance myself, I am extremely interested in this aspect of the company and would love to know how they're doing with the mobile release. Let's face it: if the sticker purchases are huge hit and they're meeting all their revenue targets, they may very well be justified in telling the PC market to go screw itself. I think that's where quite a bit of anxiety for us backers lies. They've given us a few fluffy reassurances that they will deliver "the game Peter intended" on PC, but then again they've repeatedly alluded to kickstarter/early access giving them an air tight legal mulligan if they don't, which, why on earth would you ever ever bring that up if you wanted to instill confidence in your backers.. ugh.
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Post by Monkeythumbz on Jul 3, 2014 18:33:33 GMT
I think that's where quite a bit of anxiety for us backers lies. They've given us a few fluffy reassurances that they will deliver "the game Peter intended" on PC, but then again they've repeatedly alluded to kickstarter/early access giving them an air tight legal mulligan if they don't, which, why on earth would you ever ever bring that up if you wanted to instill confidence in your backers.. ugh. Yeah, that was me and only in relation to people demanding refunds or accusing us of fraud and breaches of consumer protection laws. It's not a conversation I particularity enjoy having to have, tbh.
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Post by Deleted on Jul 3, 2014 18:40:37 GMT
I think that's where quite a bit of anxiety for us backers lies. They've given us a few fluffy reassurances that they will deliver "the game Peter intended" on PC, but then again they've repeatedly alluded to kickstarter/early access giving them an air tight legal mulligan if they don't, which, why on earth would you ever ever bring that up if you wanted to instill confidence in your backers.. ugh. Yeah, that was me and only in relation to people demanding refunds or accusing us of fraud and breaches of consumer protection laws. It's not a conversation I particularity enjoy having to have, tbh. I can imagine. Your battle doesn't seem to be a pleasant one to fight, at all. I appreciate your feedback to our concerns, though, even if they aren't quite as specific and thorough as we wish they were (I know you can't spill all the beans).
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Post by Deleted on Jul 3, 2014 19:49:18 GMT
Working in finance myself, I am extremely interested in this aspect of the company and would love to know how they're doing with the mobile release. Let's face it: if the sticker purchases are huge hit and they're meeting all their revenue targets, they may very well be justified in telling the PC market to go screw itself. to get Stickers is not very hard just wait for the storms and if the storms dont come much then there is an glitch with that you can Trigger 2 storms in a row:)
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Post by nerdyvonnerdling on Jul 3, 2014 22:06:54 GMT
Working in finance myself, I am extremely interested in this aspect of the company and would love to know how they're doing with the mobile release. Let's face it: if the sticker purchases are huge hit and they're meeting all their revenue targets, they may very well be justified in telling the PC market to go screw itself. They may not have a choice, and they'd be extremely justified. If the mobile version is a financial success, it'd be silly not to focus on that. The perception of this game on PC is, fair to say, bad. Bad press, bad community interaction, the 'reviews' page on steam is a horror show, bad on a lot of levels we can go on about (or let Splitterwind go on about it ). I can't imagine it's selling all that well. At least on Steam, currently, it sits at number 66 on the early access best-seller list, which I cannot fathom translates into robust sales figures. It's been ranked down in the 40s to 50s for a few months, now. That's just considering early access titles, specifically. George is right when he states that the only thing that will change the perception of this game is content deliverables (or however he phrased it). Since he joined their staff, communication has improved immensely. That hasn't really improved perception of the game, however - going by steam charts numbers, the game has lost a little over 100 players on average since he joined, which is huge considering it's currently averaging 219 players a day. That's crazy low.
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Post by 13thGeneral on Jul 6, 2014 15:08:38 GMT
New York Times just published an article that talks about player fatigue and frustration with Free-2-Play games, as well as the legalities and morality, using Dungeon Keeper as an example; Free Video Games Say Pay-up or Wait, Testing Players PatienceI'll paraphrase a great quote from the end of the article: Comparing game companies and their aggressive F2P monetization models to that of a pushy waiter, “ The No. 1 job [of a game company] is not to monetize, it’s to keep the user coming back for years or months on end.” said Owen Mahoney, chief executive of Nexon, a company credited with pioneering the concept of using microtransactions.
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