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Post by hardly on Jul 7, 2014 9:32:31 GMT
Although the idea of George shooting a mock "I'm on a boat" video on his new super yacht amuses me. It would be an epic fuck you to all of us who have been predicting 22Cans demise for so long. You know you'd do that George.
Unfortunately it appears that at least 3 of the cans have no options I wonder if Sam got to keep his. Now that would be funny.
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Deleted
Deleted Member
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Post by Deleted on Jul 7, 2014 10:03:57 GMT
Although the idea of George shooting a mock "I'm on a boat" video on his new super yacht amuses me. It would be an epic fuck you to all of us...
Considering all the vitriol this game has stirred up against him and 22Cans in general (deserved or not), would you blame him? I doubt Ye Olde' PM and his fellows at 22Cans have very many good things to say about the more acidic members of the community whilst gathered around the water cooler.
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Post by hardly on Jul 7, 2014 10:08:02 GMT
You know what would be awesome is if George, Jack and Peter take some time out of the office and shoot a 22cans rendition of I'm on a boat. I'd pay for that, hell run a kickstarter and I'm in.
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Post by hardly on Jul 7, 2014 10:10:02 GMT
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Post by rubgish on Jul 7, 2014 13:03:32 GMT
I don't think you can apply Dustforce humble bundle sale pattern to Godus sale. I think December was a time of some major update and that was a cause of the spike. In fact as far as I remember Godus had spikes only after updates and sales were not represented in usage data. And I call BS on one million installs. There are loads of spikes representing sales - looking at the steamchart, we have the initial spike for when it came out on steam (6500 people at once is actually a really big number, that'll correspond to a huge number of sales of the game when it first came out, and it was full price then too I believe). If we then compare the news section on Godus to the play figures, we have that on December 1st, godus was 50% off as part of steam autumn sale day 5. There was no update to the game at all, but that day concurrent players jumped from 366 on 30th to 2472 on the 1st & peaked at 2604 on the 2nd. Similarly, on sat 28th december we have a big spike of players - but this definitely was not an update as 22cans shut down over the christmas period, so it will have been a new years sale thing. This spiked from 325 on dec 27th up to 2686 on sunday 29th. Again this indicates a whole bunch of new people bought and played the game. Just after new years, again numbers rapidly fell to the base level of ~300 on weds, 8th jan. Then (still with no update), Godus was on a 50% off deal for the entire weekend (which runs thurs -> sunday for steam sales I believe), and again this got a new spike of 3131 on sun 12th jan. Now these events are all pretty close together, spanning about 6 weeks, and I believe they were all 50% off (the autumn sale & weekend deal certainly were). Theres no update anywhere near this point in time (it was around the big silence from 22cans). How many copies were actually sold during this period depends on what we consider to be the max concurrent vs the number of sales, and that's what I used the dustforce figures for. But basically I can't see them having sold anywhere less than 150,000-250,000 copies during this 6 week period.
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Post by julians on Jul 7, 2014 15:22:44 GMT
I stand corrected.
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Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on Jul 7, 2014 16:27:18 GMT
You know what would be awesome is if George, Jack and Peter take some time out of the office and shoot a 22cans rendition of I'm on a boat. I'd pay for that, hell run a kickstarter and I'm in. I can already imagine the amount of hate we'd get from people saying, "This is what they're spending their time on?"
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Deleted
Deleted Member
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Post by Deleted on Jul 7, 2014 16:40:57 GMT
You know what would be awesome is if George, Jack and Peter take some time out of the office and shoot a 22cans rendition of I'm on a boat. I'd pay for that, hell run a kickstarter and I'm in. I can already imagine the amount of hate we'd get from people saying, "This is what they're spending their time on?" Can you imagine the street cred you would gain?!?!? Weigh your options, good sir!
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Post by hardly on Jul 7, 2014 19:26:49 GMT
You know what would be awesome is if George, Jack and Peter take some time out of the office and shoot a 22cans rendition of I'm on a boat. I'd pay for that, hell run a kickstarter and I'm in. I can already imagine the amount of hate we'd get from people saying, "This is what they're spending their time on?" There's always someone who lacks a sense of humour. As a publicity device it would be amazing and would be guaranteed to go viral. I suggest you time it to coincide with the mobile launch. Please post progress updates of the video and release weekly dev builds
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Post by banned on Jul 8, 2014 4:33:22 GMT
Although the idea of George shooting a mock "I'm on a boat" video on his new super yacht amuses me. It would be an epic fuck you to all of us...
Considering all the vitriol this game has stirred up against him and 22Cans in general (deserved or not), would you blame him? I doubt Ye Olde' PM and his fellows at 22Cans have very many good things to say about the more acidic members of the community whilst gathered around the water cooler. he gave me no money based upon my false promise, so, fuck him.
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Post by Monkeythumbz on Jul 29, 2014 13:48:02 GMT
I have a feeling 22Cans employees entered this game expecting 22Cans to be the next King. Only if by King you actually mean Bullfrog
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Post by muumipeikko on Aug 1, 2014 15:26:29 GMT
I don't think you can apply Dustforce humble bundle sale pattern to Godus sale. I think December was a time of some major update and that was a cause of the spike. In fact as far as I remember Godus had spikes only after updates and sales were not represented in usage data. And I call BS on one million installs. There are loads of spikes representing sales - looking at the steamchart, we have the initial spike for when it came out on steam (6500 people at once is actually a really big number, that'll correspond to a huge number of sales of the game when it first came out, and it was full price then too I believe). If we then compare the news section on Godus to the play figures, we have that on December 1st, godus was 50% off as part of steam autumn sale day 5. There was no update to the game at all, but that day concurrent players jumped from 366 on 30th to 2472 on the 1st & peaked at 2604 on the 2nd. Similarly, on sat 28th december we have a big spike of players - but this definitely was not an update as 22cans shut down over the christmas period, so it will have been a new years sale thing. This spiked from 325 on dec 27th up to 2686 on sunday 29th. Again this indicates a whole bunch of new people bought and played the game. Just after new years, again numbers rapidly fell to the base level of ~300 on weds, 8th jan. Then (still with no update), Godus was on a 50% off deal for the entire weekend (which runs thurs -> sunday for steam sales I believe), and again this got a new spike of 3131 on sun 12th jan. Now these events are all pretty close together, spanning about 6 weeks, and I believe they were all 50% off (the autumn sale & weekend deal certainly were). Theres no update anywhere near this point in time (it was around the big silence from 22cans). How many copies were actually sold during this period depends on what we consider to be the max concurrent vs the number of sales, and that's what I used the dustforce figures for. But basically I can't see them having sold anywhere less than 150,000-250,000 copies during this 6 week period. Their is one problem with all this amateur forensic accountancy which loads of people are guilty of. Lets say you are right and they are selling a sh1t load of licences on Steam, that would mean as a company they are doing great, swimming in money yes?.. Well the last company filing which was filed in April 2014 showed a very different company, a company with a book value (liquidation value) of something like minus 500-900k from memory...
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