Matthew Allen
Former 22Cans staff
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Post by Matthew Allen on Jul 23, 2014 17:28:58 GMT
In this video, Paul Mac (22can's Art Director) takes time out to tell you all about how he he got his break in the games industry and why he came to help set up the 22cans studio. He also describes his favourite aspect of Godus as well as the parts of the game of which he's the most proud, plus the kind of games he likes to play when not slaving away creating gob-smackingly beautiful bits of art. ...oh, and there's a cheeky tease in there for all Godus players looking forward to our forthcoming Settlements revamp update. Enjoy!
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Lord Ba'al
Supreme Deity
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I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
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Post by Lord Ba'al on Jul 23, 2014 18:19:36 GMT
Awesome! We're finally getting to meet some people.
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Post by rubgish on Jul 23, 2014 18:57:34 GMT
From the sounds of it, settlements are now far more dynamic in creation (and hopefully in how they operate too), so that sounds like a big improvement!
Video was also interesting to watch overall, would definitely like to see more of these.
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Post by nerdyvonnerdling on Jul 23, 2014 19:00:15 GMT
The only info was that you create settlements with a pinching motion. I guess that's more dynamic, but pretty irrelevant for me, since I don't have or want a touch-screen monitor on my computer.
All that aside, though, I do genuinely like the art for the game, and it's pretty much the sole reason I bought the game, so well done, Mr. McLaughlin!
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Post by rubgish on Jul 23, 2014 19:46:35 GMT
Well I took from the fact that you use a pinching motion to suggest you can basically select what you want to be part of your settlement, so rather than just having to plonk down a totem and hope it covers what you like, you would be able to drag in more & more buildings to be part of a settlement. But I could be wrong on that, I just hope that i'm not.
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Post by Danjal on Jul 23, 2014 22:27:44 GMT
Well if you are wrong in that, its probably because they're having difficulties incorporating their methods into both actual versions of the game. Which is what you get when you focus on the least flexible of the two =P
I'd imagine it'd be easy enough to incorporate the mechanics into a M/KB driven controlscheme though.
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Matthew Allen
Former 22Cans staff
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Post by Matthew Allen on Jul 24, 2014 17:27:38 GMT
I'd imagine it'd be easy enough to incorporate the mechanics into a M/KB driven controlscheme though. The new method translates very nicely to m/kb. It's definitely an area of the game where we wanted the controls to translate fluidly across both platforms. So worry not, that's definitely been top of mind for the team.
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rhamnusia
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Post by rhamnusia on Jul 27, 2014 8:54:06 GMT
I do really like the art of Godus, so good job with that Paul!
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