Deleted
Deleted Member
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Post by Deleted on Jul 29, 2014 7:08:47 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Jul 29, 2014 11:45:41 GMT
It's probably because 99% of those apps are complete and utter crap. You make a serious app you have a decent chance to survive.
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Post by engarde on Jul 29, 2014 14:14:20 GMT
Depends if your market has not already spend all its pin money on the 99% already.
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Post by muumipeikko on Jul 31, 2014 14:27:17 GMT
Their are 3 big issues with app development:
1: Most app developers have absolutely no imagination what so ever and just rip off others ideas. (How many versions of risk for example are their on play?) 2: Those who do have an original great idea find it gets ripped off within days by those who fall into issue 1 and the potential profits get diluted to the point it's worthless. 3: The only way to sell apps it to get of the first few pages of the store and the only way to do that is to pay for serious advertising...
I think the app development is a little like the great gold rush. A few people strike it rich but the real money is created by those selling the supplies to the gold rushers...
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Post by Monkeythumbz on Jul 31, 2014 14:28:48 GMT
The only way to sell apps it to get of the first few pages of the store and the only way to do that is to pay for serious advertising... The best way to promote an app on iOS is via an Apple Editor's Pick, which doesn't cost anything but is in no way guaranteed.
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Post by muumipeikko on Jul 31, 2014 15:12:49 GMT
I think if you are that lucky you're wasting your time as an app developer and should become a full time national lottery player!
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The Odds.
Jul 31, 2014 18:24:31 GMT
via mobile
Post by 13thGeneral on Jul 31, 2014 18:24:31 GMT
It all reminds me of the dot-com rush - and we all know that didn't end well.
My wife and I had/have an idea for an app tht would actually be somewhat useful, interesting, and unique (tho only potentially to a niche market) but after doing some research deemed it to likely not be worth the effort. The major factor being the immensely oversaturated market, and short (fleeting) attentions of users.
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