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Post by hardly on Jul 30, 2014 9:27:21 GMT
Here is a new video interview with Peter.
My thoughts:
I don't like his kitchen analogy. He still thinks we object to the present state of GODUS but will be happy when his vision is revealed. We can see his vision and we don't like it. Its not that the kitchen is partially complete and we don't know what a kitchen is. Peter your wife knows what a kitchen looks and what is supposed to be in it. With GODUS you've effectively put a toilet in your kitchen where the oven is supposed to be and nobody thinks that is a good idea. Check out the steam stats - the lowest number of people playing it since Feb and that's despite various sales.
Peter claims that if we trust him and his vision we'd be happy. He's never actually explained his vision beyond the most high level ideas. He doesn't even know what GODUS will be because he has no design documentation. If your builder was building you a kitchen but wouldn't tell you what it would end up like, told you he didn't like plans and that his approach was iterative and if he kept installing cabinets and taking them out you'd get a little upset. This is what is happening with Peter. We've said we don't like F2P mechanics, he keeps adding them. Its like me telling my builder I want a white kitchen and he keeps installing pink cabinets. Its a case of not listening to feedback. Peter if you have a magical vision that we'll love then explain it to us. We aren't stupid and we aren't preset to hating you. If you explain the core mechanics of GODUS and how they will be fun we will understand and we will back you.
He talks about the timers being designed to encourage us to do stuff, there is nothing to do in GODUS that isn't a chore. Now I get its not finished but its not like you want to have a break from growing your civilisation and take some time out doing some back breaking (really wrist breaking) sculpting. If I could build something creative or do something awesome for my people (not mundane) then that would be great. I love the sculpting mechanic its just too hard to do it. As I've suggested previously give me powerful sculpting and a vanilla world and let me make something wondrous. Give incentives to build interesting terrain and you wont need to lock the existing terrain in place. Peter's idea of tending to my peoples needs is boring shit. I don't want to place fountains or repetitively click on stuff, this is not fun. I want to do something with my mind.
I hated his explanation of happiness and waiting. He talked like happiness has been implemented is this true? So now instead of just waiting for the slow build times you can flog your people and make them unhappy while they work 24/7. This is stupid in the context of GODUS. It would work in a game like Civ. Say I want to rush a wonder I could flog the people in my city to increase the work rate on a world wonder. This could give me an advantage against another player that is worth the hangover from temporary unhappiness. The problem with the GODUS implementation as Peter describes it is the only purpose of rushing building is to relieve the arbitrary frustration of waiting. Why would you take the negative consequences of rushing building (whatever they are) just to speed up building a building that is essentially meaningless from a strategic sense. In GODUS my people are locusts and they'll get there eventually so why rush things? The only reason to rush is to relieve boredom but if I'm going to be penalised for rushing and get no strategic benefit why rush? Please just change the timers so they are short timers (sub 5 minutes like in other games) or let us put like 20 people on a build.
Peter's defense of GODUS essentially comes down to we are either impatient or haters. The truth is we are neither. We love gaming and we are patient. Most of the people who have bought/kickstarted GODUS believed in Peter and his vision. We just want to see progress and more importantly a change of direction. Hopefully the settlement update that is due any day will be the first step.
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Post by engarde on Jul 30, 2014 9:32:26 GMT
The happiness widget only mishandles 1/2 of the issue anyway. Your followers ability to complete the build or repair of whatever timer they have run into is controlled by number of followers, how far they have to travel to get to the site, how much energy they have left when they arrive (they may turn around immediately and head back) and it now appears how happy they are. Your unhappy workers will still get tired and need to rest or be boosted so I see exactly no benefit from the happy widget. Apart from it allowing them to say you asked we listened, except they didn't. I've a 10 hour timer at the moment which has had max followers (a long way off) managing to decrease it by about 1 hr over 48 game hours, gee I wish I had a happy widget.
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Post by Monkeythumbz on Jul 30, 2014 11:05:28 GMT
Timers on PC need to be re-balanced, we are well aware of this.
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Post by engarde on Jul 30, 2014 11:11:31 GMT
Peter's point in the video is that we will have it all within our control if we want to be followed by unhappy followers - I recall no mention of the PC version is very different here...
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Post by rubgish on Jul 30, 2014 11:19:26 GMT
It is very much possible that in this interview what Peter is referring to is the mobile/tablet version, remember his major problem when giving interviews is that he gets enthusiastic about things and forgets that we don't have the knowledge about things that he does, so he can say stuff that sounds totally out of place to us but would make perfect sense if we had the background knowledge.
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Post by engarde on Jul 30, 2014 11:46:42 GMT
I don't doubt that may be true but the PC players have been complaining much longer about much longer timers which are little or completely unimpacted by this widget change. Only an observation.
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Deleted
Deleted Member
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Post by Deleted on Jul 30, 2014 12:20:50 GMT
I backed that game for pc and mobile and i hate those timers on pc and mobile.
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Post by hardly on Jul 30, 2014 19:25:01 GMT
Timers on PC need to be re-balanced, we are well aware of this. Thanks for the clarification George. I was worried in the video that Peter saw timers as a valid choice and motivator for doing other stuff. I'd have rather he'd stuck to we were experimenting with them and they'll be cut on PC but I guess that's difficult on a multi platform interview.
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Post by banned on Aug 1, 2014 3:39:01 GMT
Gee, did any one else notice that things not in the PC version somehow make it all OK? and those things are blatant P2W bullshit? How about how the whole problem isn't the mechanics nor the lack of respect but our not accepting it isn't finished? So much disregard for reality and such disrespect.
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Post by banned on Aug 1, 2014 3:44:11 GMT
Timers on PC need to be re-balanced, we are well aware of this. oh, yeah, that is the problem here. Sure. Best of luck with that. Try reading the near 2 years worth of commentary on the "it'll be OK if the P2W timers are less for the PC folks that we finally learned won't accept the buy it from the shop solution." Don't worry, we'll certainly forgive the lies and accept the shop once we are trained, as per Peter's interview.
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Post by banned on Aug 1, 2014 3:50:04 GMT
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on Aug 1, 2014 12:46:07 GMT
Peter comments in his kitchen analogy that he is the only one who can see how it will all work, the final big picture, there seems to be an obvious solution to this share the complete final vision with us.
Oh dear, again with the analytics.
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Post by Gmr Leon on Aug 1, 2014 23:06:28 GMT
Peter comments in his kitchen analogy that he is the only one who can see how it will all work, the final big picture, there seems to be an obvious solution to this share the complete final vision with us. Oh dear, again with the analytics. You just wouldn't understand. An oven heated by footpumping air over coals is the wave of the future, and pedaling with your hands to run the dishwasher is a brill idea. Oh, and don't forget the exhale-powered fan to dry them. All this and more in your zen kitchen of the future where graceful bodily movements sooth your mind and bring joy to your jaded, sedentary soul. And for faster pump, pedaling, and fans, you'll just have to remember to buy a set number of tokens for each mechanism to ensure the proper, modern experience.
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Deleted
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Post by Deleted on Aug 2, 2014 3:26:51 GMT
If you mash-up Peter's comments with Gary's... it's like a terrifying journey to excavate a kitchen.
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