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Post by banned on Aug 2, 2014 23:58:53 GMT
You Should Sell Toys Or Kicks?
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on Aug 3, 2014 18:57:29 GMT
Rolling on floor, laughing out loud, yet somehow still typing on keyboard.
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Post by Monkeythumbz on Aug 4, 2014 10:25:05 GMT
So you asked that they admit the game is a mobile ported to PC? I find your new found honesty refreshing and thank you for it. The first step is always admitting the problem. It's not a mobile game ported to PC, in fact the game started with its desktop build and then we added a mobile branch to it. The game is in simultaneous cross-platform development using Marmalade. A port would imply we needed to re-write for a different engine, which we don't because apart from in a few areas, our code-base is unified.
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Post by Danjal on Aug 4, 2014 12:12:39 GMT
Releasing a mobile game on PC doesn't turn it into a PC game. Just like releasing a console game on PC doesn't turn it into a PC game.
While it is true that 22cans started with development for Godus on PC, there never has been a purely PC oriented build or game. From the start there have been clear indicators of the inclusion of (if not blatant focus on) the mobile element. And I'll be fair, the *KICKSTARTER* was open about this inclusion - to this date, the Steam store page for the game however has not mentioned that.
Infact, 22cans has always done their best to divert any and all attention from the fact that this is a Free-2-Play focused title with a focus on its Mobile counterpart. Only when tensions ran excessively high and a few gamereview sites started putting out some negative news did a very grudging admission come out that 22cans indeed is currently focusing on the mobile half of the build (but they promise they will return focus to PC at a to be mentioned date later this year) and that this mobile version does indeed run a "Invest-to-Play" model (with a wide range of excuses how F2P and I2P are totally different and why it is that Godus does not follow this abusive model but a much better one.)
All in all, we've yet to see much proof backing all those fancy words however. In the last year I've seen promises coming from both 22cans aswell as the community managers that certain things would be done. Be it information changes on the store page or other actions to be undertaken.
So really, stop with the excuses. The PC release is *NOT* a priority for 22cans. At best we have vague promises that *one day* we'll get the game that was originally promised to us and the game that we backed. Don't throw some excuse that you are developing a PC game with a primarily mobile oriented toolset that could theoretically also be used for PC titles. That charade really doesn't work anymore and trying to hold it up will just end up embarrassing yourself and 22cans.
TL;DR - Godus is, and always has been, a game with a heavy focus on its mobile release. The presence of mobile influences have been there from the start and just got stronger after the 6 month silence and the shift.
Sorry if that was in any way off-topic, but I really can't stand it that you guys keep trying to deny the blatantly obvious to retain some fragile image or illusion when you've already *ADMITTED* that the PC release is not on your mind. If and when the focus shifts back to PC 3~6+ months from now you can ALWAYS come out with a big press release and some actual proof. Untill then, spare us your excuses and instead provide us with substantial information about the game we originally backed (or bought through steam). </rant>
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Post by Monkeythumbz on Aug 4, 2014 12:23:25 GMT
Okay, two things: I thought we were using the term "port" as a technical definition, because that's what that word is - tech jargon. I agree that releasing a mobile or game on PC doesn't turn it into a PC game... but that doesn't mean it's a port. My first job in the industry was doing the QA for PC games being ported to the Mac (including Black & White, The Movies and Fable: The Lost Chapters, funnily enough), which involved translating DirectX functions to OpenGL functions. That's what I mean by a port.
Secondly, I did re-write the Godus store text - the short description now reads, "In development for PC, Mac and mobile" and the long description reads, "GODUS is currently in active cross-platform development for Windows PC, Mac OS and mobile devices where the gameplay experience will evolve and expand over time as we periodically deliver updates for the game."
Is Godus the great PC game we want it to be right now? No. Will it be after the Settlements update? Again, no (but at least it will be better all round). As you mentioned, we will be focusing our full attention on the PC version and bringing greatness to that build later on this year.
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Post by Danjal on Aug 4, 2014 13:47:34 GMT
I can't speak for the person above - but I do know a lot of non-technical people use the word "port" quite loosely. A game might be developed entirely for PC, but as long as it looks, plays and feels like a mobile (or console) game they'll call it a port. Inconvenient, but understandable nonetheless. The whole "If it looks like a duck, quacks like a duck and waddles like a duck..." story.
We could spend a long time argueing semantics - but the fact still stands. Godus is not being developed for PC. The mobile version is being released on PC through steam Early Access, but there is no PC version. No matter how many excuses get tacked on, that still does not change.
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Post by Monkeythumbz on Aug 4, 2014 14:14:13 GMT
Do you mean "developed" or "designed"?
The distinction here is of paramount importance to this discussion, because while it is definitely being developed for PC and mobile simultaneously (and I have a lot of programmers here who'd be only too quick to confirm that), it is true to say that right now, it's being designed with mobile as the focus. However, as I'm sure you're no doubt sick to the back teeth of me saying, that will flip and PC will become the design team's focus in the PC-oriented sprint later on this year.
Also, I get that the term "port" can be used as a loose term, however I prefer to go with industry definitions over community definitions when it comes to development jargon, as the former is agreed upon and consistent, while the latter is subjective and variable.
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Post by Gmr Leon on Aug 4, 2014 18:50:58 GMT
Do you mean "developed" or "designed"? The distinction here is of paramount importance to this discussion, because while it is definitely being developed for PC and mobile simultaneously (and I have a lot of programmers here who'd be only too quick to confirm that), it is true to say that right now, it's being designed with mobile as the focus. However, as I'm sure you're no doubt sick to the back teeth of me saying, that will flip and PC will become the design team's focus in the PC-oriented sprint later on this year. Also, I get that the term "port" can be used as a loose term, however I prefer to go with industry definitions over community definitions when it comes to development jargon, as the former is agreed upon and consistent, while the latter is subjective and variable. I think Danjal meant designed, but would probably have his/her own misgivings with this entire back and forth as already indicated above. Frankly, I think it's misleading to say the game has ever had any significant design attention given to PC side and that's what many have repeatedly been saying with a good array of reasons behind them. The most design attention PC has been given so far that we've seen throughout overall...Production, I guess, would be what you'd prefer to call dev+design...Has been nothing more than an extremely limited set of hotkeys, the ability to rename settlements early on, the removal of the gem store, and perhaps some very minor balance adjustments and bug fixes that don't help much since the design focus remains in orbit around mobile. I know it's not your call, and you've heard it like a million times already, but this is so utterly backwards to how the Kickstarter conveyed it and how expectations are set on Steam. Steam=PC. Kickstarter built around references to what are considered PC classics=PC. If you'd wanted to build a mobile game, do it however you all managed to do Curiosity, then launch a Kickstarter for the PC version and build that specific version without all the nonsense that's cropped up...But unfortunately it's too late for that and nobody in their right mind would fund another 22cans Kickstarter at this point for the same thing. Albeit, the press storm alone for that would prove hilarious. "Molyneux forgets original Kickstarter to try same Kickstarter again despite successful funding!"
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Post by nerdyvonnerdling on Aug 4, 2014 20:52:01 GMT
Also, though the store page does mention that it's in development for mobile, nowhere does it point out that it is in fact free to play on mobile. That's a pretty big omission.
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Post by Danjal on Aug 4, 2014 21:23:10 GMT
The store page now says that the game is in development for platforms X,Y and Z now (I overlooked it when I checked earlier and I'll stand corrected on that much) - however the fact that it is in development for PC is a technicality as the entire game (as currently available) is basicly a modified mobile release. And indeed, the nature of the mobile game is omitted. 22cans and technicalities. Maybe I'm just too honest of a person, but running a business on technicalities alone can't be good on the long run. Minor addition edit: @ Gmr Leon - I'm waiting for the kickstarter to fund a kickstarter =D (help me pay for my prep work for my kickstarter on X)
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Post by Monkeythumbz on Aug 5, 2014 9:49:39 GMT
Also, though the store page does mention that it's in development for mobile, nowhere does it point out that it is in fact free to play on mobile. That's a pretty big omission. I don't think that info is especially relevant for PC player looking to buy and play the game on PC wanting to find out information about the PC version of the game, since the PC version is not F2P and we don't promote future cross-platform connectivity in our Steam store description. Our iOS App Store page makes it pretty clear that the mobile version of the game is supported by in-app purchases - it lists what those top purchases are. The Settlements update will further make such distinction redundant anyway, as you'll see when I come to describe a new PC-specific feature on Friday.
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Post by Danjal on Aug 5, 2014 10:44:25 GMT
I would say that that information - specifically for as long as the game isn't being developed and designed with PC as primary focus - is most DEFINITELY relevant information. To this day, I keep hearing from people who bought Godus through steam with the idea that they are buying a PC title. A PC title made with inspiration coming from titles such as Dungeon Keeper, Black & White and Populous.
They aren't immediately aware of the mobile (and F2P) focus - because this information isn't readily shown on the store page. Should they have dug a little bit deeper they would've found it, but on the surface it isn't readily apparent.
And frankly, whatever it says on the iOS App Store should NOT EVER have any impact on the product bought on the Steam Store - which right now it most definitely has. Because the current game *IS* the mobile game modified for PC. How is that information redundant or irrelevant? I'd say it is pretty important to know when you decide to purchase something. (Going off of the sheer number of dissatisfied customers and bad reviews that keep persisting to this date.)
ANYTHING related to the mobile version should never have any impact on the steam game - unless it is SPECIFICALLY and CLEARLY mentioned on the steam store page.
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Post by Monkeythumbz on Aug 5, 2014 10:54:23 GMT
I would say that that information - specifically for as long as the game isn't being developed and designed with PC as primary focus - is most DEFINITELY relevant information. To this day, I keep hearing from people who bought Godus through steam with the idea that they are buying a PC title. A PC title made with inspiration coming from titles such as Dungeon Keeper, Black & White and Populous. They aren't immediately aware of the mobile (and F2P) focus - because this information isn't readily shown on the store page. Should they have dug a little bit deeper they would've found it, but on the surface it isn't readily apparent. And frankly, whatever it says on the iOS App Store should NOT EVER have any impact on the product bought on the Steam Store - which right now it most definitely has. Because the current game *IS* the mobile game modified for PC. How is that information redundant or irrelevant? I'd say it is pretty important to know when you decide to purchase something. (Going off of the sheer number of dissatisfied customers and bad reviews that keep persisting to this date.) ANYTHING related to the mobile version should never have any impact on the steam game - unless it is SPECIFICALLY and CLEARLY mentioned on the steam store page. The key word here is modified - as you'll when we release the Settlements update, the distinctions between the two versions are only to set to grow (which, IMHO, is a good thing for the majority of players). That update is only round the corner (really, I'm cautiously optimistic enough to say that it's sooner than you think). It's at that point where I'll be looking to update the Steam store front text and assets a second time.
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Post by rubgish on Aug 5, 2014 11:02:07 GMT
Also, though the store page does mention that it's in development for mobile, nowhere does it point out that it is in fact free to play on mobile. That's a pretty big omission. I don't think that info is especially relevant for PC player looking to buy and play the game on PC wanting to find out information about the PC version of the game, since the PC version is not F2P and we don't promote future cross-platform connectivity in our Steam store description. Our iOS App Store page makes it pretty clear that the mobile version of the game is supported by in-app purchases - it lists what those top purchases are. The Settlements update will further make such distinction redundant anyway, as you'll see when I come to describe a new PC-specific feature on Friday. Sorry if I missed this before, but what are we getting on Friday?
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Post by Monkeythumbz on Aug 5, 2014 11:09:53 GMT
I don't think that info is especially relevant for PC player looking to buy and play the game on PC wanting to find out information about the PC version of the game, since the PC version is not F2P and we don't promote future cross-platform connectivity in our Steam store description. Our iOS App Store page makes it pretty clear that the mobile version of the game is supported by in-app purchases - it lists what those top purchases are. The Settlements update will further make such distinction redundant anyway, as you'll see when I come to describe a new PC-specific feature on Friday. Sorry if I missed this before, but what are we getting on Friday? Concrete info.
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Post by Danjal on Aug 5, 2014 11:15:57 GMT
I would say that that information - specifically for as long as the game isn't being developed and designed with PC as primary focus - is most DEFINITELY relevant information. To this day, I keep hearing from people who bought Godus through steam with the idea that they are buying a PC title. A PC title made with inspiration coming from titles such as Dungeon Keeper, Black & White and Populous. They aren't immediately aware of the mobile (and F2P) focus - because this information isn't readily shown on the store page. Should they have dug a little bit deeper they would've found it, but on the surface it isn't readily apparent. And frankly, whatever it says on the iOS App Store should NOT EVER have any impact on the product bought on the Steam Store - which right now it most definitely has. Because the current game *IS* the mobile game modified for PC. How is that information redundant or irrelevant? I'd say it is pretty important to know when you decide to purchase something. (Going off of the sheer number of dissatisfied customers and bad reviews that keep persisting to this date.) ANYTHING related to the mobile version should never have any impact on the steam game - unless it is SPECIFICALLY and CLEARLY mentioned on the steam store page. The key word here is modified - as you'll when we release the Settlements update, the distinctions between the two versions are only to set to grow (which, IMHO, is a good thing for the majority of players). That update is only round the corner (really, I'm cautiously optimistic enough to say that it's sooner than you think). It's at that point where I'll be looking to update the Steam store front text and assets a second time. Please explain, how are changes that *might* come next week, next month or months from now relevant to purchases made today, last week, or months ago? The game *right now* is a mobile game, with modifications for PC. The further back we go, the more mobile and less PC it is. And sure, creating a game takes time - I'm not expecting 22cans to pull a miracle and suddenly have a full-fledged PC title (if that is what people might be thinking). All I'm asking for, and all I've been asking for ever since Godus went into Early Access, is that 22cans is upfront about their project. It took a practical riot by the customers before there was public acknowledgement that the focus was INDEED currently on mobile. It took months upon months of pushing before mobile was even remotely mentioned on the store page. Dozens, if not hundreds of people have bought godus with the idea that they paid for a PC title - only to find out after the fact that they're looking at a mobile one. And what is the defense? "But you paid for a life-long 'subscription', so if and when we get around to it, you'll get your PC game." Lets imagine this in practice as an employee for 22cans: "Yes George, I know we promised to pay you - But right now we aren't feature complete yet, so untill that time you'll only get half your salary. But 6 months from now we'll have those features and then we'll pay you the full amount!" Would you just accept that? Would that be reasonable? Because you could've found out beforehand that the company you joined upheld this practice... It didn't say so in the jobdescription, but if you had done your homework you would've known!
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Post by Monkeythumbz on Aug 5, 2014 11:25:40 GMT
Bear in mind that Godus is a Steam Early Access game, as such we warn players on our Steam store front page that there are still bugs and incomplete features - this is the nature of the journey we are on. We explicitly state that players may wish to wait for the finished game and that we have much content still to discover and improve as the game continues development.
Steam explicitly state that Early Access games may or may not change significantly over the course of development, going so far as to say that if players are not excited to play an Early Access game in its current state, then they may want to wait until the game progresses further in development.
Therefore, everybody should be aware that they're buying into a work-in-progress project and that the game as it currently stands on PC is not the finished product. That's what makes it relevant to purchases made today, last week, or months ago.
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Post by Danjal on Aug 5, 2014 11:30:14 GMT
Incomplete and completely different game are two different things.
You can't go into Early Access promising a first person shooter and then deliver a point-and-click saying "But you use the mouse to and and then click right? Its the same!" The same holds true for providing a mobile title when promising a PC one. The differences are quite distinct and are relevant enough that a lot of people will not want to pay for the mobile variant.
Providing a mobile title does not fall under the "we're not complete yet" header. It only makes sense that you *mention* this to people, unless you are purposefully trying to hide this information to rack up some extra sales.
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Post by Monkeythumbz on Aug 5, 2014 12:27:20 GMT
Incomplete and completely different game are two different things. You can't go into Early Access promising a first person shooter and then deliver a point-and-click saying "But you use the mouse to and and then click right? Its the same!" The same holds true for providing a mobile title when promising a PC one. The differences are quite distinct and are relevant enough that a lot of people will not want to pay for the mobile variant. Providing a mobile title does not fall under the "we're not complete yet" header. It only makes sense that you *mention* this to people, unless you are purposefully trying to hide this information to rack up some extra sales. Mobile games are a platform, not a genre. Same goes for PC games. Do we intend to further improve on how Godus plays on PC so that it's a better fit for that audience's stated tastes? Sure, and we've confirmed as such before. However, doing so wouldn't change the game's genre and the experience would still be recognisable, even if the two versions (PC and mobile) were less similar than they are today. As such, the game's design fundamentals are still being worked on, which is not new or unexpected territory when it comes to Steam Early Access games.
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Post by Crumpy Six on Aug 5, 2014 12:28:19 GMT
Incomplete and completely different game are two different things. You can't go into Early Access promising a first person shooter and then deliver a point-and-click saying "But you use the mouse to and and then click right? Its the same!" Well... can't they? I've scrutinised the Early Access disclaimers on Steam and they're horrifically anti-consumer. I heard of one game getting pulled from Early Access for being a blatant scam, but otherwise it's a Get Out of Jail Free card for developers to do exactly what they want. They aren't even obligated to finish the game, let alone hold themselves to any promises they made along the way. It's "buyer beware" taken to the extreme.
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