PC Sprint Should Not Be A Thing
Aug 10, 2014 0:20:14 GMT
Lord Ba'al, morsealworth, and 3 more like this
Post by 13thGeneral on Aug 10, 2014 0:20:14 GMT
I think this post by LFox on Steam is worthy to repost here for posterity;
LFox 23 hours ago:
"I've been following this game since its kickstarter and checking in every now and then to see how its doing. The game has been in Early Access for nearly a year in that time you've implemented a bunch of various updates. From the complaints I've seen the updates themselves generally ignore the criticisms of the players and don't fix the underlying faults of the game. You keep saying "PC Sprint" which you seem to fail to understand should not be a thing.
You are on steam a PC centric platform with 75+ million users. You are selling a PC game for $20 and what people are getting is a mobile game. You are effectively selling a mobile version of the game on PC to develop the mobile version. You've now released the mobile version for free, meanwhile PC players are still paying $20 for a mobile version on PC and are told to patiently wait for the "PC Sprint". PC players have paid and waited for the PC version for nearly a year.
You should not be selling your game on PC if you are not focusing on developing a PC version currently. Your game should never have been put on steam a PC gaming platform when your focus was the mobile version and not the PC version. You should not be on Early Access if you dismiss your players feedback and ignore their complaints.
Almost every review and every comment revolving around whether you should buy the game or not is met with a deafening No. Your store page is drowning in negative reviews, your forums at one point or another is drowning in negative comments. Your kickstarter backers regret backing you and have said they will never do so again. What I'm getting at is even IF you make a fantastic game and it's one of the best things ever your reputation is in tatters. I find it hard to believe that people will even bother to buy the game when its finished or they would ever want to risk funding you ever again on Kickstarter.
Instead of telling the players who paid $20 for your game to wait for the "PC Sprint" maybe you should stop focusing on developing for mobiles and instead focus on delivering a product that people want to the people who already paid you."It's important to note that LFox does not own the game, but is/was a potential customer that will now likely never buy the game, and will probably caution others (friends) from purchasing it as well.
This is where 22Cans has blundered, by essentially harming their reputation by alienating themselves from the PC community (their early supporters), while putting so much focus on the (cash cow) of mobile. I realise this is nothing new, and is sort of just salt in the wound, but I just don't know how else to get the point across that what they've done is their own doing without repeating this sentiment; there may be no going back now and healing the wound.
LFox 23 hours ago:
"I've been following this game since its kickstarter and checking in every now and then to see how its doing. The game has been in Early Access for nearly a year in that time you've implemented a bunch of various updates. From the complaints I've seen the updates themselves generally ignore the criticisms of the players and don't fix the underlying faults of the game. You keep saying "PC Sprint" which you seem to fail to understand should not be a thing.
You are on steam a PC centric platform with 75+ million users. You are selling a PC game for $20 and what people are getting is a mobile game. You are effectively selling a mobile version of the game on PC to develop the mobile version. You've now released the mobile version for free, meanwhile PC players are still paying $20 for a mobile version on PC and are told to patiently wait for the "PC Sprint". PC players have paid and waited for the PC version for nearly a year.
You should not be selling your game on PC if you are not focusing on developing a PC version currently. Your game should never have been put on steam a PC gaming platform when your focus was the mobile version and not the PC version. You should not be on Early Access if you dismiss your players feedback and ignore their complaints.
Almost every review and every comment revolving around whether you should buy the game or not is met with a deafening No. Your store page is drowning in negative reviews, your forums at one point or another is drowning in negative comments. Your kickstarter backers regret backing you and have said they will never do so again. What I'm getting at is even IF you make a fantastic game and it's one of the best things ever your reputation is in tatters. I find it hard to believe that people will even bother to buy the game when its finished or they would ever want to risk funding you ever again on Kickstarter.
Instead of telling the players who paid $20 for your game to wait for the "PC Sprint" maybe you should stop focusing on developing for mobiles and instead focus on delivering a product that people want to the people who already paid you."
This is where 22Cans has blundered, by essentially harming their reputation by alienating themselves from the PC community (their early supporters), while putting so much focus on the (cash cow) of mobile. I realise this is nothing new, and is sort of just salt in the wound, but I just don't know how else to get the point across that what they've done is their own doing without repeating this sentiment; there may be no going back now and healing the wound.