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Post by 13thGeneral on Aug 11, 2014 0:51:45 GMT
Does anyone have a clue as to why there are no plots showing up here?
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Post by Gmr Leon on Aug 11, 2014 1:14:21 GMT
I've seen another post about this. Appears to be a bug. ...My tongue in cheek response would be that this is the ideal form of Godus. The inability to settle the land...After all, it's too beautiful to let you smudge up with your followers' buildings. =P
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 11, 2014 1:21:32 GMT
I had that bug way back in the alpha.
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Post by 13thGeneral on Aug 11, 2014 2:03:50 GMT
That whole area seems bugged. I wonder if it's not meant to be exposed yet? It was concealed when I logged out last night, and was open when I logged in today, but I hadn't finished the most recent expansion beacon yet (the one closest to it didn't reveal it). Which beacon usually exposes it, or what event?
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Post by Shougat on Aug 11, 2014 3:45:16 GMT
Isn't that the area with the Treasure Temple underneath it?
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Post by Danjal on Aug 11, 2014 13:06:46 GMT
Isn't that the area with the Treasure Temple underneath it? Either that, or its the mountain layer and he doesn't have mountain buildings unlocked yet.
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Post by dozvati on Aug 12, 2014 16:44:01 GMT
There appears to be at least 3 tiers of abodes, sand, grass and mountain. The group of three wheat fields on your map is at the very top of of the grass level, the darker shades of green above are a no-go. You can see what I mean here:
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 12, 2014 16:45:48 GMT
There appears to be at least 3 tiers of abodes, sand, grass and mountain. The group of three wheat fields is at the very top of the grass level, the darker shades of green above are a no-go. I don't see any wheat fields.
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Post by dozvati on Aug 12, 2014 16:49:39 GMT
I don't see any wheat fields. I meant to refer to the OP post, my image was more to provide some proof.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 12, 2014 16:52:06 GMT
I don't see any wheat fields. I meant to refer to the OP post, my image was more to provide some proof. Ah ic, sorry.
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Post by rubgish on Aug 12, 2014 17:01:50 GMT
There appears to be at least 3 tiers of abodes, sand, grass and mountain. The group of three wheat fields is at the very top of the grass level, the darker shades of green above are a no-go. I don't see any wheat fields. He is referring to the original picture. The way the system works is, as pointed out, there are 3 types of building. The buildings that can be built on 'mountain' (or the higher levels) are stone-type buildings. If you check your time-line, there is an upgrade imaginatively called "next age abodes", which gives you your first stone house. Now the important thing to note here is that the first stone/mountain house is a size 3 house, and the ones you get in future past that point are size 4,5 & 6 respectively. This means that you can't build small houses at high levels, but this also applies to fields, as fields use exactly the same templates as your available houses but have different builders. It's why you can't build huge fields when you only have small houses unlocked. It's pretty silly really, and leaves two options, either it's intentional that fields can only be the same size as your unlocked houses, which seems kinda silly, or that they didn't think plots through properly and were forced into having fields use exactly the same plots as houses. I have a couple of solutions to the problem that might work: - Instead of permanently showing plots, have the option to flick through overlays of different follower types. So you can have a builder overlay that shows house plots, and a farmer overlay that shows farming plots (possible along with an indicator of fertility, such as mid-level grass next to trees/water providing more wheat than a barren mountain-top or sandy beach). The house plots & farming plots can thus be different, and for example, if you want to work on a farming area, you leave the farming on while sculpting/
- Get rid of plots for farms, you want to try and avoid big flatlands, stop making everything in the game square. Let the fields grow organically in the same way that settlements kinda do now. Assign a point/multiple points you want farmers to start working, and as the settlement expands they automatically add more farmers to that plot who start expanding the fields outwards in a pseudo-random pleasant organic-looking manner. Hell, even have that a field that has been around longer provides more wheat than a newer one (orchards anyone?), to encourage people to gradually expand rather than do the "make huge settlement, make 50 fields" type flat-land we have at current.
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Post by 13thGeneral on Aug 12, 2014 17:27:42 GMT
Isn't that the area with the Treasure Temple underneath it? Either that, or its the mountain layer and he doesn't have mountain buildings unlocked yet. Ah, yup. That's why. I forgot all about that ridiculous effing 'feature. For all the hand holding this game does, other things that are important to know are not oobvious.
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