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Post by hardly on Aug 17, 2014 8:37:25 GMT
They don't have the pit of doom on mobile. In pretty sure it's PC exclusive.
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Post by Danjal on Aug 17, 2014 13:28:33 GMT
The pit of doom does seem to be a bit unbalanced in terms of happiness. Drag 40 guys to their death, get ~40 gems buy a fountain and every 10 minutes you have a happiness boost. I'm guessing this has already been "balanced" on the mobile game as the idea of being able to get unlimited gems without paying money would make DeNA executives puke. Pit of Doom is PC exclusive, mobile doesn't have it from what I understand. Its literally the replacement of buying gems with cash. As for the happiness part, yes, thats unbalanced. But the happiness mechanic is entirely unbalanced in the first place. This has little to do with the Pit of Doom. Just logging off and coming back X hours later totally ruins your happiness. (Again, a game designed to be played with regular visits and all)
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Post by muumipeikko on Aug 17, 2014 13:44:42 GMT
Just logging off and coming back X hours later totally ruins your happiness. (Again, a game designed to be played with regular visits and all) The irony of this game just hit me in this one sentence! Peter has developed a casual game, a game where he goes out of his way to stop you playing for any length of time and then he punishes you for not having the game running for the few hours between belief regeneration... Not only has he reinvented the roadblock but he has totally reinvented the pi$$take
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Post by Deth on Aug 17, 2014 14:22:21 GMT
From my experience so far that is only on the PC side of things. On the mobile version having learned the friendship card buying the fountain with the free gems and using it twice and planting about 6 trees and I have remained happier then them. To me it looks like "Hey the PC players are going to go even more ape shit if we do not give them something with this mobile release. Just slap in in and we will balance it later. By the time they figure we have done nothing with balance we will have something else to distract them with." SO far the mobile version is playable, no worse then any other mobile game I have played. The PC mobile version is a piece of crap.
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Post by Danjal on Aug 17, 2014 14:45:35 GMT
Deth - how often do you 'log in' to your mobile game? Also, how many statues do you have standing around? Statues lower happiness, the more you have, the faster it goes down. The main difference between mobile and PC is that on PC you often can move ahead much faster and thus get more statues and stuff. More statues = more unhappiness = more degradation over time.
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Post by banned on Aug 17, 2014 16:32:07 GMT
The pit of doom does seem to be a bit unbalanced in terms of happiness. Drag 40 guys to their death, get ~40 gems buy a fountain and every 10 minutes you have a happiness boost. I'm guessing this has already been "balanced" on the mobile game as the idea of being able to get unlimited gems without paying money would make DeNA executives puke. Pit of Doom is PC exclusive, mobile doesn't have it from what I understand. Its literally the replacement of buying gems with cash. As for the happiness part, yes, thats unbalanced. But the happiness mechanic is entirely unbalanced in the first place. This has little to do with the Pit of Doom. Just logging off and coming back X hours later totally ruins your happiness. (Again, a game designed to be played with regular visits and all) Your people miss you. You shall be punished for not playing as we intended. You have not recently participated in the cash shop alternative. You shall be punished for not believing our excrement is candy.
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Post by 13thGeneral on Aug 17, 2014 17:57:24 GMT
Sorry to keep bringing this up, but it's frustrating me to no end. For the life of me, I still cannot obliterate the goddamned Astari, no matter what I do. Nor can I get their happiness to drop any lower; see the image below.I have squashed all the mockers. I have tossed a large amount of meteors into the settlement (I tried 10 meteors at one time.. to no effect.). I have swamped it. And yet it persistantly remains, like some kind of joke. It like a big " Eff You" from PM. I don't get it. So, it's either officially bugged or I'm missing something.
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Post by Danjal on Aug 17, 2014 18:12:49 GMT
How many Astari are still alive according to their overview if you click on their thing? If its 4, then I'm fairly certain its the 4 mocking Astari. Just reload the world murder them and it should resolve itself (thats what it did for me) if its more than 4, I don't know.... I guess one is hiding somewhere, maybe stuck in pathfinding its way between your area and their little circle of invulnerability.
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Post by 13thGeneral on Aug 17, 2014 18:16:44 GMT
How many Astari are still alive according to their overview if you click on their thing? If its 4, then I'm fairly certain its the 4 mocking Astari. Just reload the world murder them and it should resolve itself (thats what it did for me) if its more than 4, I don't know.... I guess one is hiding somewhere, maybe stuck in pathfinding its way between your area and their little circle of invulnerability. Way more than there should be; I crushed all the mockers, and all of the one's in my population. I scoured the screen for any that might be stuck somewhere. I smashed all the buildings in their village (except the indestructible settlement). I turned the game off last night, but they just get happier over night.
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Post by Danjal on Aug 17, 2014 18:19:33 GMT
Have you looked on the map between you and them? Perhaps a bunch of them are stuck in between?
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Post by 13thGeneral on Aug 17, 2014 18:26:51 GMT
Have you looked on the map between you and them? Perhaps a bunch of them are stuck in between? Yup. I've essentially been playing "Where's Waldo" for the better part of an hour.
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Post by Deth on Aug 17, 2014 21:44:45 GMT
Deth - how often do you 'log in' to your mobile game? Also, how many statues do you have standing around? Statues lower happiness, the more you have, the faster it goes down. The main difference between mobile and PC is that on PC you often can move ahead much faster and thus get more statues and stuff. More statues = more unhappiness = more degradation over time. I only have the 1 capacity shrine, just like in the PC version. I used it once in PC twice in Mobile. The only major difference is I do no have the Friendship card in PC. I have logged in 3 or 4 times a day, which is much less then I have logged in for event based games but about what I log in for pixel people. But for pixel people I am at end game and just waiting for seasonal events to get some genes I need for new people. 3 or 4 times a day is much less then I would normally log in for a "new" game. So I guess maybe I am playing the mobile game more like Peter wants it played, that or I am just burned out so much on the PC game that I feel like I have played this for longer then I have.
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Post by Danjal on Aug 17, 2014 21:49:50 GMT
Hmm, I'd love to hear from the cans no this - are there notable differences in balance already between the two versions? Is the iOS version indeed more lenient than the PC release?
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Post by Deth on Aug 17, 2014 21:58:22 GMT
There has to be. I really need to reset both and do everything about the same on both. Beside the out and out difference, The starter movie(That I really like), The fact Mobile only has one voyage after the tutorial vs PC 3 voyages, and granite in the Mobile tutorial vs no granite in PC. I just feel I gain mana faster and cards faster. I am at about the same place settlement and landmass wise and I have more cards unlocked, more hills flattened earlier and more farms in the mobile. I feel the cards and the hills flattened earlier are the big reason right now.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 17, 2014 22:03:45 GMT
ok im officially loving the pit of doom. Why would you not kill your followers? "But you end up ... caring for your little people, because they love you so much." - Peter Molyneux What better way to show them you care, than by ending their miserable lives in exchange for freemium bait.
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feanix
Suspected 22Cans staff
Posts: 73
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Post by feanix on Aug 18, 2014 9:24:26 GMT
Incomplete development, balance not final, work is ongoing. Sorry for the annoying stuff.
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Post by Danjal on Aug 18, 2014 11:03:39 GMT
The fun part about ongoing development - if you look at the component pieces you can get a glimpse of the final whole. Unavoidably, those pieces are going to be part of the final whole. And like with any construction you start at the base. A solid base is required first before you can build a fantastical construct on top.
So lets have a good look at the pieces and see what they tell us.
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on Aug 18, 2014 11:33:40 GMT
So I log back in after an hour, having beautified my land, and activated fountains to boost happiness before logging out. Then I log back in, festival begins this seems fair:
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Post by usernameunavailable on Aug 18, 2014 14:01:44 GMT
Wow. Reading all these negative comments has made me think if this game is worth playing any more.
I have just had my first real encounter with the Astari people (aside from scaring them away). They were throwing a huge festival & the game gave me just over 1 minute to smash my followers happiness through the roof - an impossible task. Some followers then left me.
I came to this site to find some tips or to see if there is a light at the end of the tunnel. Reading everyone's comments makes me think I should quit, download something else & get into that instead. My 1st appeal to the game was to play as a god & be a mean god & smite my followers. I love being the baddie. But if I truly have to spend hours upon hours making my followers happy with trees, monuments, etc then this isn't the game I thought it would be. This is more like being a mother of 1000 screaming kids trying to keep them happy, than being God.
I have no intention of being a sucker to Godus like it seems so many of you are. So, like an unhappy follower, I plan to leave the village of Godus & have fun with some Astari people (new game).
TTFN
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Post by muumipeikko on Aug 18, 2014 14:24:47 GMT
Wow. Reading all these negative comments has made me think if this game is worth playing any more. I have just had my first real encounter with the Astari people (aside from scaring them away). They were throwing a huge festival & the game gave me just over 1 minute to smash my followers happiness through the roof - an impossible task. Some followers then left me. I came to this site to find some tips or to see if there is a light at the end of the tunnel. Reading everyone's comments makes me think I should quit, download something else & get into that instead. My 1st appeal to the game was to play as a god & be a mean god & smite my followers. I love being the baddie. But if I truly have to spend hours upon hours making my followers happy with trees, monuments, etc then this isn't the game I thought it would be. This is more like being a mother of 1000 screaming kids trying to keep them happy, than being God. I have no intention of being a sucker to Godus like it seems so many of you are. So, like an unhappy follower, I plan to leave the village of Godus & have fun with some Astari people (new game). TTFN Yep, is a awful mechanism. If you lose, you lose normally some of your better followers, if you win you get about 10% of what you would lose had lost, who just hand around the towns bitching how unhappy they are that they are homeless. Then if you can persuade them to build their own house (I don't know how I did this) they again contribute nothing to the community.
So in short Peter has also reinvented the mini game, a game where heads you win, tails I lose.
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