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Post by muumipeikko on Aug 14, 2014 10:39:28 GMT
OK so I finally though Let's see what godless looks like, It's been 8 months... It's load and the chuckle brothers are doing a voice over which is a little annoying but I get past it. Start flattening land and after a hour notice that unlike the previous version Belief is very scarce commodity and you're no longer drip feed it. It's basically a classic Mobile structure, Collect belief, spend belief, do house keeping then log off for few hours while believe is reproduced. Then the crappy stickers how many times did we tell 22Can's we would like to know how much something costs, I guess the reason they don't is they want to sell sticker packs and if you knew that to unlock a quite basic card required more stickers than you have thus far managed to collect you might get despondent and to the sensible thing and uninstall..
Finally I get farming... Oh wow, just when I though the game couldn't get any slower Peter amazes me by reinventing the road block. Now I have probably 150 houses each with builders who just sit around doing nothing as I need wheat to build. So expansion is now a function of wheat production which is super slow (~1h).
Then we have the constant "Go see what the Azaries are doing" message... I couldn't give a fcuk what they are doing, I have no belief, no wheat and about 200 builders who can't do anything as they need wheat, WTF are they building houses out of Wheat/straw? (didn't they read about the 3 piggy's?). Even if they are raping any pillaging my land their isn't crap I can do about it so let it go.
So here is my confusion, Their seems to be a lot of people who like this game, are you playing the same game as me? On the surface I have only 4 things installed, Visual studio 2010, Eclipse, Office and Godus. in terms of entertainment Godus is a poor forth. In my down time between DK mobile raids I find myself playing with Visual studio rather than the Godus application (It's not a game as does not deserve that title).
On the positive, the graphics look good. It's a real shame that the game designers aren't in the same class as the developers...
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Post by nerdyvonnerdling on Aug 14, 2014 13:29:35 GMT
I just don't understand how with each iteration, the ability to sculpt the terrain, which is probably the best thing about the game, gets actively harder to actually do. They're designing the game so you cannot really sculpt, which makes no sense. With this version, you sculpt so little, and the landscape is mostly pre-formed. It's silly.
I can't really comment on the rest as I never got to farming - I gave up once I saw timers exceeding 16 minutes.
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Post by Crumpy Six on Aug 14, 2014 13:38:11 GMT
I just don't understand how with each iteration, the ability to sculpt the terrain, which is probably the best thing about the game, gets actively harder to actually do. They're designing the game so you cannot really sculpt, which makes no sense. With this version, you sculpt so little, and the landscape is mostly pre-formed. It's silly. I can't really comment on the rest as I never got to farming - I gave up once I saw timers exceeding 16 minutes. Back when Godus first went out in Early Access and 22Cans started doing data analytics (which were flawed for various reasons but nevermind), PM expressed surprise at how much time people were spending sculpting. Instead of concluding that people find sculpting to be one of the more enjoyable aspects of the game, he decided more needed to be done to discourage this unwanted behaviour and the game now punishes you for wanting to sculpt.
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Post by nerdyvonnerdling on Aug 14, 2014 13:50:14 GMT
I just don't understand how with each iteration, the ability to sculpt the terrain, which is probably the best thing about the game, gets actively harder to actually do. They're designing the game so you cannot really sculpt, which makes no sense. With this version, you sculpt so little, and the landscape is mostly pre-formed. It's silly. I can't really comment on the rest as I never got to farming - I gave up once I saw timers exceeding 16 minutes. Back when Godus first went out in Early Access and 22Cans started doing data analytics (which were flawed for various reasons but nevermind), PM expressed surprise at how much time people were spending sculpting. Instead of concluding that people find sculpting to be one of the more enjoyable aspects of the game, he decided more needed to be done to discourage this unwanted behaviour and the game now punishes you for wanting to sculpt. If that was the actual thought process, that's absurd. The look of the game is awesome, largely due to the topographic-map-esque landscape. Sculpting it is a big part (right now arguably the only part) that makes you feel 'godly'. It's also the only way that people can have variation in their worlds. So there's that. Also, it took forever in the early iterations because you had to click a billion times to move a mountain. But you could still move a mountain, at least. Also, what happened to the notion that this latest build would help alleviate the 'flatten everything' deal? The only reason people did that was because it was essentially mandatory strategy. This build doesn't address that. By having most of the layout pre-made for you and limiting your sculpting ability to almost no sculpting, you aren't actually solving the 'flatten land' effect. Solve it by making houses on hills a viable possibility, and by making it so settlements don't actually require the parking lot to be effective.
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Post by Danjal on Aug 14, 2014 17:48:12 GMT
Its actually been said by him at various points in the development. That he believes we are playing the game the wrong way. That we are doing too much sculpting and other various actions and that if we'd only play it the way he imagined it (i.e. 5~15 minute sessions 3~4 times a day during coffee breaks), you'd not run into all the problems etc.
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Post by banned on Aug 15, 2014 2:10:59 GMT
Its actually been said by him at various points in the development. That he believes we are playing the game the wrong way. That we are doing too much sculpting and other various actions and that if we'd only play it the way he imagined it (i.e. 5~15 minute sessions 3~4 times a day during coffee breaks), you'd not run into all the problems etc. yes a casual fruitpad on the shitter game. Or exactly opposite of the kickstarter. Second is more polite but more damning.
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on Aug 16, 2014 11:57:32 GMT
Finally I get farming... Oh wow, just when I though the game couldn't get any slower Peter amazes me by reinventing the road block. Now I have probably 150 houses each with builders who just sit around doing nothing as I need wheat to build. So expansion is now a function of wheat production which is super slow (~1h).
Then we have the constant "Go see what the Azaries are doing" message... I couldn't give a fcuk what they are doing, I have no belief, no wheat and about 200 builders who can't do anything as they need wheat, WTF are they building houses out of Wheat/straw? (didn't they read about the 3 piggy's?). Even if they are raping any pillaging my land their isn't crap I can do about it so let it go.
So here is my confusion, Their seems to be a lot of people who like this game, are you playing the same game as me? On the surface I have only 4 things installed, Visual studio 2010, Eclipse, Office and Godus. in terms of entertainment Godus is a poor forth. In my down time between DK mobile raids I find myself playing with Visual studio rather than the Godus application (It's not a game as does not deserve that title).
On the positive, the graphics look good. It's a real shame that the game designers aren't in the same class as the developers...
This made me laugh far too much!
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Post by 13thGeneral on Aug 16, 2014 21:58:35 GMT
Finally I get farming... Oh wow, just when I though the game couldn't get any slower Peter amazes me by reinventing the road block. Now I have probably 150 houses each with builders who just sit around doing nothing as I need wheat to build. So expansion is now a function of wheat production which is super slow (~1h).
Then we have the constant "Go see what the Azaries are doing" message... I couldn't give a fcuk what they are doing, I have no belief, no wheat and about 200 builders who can't do anything as they need wheat, WTF are they building houses out of Wheat/straw? (didn't they read about the 3 piggy's?). Even if they are raping any pillaging my land their isn't crap I can do about it so let it go.
So here is my confusion, Their seems to be a lot of people who like this game, are you playing the same game as me? On the surface I have only 4 things installed, Visual studio 2010, Eclipse, Office and Godus. in terms of entertainment Godus is a poor forth. In my down time between DK mobile raids I find myself playing with Visual studio rather than the Godus application (It's not a game as does not deserve that title).
On the positive, the graphics look good. It's a real shame that the game designers aren't in the same class as the developers...
This made me laugh far too much! I love the candid honesty in the recount of the experience. There's a lot of player feedback to be gained reading just those few sentences, and highlights the major problems with this game.
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