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Post by muumipeikko on Aug 14, 2014 17:57:54 GMT
So today was a quite day on the trading floor so my mind wandering and I found one of the dev interviews where the Dev is basically ripping out pages from a coding book, I guess the implication is "I know more that this book". So start to think lets see if we can hack Godless or are these guys really the real-deal. So I fire up VS then think lets try something a little less high tech first. So I set the time forward 1 hour. start Godless and yes, I have full belief and full wheat. I collect, shutdown and again move the time forward 1h and restart you guessed it.. again full belief + Wheat... After 5 minutes I have about 500k Belief reset the clock back to the correct time take less than 5 mins to spend belief and wheat and start again.
I guess the book the are missing is How to program solid games 101
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Post by Danjal on Aug 14, 2014 18:17:14 GMT
Yea, this is a known 'trick' - though I believe a lot of people that are willing to go through that much effort are better of straight up hacking the gamefiles and just adding several thousands worth of gems and belief.
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Post by rubgish on Aug 14, 2014 18:17:15 GMT
The book is one about design patterns, which is something fabs(); really dislikes (you can read some of his posts about it on the forum here).
As for the clock-moving cheat, that's been around for ages. Similarly you can just bring up an engine to check where belief & gems are stored and give yourself any kind of arbitrary number.
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Post by hardly on Aug 14, 2014 19:28:08 GMT
You assume that at some point they start validating time and resource counts with an online server. I actually think 22cans has shown some maturity by letting people discuss cheats on steam. It recognises that this is a beta and some things can only be tested with cheats.
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Post by earlparvisjam on Aug 14, 2014 19:34:46 GMT
You assume that at some point they start validating time and resource counts with an online server. I actually think 22cans has shown some maturity by letting people discuss cheats on steam. It recognises that this is a beta and some things can only be tested with cheats. The fact that they'd rather give out a hack tool rather than directly ask the community what's wrong with belief and timers is disturbing. The more focus on hacks, the less clarity what the game actually is. How do people discuss game play issues when they all have different settings? At some point, they'll have to wrestle control back from the community to release the finished game. That's a disaster just waiting to happen. This game's gone from being a prototype engine to a partially designed game and returned to being a prototype engine...
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 14, 2014 21:31:34 GMT
I would think that at some point the values will only be handled server side.
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World Stroking Simulator 2014™
Master
Oh hey, Godus, that was a thing. Yeah. *shakes head*
Posts: 143
Pledge level: Peter Molyneux's retirement fund
I like: Indy games. Also decent studio games.
I don't like: Guess...
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Post by World Stroking Simulator 2014™ on Aug 15, 2014 4:51:12 GMT
I set the clock to 1000 years in the future and I evolved to a higher life form, a merger between machine and man. Click me. Stroke me. Touch me like your evil overlord. Oh yeah. That's the ticket. Ooh baby.
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Post by morsealworth on Aug 15, 2014 8:06:26 GMT
DO you want to see my nanomachines? Come on, touch that electron microscope. Oh, yes.
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feanix
Suspected 22Cans staff
Posts: 73
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Post by feanix on Aug 15, 2014 9:12:30 GMT
Yeaaah. This is gonna be fixed REAL SOON.
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feanix
Suspected 22Cans staff
Posts: 73
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Post by feanix on Aug 15, 2014 9:12:43 GMT
If it hasn't already.
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Post by Danjal on Aug 15, 2014 13:42:50 GMT
Interesting, whenever players find a way to make the game more enjoyable for themselves to circumvent the endless waiting on timers it gets fixed really quickly. Whenever players find a way to circumvent a really annoying bit of the voyages or do something else that wasn't "planned" or wasn't "supposed to be played like that" it gets fixed really fast.
Whenever players sculpt a lot because there's nothing else to do sculpting gets made more difficult.
Yet when players point out that the gameplay is horrid and there is nothing to do but sit and wait on timers. Nothing changes... I find it odd that 22cans works so hard on making things impossible for the player to enjoy.
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