jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on Aug 16, 2014 10:07:19 GMT
I am finding that path finding is really rather broken:
1. On the rare occasions where my happiness is higher than that of the astari it has happened that the converts get stuck and so then generate large amounts of happiness because they are homeless, needless to say they get stuck in an area where my sculpting powers don't work. This usually happens if a former follower of mine converts starts their journey to the astari camp gets stuck somewhere, then converts back, but can't work out how it got there in the first place. Is it something to do with their ability to climb?
2. In the voyages (the tiresome mini games we are forced to play since resources do not generate quickly enough - please replace them with those mini battles!) I have often had a clear path which my followers simply refuse to travel along.
Is pathfinding notoriously difficult to get right? Are others having this problem? Does 22cans know about it?
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Post by greay on Aug 16, 2014 11:28:58 GMT
I haven't noticed #1, but #2 is a nightmare. I've lost a number of voyages because I ran out of time because followers would ignore a perfectly good route.
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Post by Deth on Aug 16, 2014 11:41:31 GMT
I have had to do a voyage 3 or 4 times to get the followers not to hang up. I was taking the path they would not expect I think as soon as I noticed and tried the path behind the hill every one made it.
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
|
Post by jpw on Aug 16, 2014 15:08:19 GMT
So I tried leashing them, it's really irritating! Bug report ... ?
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Post by Danjal on Aug 16, 2014 21:37:19 GMT
The pathfinding is quite horrible and I've noticed various problems related to it. While pathfinding can be tricky to get right, especially in a non-standard terrain - you'd end up looking at exponentially growing numbers for pathfinding calculations as your population and area of influence grows.
As such, instead of focusing on fixing the pathfinding mechanics - My recommendation is to focus on an alternate solution instead. It should be REAL easy to provide a 'road' or 'waypoint' mechanic instead. Sure, truely functional pathfinding would be ideal... But considering how the game already runs very slowly as the population goes up. I expect this to become an increasingly larger problem in the future.
Its funny when you think of it. There are countless of functional solutions they could go for and they keep insisting on focusing on how we're playing the game 'the wrong way' and making it impossible for us to do the things we're doing that they didn't intend us to do.
- Too much sculpting? -> Prevent the player from sculpting a lot. - Drown giants in voyages? -> Prevent the player from drowning giants. - Population and belief growth unbalanced? -> Slow down the expansion pacing and make it even slower to get anywhere in the game.
Yes, the pathfinding is horrid. Should be easy enough to fix it. If they bothered to.
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