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Post by 13thGeneral on Aug 19, 2014 2:49:37 GMT
So, I've uncovered and repaired two treasure temples. The thing about them, the problem that I have with them, is that they're sort of a "one off" reward - which is ok, and appreciated - but then they just take up space; you can't destroy them (well, I haven't tried meteor yet). They don't continue to give benefits, or rewards, or anything tangible (after the initial "bonus prize") to really be all that interesting or useful. So... um, thanks? Why not add some kind of bonus to these massive megalith monuments to materialism? Make them mean something more than just vapid gratuitous rewards. I placed this on the Official Forums as well.
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Post by engarde on Aug 19, 2014 7:47:39 GMT
This time around we have gems plus stickers/cards so gems were a new addition. I recall mutterings about them being linked at some point to do something, though I may have imagined that.
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Post by nikink on Aug 19, 2014 7:51:05 GMT
Why not, I dunno, have your Followers build these things? You know, instead of being rediscovered from some previous age which could make indestructable things...
Sigh. Of course, 22cans don't seem to want your Followers to be capable of anything significant...
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jpw
Master
Posts: 159
Pledge level: Patron+Acorn+Poster
I like: Populus
What I thought Godus was going to be...
I don't like: Waiting
Collecting belief
Stickers
Sculpting
Voyages
Managing settlements
Not being a god in a god game
Chests
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Post by jpw on Aug 19, 2014 12:12:00 GMT
Having the followers build them would also mean less sculpting, and we could leave some mountains in the game, which is what Peter wants - right?
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Post by Danjal on Aug 19, 2014 13:34:11 GMT
I've noticed the same, they are placed within mountains, preventing you from properly forming a mountain settlement in what would be THE ideal place for it. They are entirely pre-existing, not even a testiment to your ability as a god, but just some remnant of a past civilization...
I mean, if they'd "research" it and it'd allow our followers to build one in our name. If we could even MOVE them or just destroy them? But no, to effectively get to them you have to practically remove half the mountain (thats a lot of sculpting for a game in which we reportedly sculpt too much) And the pay-off isn't exactly scaling up to the few stickers you get from it.
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Post by engarde on Aug 19, 2014 13:37:06 GMT
Do not forget you also have to chunnel through the mountain to get the gems, not that 10 hours of multiple miners gem mining produces many. I've clear 2 now and think I got maybe 10 gems total, unless they floated off beyond my zoom out point...
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Post by 13thGeneral on Aug 19, 2014 14:31:53 GMT
I've noticed the same, they are placed within mountains, preventing you from properly forming a mountain settlement in what would be THE ideal place for it. They are entirely pre-existing, not even a testiment to your ability as a god, but just some remnant of a past civilization... I mean, if they'd "research" it and it'd allow our followers to build one in our name. If we could even MOVE them or just destroy them? But no, to effectively get to them you have to practically remove half the mountain (thats a lot of sculpting for a game in which we reportedly sculpt too much) And the pay-off isn't exactly scaling up to the few stickers you get from it. Do not forget you also have to chunnel through the mountain to get the gems, not that 10 hours of multiple miners gem mining produces many. I've clear 2 now and think I got maybe 10 gems total, unless they floated off beyond my zoom out point... I found that to be quite bemusing as well; Peter says we sculpt too much, but constantly creates features that require us to obliterate the landscape. Having to drill through the mountain - while being told we're wrong for flattening the landscape (and wasting belief) - is so demoralising to the player, and a bit belittling, it's just insane.
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Post by Gmr Leon on Aug 20, 2014 0:20:52 GMT
In any other RTS/strategy title, I'd recommend this be something of a silly/absurd excavation that bounces it out of the ground. In a god game, well, I'd opt for some bizarre magical means of getting it out through our (vs. our people's in the previous example) intervention by some means. Can anyone say divine grandslam miracle that can at once raise stuff out of the ground and, when it's to our benefit, delicately place it, and when it's not, smash it into the ground like an angry toddler?
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Post by Danjal on Aug 20, 2014 0:30:01 GMT
SMASH the temples, kuh, kuh, kuh!
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