|
Post by 13thGeneral on Aug 21, 2014 19:28:50 GMT
Considering how little we've heard about it? I think its safe to assume that the information they've gathered through Analytics is both shallow aswell as without context. The results we have observed from updates since also do not give a clear indication that they've observed our playstyles and learned from them. Other than the repetative "YOU SCULPT TOO MUCH" complaints. That right there is why I'm almost certain Peter has tunnel vision and is just being stubborn; ergo, locked in on "his vision". It's severely impairing the direction of the game. It's also puzzling that he doesn't seem to understand how gamers think; and all the analytics do is confuse him because he's playing as per a script - the "right way" - and not freeform. He's only seekng this narros scope of how he envisions the game to work, and completely ignoring alternative methods that might be more strategicly efficient. He has blinders on and refuses to look around.
|
|
|
Post by hardly on Aug 21, 2014 19:38:06 GMT
I have to say I'm very surprised we haven't had a more comprehensive answer. George are there any analytics collected from inside the game?
|
|
Aron
Master
Posts: 125
Steam: http://steamcommunity.com/profiles/76561198023768234/
|
Post by Aron on Aug 21, 2014 22:18:27 GMT
GK is on vacation ! have read it on steam
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 22, 2014 18:08:22 GMT
Let me put my tinfoil hat on for a moment. Ahhhh. there we go.
So. I would assume by now GK/Matt/etc are aware that any sort of misconstrued or vague info given to us will immediately be thrown into the speculation machine. This knowledge, in my mind, would make it all the more valuable to the CM team to make sure that any information disseminated to us be thorough, specific, and honest (not disingenuous). As such.. I am skeptical that any further specific information about PC analytics will be "good news" considering the response we received.
I MAY BE WRONG. I hope I'm wrong. Because I don't think I have any "F$&#s" left to give if 22cans hasn't been collecting any meaningful PC analytics this entire time. Especially considering their recent push to have us prepare to use the balance file feedback. I understand their recent focus has and will be on mobile. I don't understand why they haven't been polling PC users for meaningful numbers. It makes abso-friggin-lutely no sense unless 22cans truly has been treating the PC side of this development internally as an afterthought.
*removes sweaty-cheeto dust encrusted tinfoil hat.... for now *flourish *smokebomb
|
|
|
Post by Qetesh on Aug 23, 2014 0:58:21 GMT
We are all about no censorship and OT being not the world's worse sin, but forums do need to maintain some level of function or it takes all the fun out of it. If anyone wants to rant at 22cans, I made you a thread for it here: godus.boards.net/thread/465/Feel free to let loose there. All posts on this thread now are fine.
|
|
|
Post by hardly on Aug 26, 2014 6:12:14 GMT
Just a reminder to 22cans we are still awaiting clarification on this question. I don't see this as being a complicated or contentious question.
|
|
|
Post by earlparvisjam on Aug 27, 2014 21:08:33 GMT
So, how do they know this? Where is this information coming from? None of the stuff adds up.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Aug 27, 2014 21:20:46 GMT
So, how do they know this? Where is this information coming from? None of the stuff adds up. Highly suspect! ...Linguine, make the soup!
|
|
|
Post by Gmr Leon on Aug 27, 2014 22:47:03 GMT
So, how do they know this? Where is this information coming from? None of the stuff adds up. Mobile build and various forum monitoring across their own/here/Steam/subreddit?
|
|
|
Post by Danjal on Aug 27, 2014 23:22:24 GMT
So, how do they know this? Where is this information coming from? None of the stuff adds up. How did they know this? I'd suspect their Analytics. Given George's last post on the matter of PC Analytics, they only didn't take information from the dev build. But they would from the stable build. They'll also have gotten information through customer feedback directly, so there's that. Not to mention, the ability to observe iOS analytics (you'll note that Salmon here did not specify Astari Destruction as PC only or Godus as a whole). A better question is, how did they not see this coming?! Given the nature of how the Astari are implemented. There is little reason to keep them around. When something punches you or stabs you often enough. Sooner or later even the most passive and peaceful of players will resort to more drastic measures. Which in this case means either stop playing or deal with the Astari in a violent manner. You'll note that they do not offer a peaceful solution for dealing with the Astari other than logging in every 1~2 hours and renewing your follower happiness. A mechanic that isn't exactly viable for most people, not to mention very poorly balanced towards the alternative. You'll also note that most feature requests and suggestions go to quite extensive details to make sure that BOTH good and evil options are equally viable. Rather than having one being OBVIOUSLY better than the other. Something that Godus has been lacking since the start. Apparently the idea of 'choice' is foreign to the 22cans design team.
|
|
|
Post by greay on Aug 28, 2014 8:22:00 GMT
You'll also note that most feature requests and suggestions go to quite extensive details to make sure that BOTH good and evil options are equally viable. Rather than having one being OBVIOUSLY better than the other. Something that Godus has been lacking since the start. Apparently the idea of 'choice' is foreign to the 22cans design team. I've only killed ~10 of the Astari intentionally. Before I stopped playing, I was trying to convert all of them peacefully. But then I ran into a wall where during the festival both populations' happiness was at the very top, so it was impossible to convert any more. I tried placing non-lethal swamps in/near the Astari village to reduce their happiness, but even that stopped working and would occasionally lose about 100 of my followers even though while I was playing my happiness was consistently at the very top. Finally I got fed up & hit them with a meteor, and then stopped playing.
|
|
|
Post by hardly on Aug 28, 2014 8:45:08 GMT
You'll also note that most feature requests and suggestions go to quite extensive details to make sure that BOTH good and evil options are equally viable. Rather than having one being OBVIOUSLY better than the other. Something that Godus has been lacking since the start. Apparently the idea of 'choice' is foreign to the 22cans design team. I've only killed ~10 of the Astari intentionally. Before I stopped playing, I was trying to convert all of them peacefully. But then I ran into a wall where during the festival both populations' happiness was at the very top, so it was impossible to convert any more. I tried placing non-lethal swamps in/near the Astari village to reduce their happiness, but even that stopped working and would occasionally lose about 100 of my followers even though while I was playing my happiness was consistently at the very top. Finally I got fed up & hit them with a meteor, and then stopped playing. Pretty much my experience. The response of taking away swamps is so stupid. The astari as they are implemented don't work, the happiness mechanic doesn't work. There isn't even enough content or design control to support the happiness mechanic. Their solution to this is to nerf swamps. What is even the point of the swamp god power if you can't use it on the astari? Is this game so full of meaningful god powers that we can afford to nerf one out of all usefulness? This is what happens when you don't have a plan, you end up with bandaid on top of bandaid on top of bandaid. So much wasted effort and very little progress. Since 1.3 (12 months ago) we have what ore mines and the astari? That's it. Yes we've had three different settlement mechanics and a change the sculpting mechanic but that is rework that comes from bad design. Bad design is the result of insular thinking and no planning.
|
|
|
Post by engarde on Aug 28, 2014 8:51:13 GMT
Bring back 1.3, minus multiplayer...
|
|
|
Post by hardly on Aug 28, 2014 9:15:11 GMT
12 months since 1.3 and they still haven't figured out what comes next.
|
|