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Post by unloveable on Aug 23, 2014 10:55:05 GMT
Hello everyone! I have an entire unhappy settlement! How was it possible?
I've built a land "bridge" to the Astari Island and I've built a big builders settlement: all people was happy and Astari have started coming to my village. Yesterday they were homeless and I have built their homes. But this morning my entire settlement was unhappy: a repetitive and boring sound with sad faces for hours but... nothing to do!
Perhaps someone has a suggestion to offer? Thanks in advance...
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Post by Danjal on Aug 23, 2014 15:54:38 GMT
You could try beautifying the settlement - or you could try to simply murder them all. Not sure which would be more satisfactory.
I suspect that there's something in their terrain that is making them unhappy though, do you have screenshots?
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Post by unloveable on Aug 23, 2014 17:27:59 GMT
Hi Danjal. Thank you for your attention to this matter. I've made all the things that a "good God" could make, beautifying the terrain all around the settlement and planting trees... I think maybe there are some (homeless) Astari hidden somewhere... Is it possible? Here's my screenshot. Thanks in advance.
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Post by Danjal on Aug 23, 2014 17:34:38 GMT
Its technically possible that there are some homeless followers or Astari converts stuck, I've seen followers get stuck in weirder locations. Alternately its possible that there's a piece of swamp or other "bad" terrain underneath (beautify would do the trick there across the settlement) The statues shouldn't be the problem (they do give negative happiness but not that much and the overall happiness isn't too bad either.)
Have you tried leashing over the sad faces? (Leash a seperate Astari, breeder or builder/farmer/miner and then go over the sadfaces)
Other than that I don't really know, its indeed not very obvious what the problem seems to be other than a few stuck homeless followers or bad terrain. =/
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Post by unloveable on Aug 24, 2014 6:49:30 GMT
Thanks a lot, Danjal. I've demolished my settlement: there were about 10 homeless Astari hidden "inside"! Now my civilization rating 100% happiness again: but now every morning, when Astari comes to live here, i kill them without pity! Enjoy your time. Have a beautiful sunday. See you around.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 24, 2014 11:19:24 GMT
There should be an option to have your followers round up any new astari automatically and escort them to the pit of doom.
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Post by Danjal on Aug 24, 2014 14:27:53 GMT
There should be an option to have your followers round up any new astari automatically and escort them to the pit of doom. I don't think we'll see that. Combined with the 'trains' of followers queueing to their doom, such a house to house search seems to imply a little bit too much =P
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Aug 24, 2014 14:31:55 GMT
There should be an option to have your followers round up any new astari automatically and escort them to the pit of doom. I don't think we'll see that. Combined with the 'trains' of followers queueing to their doom, such a house to house search seems to imply a little bit too much =P It would be optional of course.
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Post by rastapasta on Aug 24, 2014 21:04:34 GMT
I had the exact same problem. Ended up having to destroy my farming settlement to find the 18 or so homeless A-holes hidden inside of it. But then I had another problem; 34 homeless farmers. So....I had to kill every single one of them and rebuild houses over all the newly burned down farms. So now I have to work on rebuilding that entire area back up as it was before. A pain in the butt, to say the least
They really need to fix this issue with homeless converts hiding under existing settlements and/or houses. Also maybe a tool to toggle buildings transparent so you can see and select people hidden by them. Also, the ability to rotate the view would just be swell.
I think this experience has turned me to the dark side. Now I'll just slaughter every homeless person that I find; call me the mayor of New York!
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 24, 2014 21:16:47 GMT
I had the exact same problem. Ended up having to destroy my farming settlement to find the 18 or so homeless A-holes hidden inside of it. But then I had another problem; 34 homeless farmers. So....I had to kill every single one of them and rebuild houses over all the newly burned down farms. So now I have to work on rebuilding that entire area back up as it was before. A pain in the butt, to say the least They really need to fix this issue with homeless converts hiding under existing settlements and/or houses. Also maybe a tool to toggle buildings transparent so you can see and select people hidden by them. Also, the ability to rotate the view would just be swell. I think this experience has turned me to the dark side. Now I'll just slaughter every homeless person that I find; call me the mayor of New York! That seems like a pretty awful bug. If I hadn't shelved this game until the next build I would probably report it myself had I run into it.
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Post by rastapasta on Aug 24, 2014 21:30:18 GMT
This is what I got to see and hear (until I muted the sound) every 10 seconds or so. Lovely! Luckily they gave us the power to destroy too Attachments:
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Post by engarde on Aug 25, 2014 14:46:48 GMT
In my post astari world I had a sudden continual drop in happiness. After much fountain usage, to near no positive impact I had a duh! moment. Astariville was producing builders and farmers for me and they were spawning and dying in the swamps I used to clear out the village initially. Unfortunately until I unlocked farming I'd nothing to do to remove swamp since beautify is linked to farming even though ore mining cause scourge that needs beautifying. So post farming work, with beautify no happiness issues again.
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Post by devsadvct on Aug 25, 2014 16:00:53 GMT
I've found that if you can find and direct the homeless Astari to build their own house, they become happy.
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Post by Danjal on Aug 25, 2014 16:17:51 GMT
I've found that if you can find and direct the homeless Astari to build their own house, they become happy. Only if you can target them, a lot of people have them hiding underneath settlements - and the big bonus there is that they are completely useless as (atleast in the initial versions) they did not produce belief or anything. They just consume food. All in favor of sacrificing useless mouths to feed?
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Post by 13thGeneral on Aug 25, 2014 16:27:54 GMT
I've found that if you can find and direct the homeless Astari to build their own house, they become happy. Only if you can target them, a lot of people have them hiding underneath settlements - and the big bonus there is that they are completely useless as (atleast in the initial versions) they did not produce belief or anything. They just consume food. All in favor of sacrificing useless mouths to feed? Their screams of pain are gems I gain. I tried to play as a nice benevolent God, but the game left me no choice.
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Post by engarde on Aug 26, 2014 7:59:13 GMT
My point was that after a period of play time, possibly when I hit 4k population, my happiness tanked. It was nothing to do with my followers or my astari converts who were living in houses near trees or near by party fountain - it was instead to do with my farmers and builders who were now spawning from astariville, they started to run across the swamps I'd yet to clear from astariville since I was farm less and had no access to beautify I has done. Post farming I used beautify to again get my max happiness back. My farmers spawning in astariville have truly atrocious pathing and get stuck somewhere I could not leash then or raise/lower around them, but eventually astariville gave me happy farmers and builders.
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Post by 13thGeneral on Aug 26, 2014 16:10:10 GMT
My point was that after a period of play time, possibly when I hit 4k population, my happiness tanked. It was nothing to do with my followers or my astari converts who were living in houses near trees or near by party fountain - it was instead to do with my farmers and builders who were now spawning from astariville, they started to run across the swamps I'd yet to clear from astariville since I was farm less and had no access to beautify I has done. Post farming I used beautify to again get my max happiness back. My farmers spawning in astariville have truly atrocious pathing and get stuck somewhere I could not leash then or raise/lower around them, but eventually astariville gave me happy farmers and builders. If you eliminate all the Astari, the happiness game becomes moot and you no longer have to fight/struggle against that aspect of the game. You can ignore unhappiness and all those happiness trees and crap... and focus on eternally expanding almost unrestricted for absolutely no reason what so ever; there's no goal. It's all pointless, so I stopped playing the current build on Saturday.
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Post by engarde on Aug 26, 2014 16:31:20 GMT
The low happiness UI elements still bugged me enough to solve it.
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Post by Qetesh on Aug 26, 2014 17:43:11 GMT
I stopped playing again a few days ago. This happiness feature, just made me unhappy while playing. The timers are longer than every and it just started to feel like an obligation than a fun way to pass the time, which is what a game is supposed to be for.
I put in over 800 hours total now, and until I see a fun way to pass the time, I am done with playing it. I guess this is why 22cans all seemed have to have left our forum in the dark again, we don't count.
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Post by engarde on Aug 26, 2014 18:57:06 GMT
800 hrs, lightweight, I've got a worrying - nearly 2500 (actually 2498 when I've applied the latest optin at 2.2)
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