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Post by Gmr Leon on Sept 2, 2014 23:04:21 GMT
Nothing like a little image to clearly show how Godus' development goes. "Know all that slight variation we had? Let's scrap that to make this other feature work." =/ If you're wondering, co is for consistent with v2.0, nu is for, well new, because I was too lazy to add w to the end.
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Post by 13thGeneral on Sept 2, 2014 23:17:49 GMT
We fixed what was wrong with the game by ignoring the problems in core design and added new artwork for Abodes! Progress!!
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Post by Gmr Leon on Sept 2, 2014 23:20:22 GMT
We fixed what was wrong with the game by ignoring the problems in core design and added new artwork for Abodes! Progress!! Added relatively homogenous new artwork at that!
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Post by 13thGeneral on Sept 2, 2014 23:35:16 GMT
I really miss the more dynamic plot sizing, too. This static plot sizing crap that's completely dependent on both layers and unlocking a card is just terrible. " We made it so that you can only build large abodes on higher layers to give you more choices in game play"
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Post by banned on Sept 8, 2014 21:45:05 GMT
"art! making a PoS look appealing since 5k BC"
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