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Post by Confused on Sept 9, 2014 17:53:25 GMT
So. Who do you think will get the blame if Godus 'fails'*?
Reading/watching Peter's (recently-ish) interviews it almost seems as if he is setting the community up to be the fall guy.
There's no concrete quote that let me think this, it's just a (very unconfortable) feeling I get whenever he mentions the (PC) community and 22can's interaction with said community.
*I mean 'fail' mostly in a financial way, as in 22cans goes belly-up (worst case)
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Post by Danjal on Sept 9, 2014 18:11:57 GMT
Simple, they'll blame early access and crowdfunding. Stating that Godus is a clear example of why this model should never be supported in the first place as people are effectively gambling their money away with no assurance to get something out of that investment.
Further there will likely be no repercussions. The people who supported or subsequently bought Godus will be left with whatever the state of the game is at that point in time. The iOS game will likely cease to exist or will run its course to pay off any openstanding debts to creditors. And the individual cans will have to look for a new place of employ.
Peter will probably either retire or be hired again by Microsoft or any of the other corporations that have no qualms about hiring someone with a bad reputation. We see it happening all the time, bigtime CEO of a bank or company that goes belly-up gets hired shortly after to resume their job at a different company. Corporations don't hold someone accountable aslong as its not their money that was lost, they just care about what results you can bring in on short term.
That said, for Godus to fail, it'd need to stop functioning entirely on iOS. Based on the claims of 22cans themselves, they are making more than enough money to stay afloat for now and they aren't openly worried. While this could ofcourse be a ploy, to make it sound like things are better than they are. The reality is we have no definitive insight into their holdings. So any judgement on this is based on speculation at best.
Do I believe 22cans is doing particularly well for themselves? No... But apparently that doesn't mean much within the current context.
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Deleted
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Post by Deleted on Sept 9, 2014 18:24:35 GMT
If 22cans tries to blame anyone else for their failure(s) but themselves, they'd be laughed out of the industry. They are masters of their own destiny. They have only allowed the community where they chose and involved them as much as they wish, so in the end, it's all on them.
Personally, I don't think PM's recent interviews are anything more than an outward expression of his slow realization that he, has in fact, goofed. It's a hard pill to swallow, especially for someone like him I'd imagine, so maybe the realization is there, but the pride part of it still has some stewing to do before it melts away. Given the axiomatically inherent pride/confidence it takes to be a successful designer (in any industry), I don't think we'll ever see him not sing and dance around the fact, but yeah, once he stops complaining about bullies and repeatedly elucidating his "broken brain", I think it's clear he realizes there is an opportunity to make things right.
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Deleted
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Post by Deleted on Sept 9, 2014 18:38:12 GMT
Furthermore. I think a few points from the interviews he's done recently are very telling.
First of all that he expressed openly that he can sense/feel that his team is not happy with some of his decisions. Second, that he is looking to hire someone to alleviate his role as CEO. I say alleviate because I truly doubt he will ever completely let go of the reigns. If he did, aside from IP ownership, he's accomplished nothing more from leaving Microsoft than creating a Mini-Microsoft studio where he is going to run into the same issues he did before.
It really is fascinating that his move away from Microsoft has nearly come full circle in a corporate/business sense.
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Post by Danjal on Sept 9, 2014 18:42:19 GMT
Furthermore. I think a few points from the interviews he's done recently are very telling. First of all that he expressed openly that he can sense/feel that his team is not happy with some of his decisions. Second, that he is looking to hire someone to alleviate his role as CEO. I say alleviate because I truly doubt he will ever completely let go of the reigns. If he did, aside from IP ownership, he's accomplished nothing more from leaving Microsoft then created a Mini-Microsoft studio where he is going to run into the same issues he did before. It really is fascinating that his move away from Microsoft has nearly come full circle in a corporate/business sense. Imagine that, getting someone to assist him in making the big decisions for running a company while he focuses on his passion, the actual design of a game. Where might I have heard that suggested before... As for the team not being happy with him - who knew ;p I can't help but feel that our continued existence badgering them along the way might be part in this occurance.
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Deleted
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Post by Deleted on Sept 9, 2014 19:32:19 GMT
As for the team not being happy with him - who knew ;p I can't help but feel that our continued existence badgering them along the way might be part in this occurance. Perhaps a sprinkle of common sense was involved? It tends to leak in here and there when your reality distortion field starts to lose its luster.
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tikigod
Master
Resistance is mean.
Posts: 115
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Post by tikigod on Sept 12, 2014 9:10:45 GMT
If Godus goes tits up, officially, like Danjal said it will likely be put on early access and 'community driven development'. Citing that it's not appropriate for all projects and Godus was exactly the wrong project to have the community involved in.
With insisting that the problem 22Cans suffered from was opening the doors to the community during the development of the game causing 22Cans to listen and react too much to the communities input rather than just making the game 22Cans wanted to make... which would have been awesome and fantastic, but they threw away so much of that based on community input and ended up straying far off the direction the project should have kept heading in.
3 or 4 years later, some developers will creep out of the wood work and you can likely expect a few Post-mortem write ups to trickle out on Gamasutra over time, painting an entirely different picture about why the project failed.
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Post by Qetesh on Sept 12, 2014 18:25:50 GMT
I would never apologize for expecting what was promised when they were asking for money to back the game, nor would I be sorry for telling 22cans repeatedly how the game that Godus is, is nothing like that promise.
I do feel like an idiot for believing yet again that PM would actually give us that game after he finished his mobile game. Am I mad, I don't really know anymore. I will never back anything ever again made by 22cans or PM in any way shape or form. I will also say that if he never does intend the game he promised then part of me is starting not to think highly of his morality.
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Post by Qetesh on Sept 12, 2014 18:31:00 GMT
If Godus goes tits up, officially, like Danjal said it will likely be put on early access and 'community driven development'. Citing that it's not appropriate for all projects and Godus was exactly the wrong project to have the community involved in. With insisting that the problem 22Cans suffered from was opening the doors to the community during the development of the game causing 22Cans to listen and react too much to the communities input rather than just making the game 22Cans wanted to make... which would have been awesome and fantastic, but they threw away so much of that based on community input and ended up straying far off the direction the project should have kept heading in. 3 or 4 years later, some developers will creep out of the wood work and you can likely expect a few Post-mortem write ups to trickle out on Gamasutra over time, painting an entirely different picture about why the project failed. If he did not want the community involved in it he should not have offered it to us backers as a way to garner the kickstarter money in the first place. He also pretty much ignored everything we said anyway from day one of Alpha stages, so this one is all on him. He reminds of someone that promises they will help you move if you help them move and then you help them move, but when it is time for you move, he tells you he does not really want to do it and so he stands around must of the moving day only helping with a few boxes and leaves early.
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Post by Got-Us on Sept 12, 2014 18:31:47 GMT
offtopic... but I love Tikigod's signature (and the avatar as well obviously):
------- We are the Molyneux.
Lower your standards and surrender your expectations.
We shall add your analytical and sociological profiling to our database.
Your playstyle shall adapt to service us.
Resistance is mean. ---------
That is SOOOO good/true/funny/sad. Especially the 'resistance is mean' bit... almost fell from my chair, laughing.
Ok, had to get that off me chest.
/end-offtopic, back to scheduled programming
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Sept 12, 2014 18:35:10 GMT
They can blame it all on me. I've been much too vocal and enthusiastic from the start. It's my fault that Godus has failed and mine alone.
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Post by Qetesh on Sept 12, 2014 18:37:44 GMT
They can blame it all on me. I've been much too vocal and enthusiastic from the start. It's my fault that Godus has failed and mine alone. Damn you! You are the one that told them to make the pink bubbles, stickers, cards, voyagers, long ass timers and gems!!! That was bad enough, but did have to tell them to leave out the fun from the game too?
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Sept 12, 2014 18:40:53 GMT
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