Matthew Allen
Former 22Cans staff
Full Time Rock Star
Posts: 295
Pledge level: Elemental
Steam: MrMatthewAllen
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Post by Matthew Allen on Oct 17, 2014 17:04:37 GMT
This week, all teams have been involved in the development of Godus for Android and of the next update for Godus, which we’ve codenamed “Discovery”. We’ll be sharing the sprint plan for that update early next week. We’ve also been working on bug fixes for v1.6 on iOS and v2.3 on PC, which will be released next week as iOS v1.7 and v2.3.1 for Windows PC and Mac. Design- Launch video for Google Play store
- Creation of new Voyages
- Localisation work for Korean and Japanese
- Play-testing current development build and reviewing design
- Reading through community suggestions and working them into future updates
Code- Bug fixing for Discovery update
- Android development work
- HDD space and RAM memory-saving changes
Art- Creating new Voyages assets for the coming months
- Concepting new GUI for Facebook integration
AudioServer- Android in-game store compatibility
- Overall Android compatibility work
- Looking into game loading issues on iOS v1.6 and Steam v2.3
- Monitoring iOS v1.6 users and usage
Production- Steam main branch release
- Discovery update planning and organisation
- Android submission work
- Prepping for iOS v1.7 update for bug fixes and performance improvements
- Even moar spreadsheets and JIRA Agile!
Build and Release- Steam main-branch release
- Android submission builds
- Prepping builds for iOS v1.7 and Steam v2.3.1 releases
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Post by 13thGeneral on Oct 19, 2014 17:53:04 GMT
Glad they're finally providing this info regularly.
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Post by greay on Oct 20, 2014 9:36:29 GMT
Glad they're finally providing this info regularly. Yeah, it's definitely appreciated. Here's hoping down the road we can get a deeper dive into some of the developments (not that this isn't good – it is!). But like I said over on Steam a few weeks ago (which never got a response / was overlooked) – I'd be really interested to hear what "balance changes" mean, incl. what & why they changed it. And this week, what community suggestions are they looking at? what are there ideas for future updates to address them?
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Post by Monkeythumbz on Oct 20, 2014 12:08:16 GMT
Glad they're finally providing this info regularly. Yeah, it's definitely appreciated. Here's hoping down the road we can get a deeper dive into some of the developments (not that this isn't good – it is!). But like I said over on Steam a few weeks ago (which never got a response / was overlooked) – I'd be really interested to hear what "balance changes" mean, incl. what & why they changed it. And this week, what community suggestions are they looking at? what are there ideas for future updates to address them? Hmmm... that's a typo. On the blog we state, "Reviewing gameplay feature backlog and working designs into future updates", which is more accurate. Not sure what happened there, my apologies for the error.
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Post by distraction on Oct 20, 2014 19:02:32 GMT
So no community feedback is taken into account anymore? (all about mobile analitics now?)
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Oct 20, 2014 19:06:28 GMT
Anymore?
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Post by 13thGeneral on Oct 21, 2014 17:21:55 GMT
So no community feedback is taken into account anymore? (all about mobile analitics now?) Lol. Exactly. I stopped bothering with providing any feedback or suggestions. The communication we're currently getting is much greatly improved - thanks to community involvement (intervention?) - but we've been down similar avenues before. When the game shows quantified changes more aligned with feedback, then we can pat them on the head; not before. So far I'm still not seeing that, even with the recent 'update'. Although the sound intreguing, I'm not confident the BFE or the mod tools will be much of a saving grace either; when so much of the core foundation is flawed, it's almost as if they hope the community will fix it for themselves... and that's neither a good sign (among many) nor building any (already heavily damaged) confidence in the devs. "Hack the Planet" should be a last ditch effort, not midway through the plot and character development.
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Post by Danjal on Oct 21, 2014 18:57:26 GMT
So no community feedback is taken into account anymore? (all about mobile analitics now?) Lol. Exactly. I stopped bothering with providing any feedback or suggestions. The communication we're currently getting is much greatly improved - thanks to community involvement (intervention?) - but we've been down similar avenues before. When the game shows quantified changes more aligned with feedback, then we can pat them on the head; not before. So far I'm still not seeing that, even with the recent 'update'. Although the sound intreguing, I'm not confident the BFE or the mod tools will be much of a saving grace either; when so much of the core foundation is flawed, it's almost as if they hope the community will fix it for themselves... and that's neither a good sign (among many) nor building any (already heavily damaged) confidence in the devs. "Hack the Planet" should be a last ditch effort, not midway through the plot and character development. All of this remains idle speculation untill 22cans actually turns around and put actions behind their words though. Perhaps we need to turn that last sentence into the new Godus themesong for when BFE hits "Hack the Planet" on the basis of the "Captain Planet" intro.
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Post by 13thGeneral on Oct 23, 2014 1:37:50 GMT
lol. If my brain wasn't fried from staring at AutoCAD and spreadsheets all day, I'd have a go at spinning the lyrics.
I tried for two days to start building the Ark and never managed to get close; let alone waiting for it to build... I Ain't Got Time For Dat!
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