Post by mrdrpink on Feb 11, 2015 19:13:30 GMT
Hi Folks,
OK so today we've tried to something a bit differently with Daily Dev blogs. Each team member has wrote their own little introduction and has included what they'll be working on for today. For what's been posted on our website, would you like to see what the devs write personally or would you like me to condense the information down into bullet points like on here?
You can read the latest blog here.
Part 2 is available here.
Design
- Finishing up the story mode polish
- Trying to squeeze in some nice VFX for the Journal Page
- Working with Programming to help with the Tutorial scripting
- Continuing work on the design for the combat overhaul
- Identifying problems with the current implementation and exploring solutions
Production
- Trying to get the mac build working again as it seems to have died on the latest story build.
- Continuing to assist with the press flurry started by the RPS article.
- Trying to make sure the team can get the story mode into a stable testable state for tonight.
Programming
- Working with Design to help with the Tutorial scripting
- Fixing various story mode bugs
- ]Tackling some of the graphical issues
- Possibly start working on some of the crash bugs
QA
- Spending most of today to make sure that the latest update - along with story mode - is ready to go into Final Test tonight
- Making sure that the current Test Plan is fully up to date
- Triaging bugs that have been entered overnight by the testing team
- Assigning bugs to the relevant developers for fixes
- Working on regressing bugs as fixes come in
- Pulling builds from the build machine as soon as new builds are available
Support
- Working through new tickets logging instances of current bugs live in the game
- Providing troubleshooting steps for players who are currently having trouble with Godus
Community
- Monitoring our social media channels
- Offering assistance to players who are currently suffering from bugs
- Recording instances of current live bugs
- going over some of the more recent press articles that have appeared throughout last night and today
- Looking over our Kickstarter page and going over the general gist of comments and inbox messages
- Attend a meeting with production on how we can approach this
- Sharing meet the team blog posts and Daily Dev activity
OK so today we've tried to something a bit differently with Daily Dev blogs. Each team member has wrote their own little introduction and has included what they'll be working on for today. For what's been posted on our website, would you like to see what the devs write personally or would you like me to condense the information down into bullet points like on here?
You can read the latest blog here.
Part 2 is available here.
Design
- Finishing up the story mode polish
- Trying to squeeze in some nice VFX for the Journal Page
- Working with Programming to help with the Tutorial scripting
- Continuing work on the design for the combat overhaul
- Identifying problems with the current implementation and exploring solutions
Production
- Trying to get the mac build working again as it seems to have died on the latest story build.
- Continuing to assist with the press flurry started by the RPS article.
- Trying to make sure the team can get the story mode into a stable testable state for tonight.
Programming
- Working with Design to help with the Tutorial scripting
- Fixing various story mode bugs
- ]Tackling some of the graphical issues
- Possibly start working on some of the crash bugs
QA
- Spending most of today to make sure that the latest update - along with story mode - is ready to go into Final Test tonight
- Making sure that the current Test Plan is fully up to date
- Triaging bugs that have been entered overnight by the testing team
- Assigning bugs to the relevant developers for fixes
- Working on regressing bugs as fixes come in
- Pulling builds from the build machine as soon as new builds are available
Support
- Working through new tickets logging instances of current bugs live in the game
- Providing troubleshooting steps for players who are currently having trouble with Godus
Community
- Monitoring our social media channels
- Offering assistance to players who are currently suffering from bugs
- Recording instances of current live bugs
- going over some of the more recent press articles that have appeared throughout last night and today
- Looking over our Kickstarter page and going over the general gist of comments and inbox messages
- Attend a meeting with production on how we can approach this
- Sharing meet the team blog posts and Daily Dev activity