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Post by guest on Feb 14, 2015 20:08:14 GMT
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 14, 2015 21:05:33 GMT
Like!
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Post by hardly on Feb 15, 2015 0:01:02 GMT
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Post by 13thGeneral on Feb 15, 2015 5:46:31 GMT
I kind of figured as much. Note how he specifically lists the actual job of most people working on "The Trail" but conveniently doesn't list off the Godus team positions (Odd that he completely forgets Fabs, too). He didn't even list 22 people; he just named anyone he could see in the immediate vicinity. {" I think I’ve covered everyone that I can see.", PM} The guy can't even name his entire staff of less than 30 people. ~facepalm~ I dunno, maybe he was just tired. Peter's very good at saying a whole lot of nothing, and making the smallest details seem like an abundance of worth. He really does come off as a self-important "idea-man" with lofty delusions of grandeur.
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Raspofabs
Former 22Cans staff
Posts: 227
I like: coding, high peat single malts, ... , yeah, that's about it.
I don't like: object oriented design, and liver.
Steam: raspofabs
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Post by Raspofabs on Feb 15, 2015 23:59:49 GMT
It was funny. I overheard him during the interview. I was fixing the shadow bug in Godus at the time. I did wonder why he didn't mention me. Might be because we have a bit of a disagreement at the moment.
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Post by hardly on Feb 16, 2015 6:46:49 GMT
It was funny. I overheard him during the interview. I was fixing the shadow bug in Godus at the time. I did wonder why he didn't mention me. Might be because we have a bit of a disagreement at the moment. Care to share?
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Post by DTAC on Feb 20, 2015 5:18:00 GMT
The guy working on Godus's 3d is *learning* Maya??! Also I was very interesting in PM saying, "But I am still dedicated and this team, especially the gameplay team, not the GUI team, and not the graphics team, is still dedicated to making Godus a great game."
Eh?
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Post by Crumpy Six on Feb 20, 2015 9:45:51 GMT
Over on the Steam forums, Kyreal is trying to insist that everything is absolutely business as usual at 22Cans and nothing whatsoever changed in response to the media shitstorm - they simply became more open about what they were doing. Digital Jam pointed out that immediately following the media stories there was a flurry of activity at 22Cans, including increasing the Godus team from 2 to 9.
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Raspofabs
Former 22Cans staff
Posts: 227
I like: coding, high peat single malts, ... , yeah, that's about it.
I don't like: object oriented design, and liver.
Steam: raspofabs
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Post by Raspofabs on Feb 20, 2015 13:01:43 GMT
Over on the Steam forums, Kyreal is trying to insist that everything is absolutely business as usual at 22Cans and nothing whatsoever changed in response to the media shitstorm - they simply became more open about what they were doing. Digital Jam pointed out that immediately following the media stories there was a flurry of activity at 22Cans, including increasing the Godus team from 2 to 9. from 2 to 9? Erm, as far as I'm aware, there's still only three programmers, one designer, two testers (which area actually very important to development, never assume they're not part of the dev team, that's a rookie mistake), and a build manager / scripter / producer in the form of Andy (yay, us coders can just get on with coding, leaving Andy to sort out builds and organising stuff), and Community and bug report collecting from external support sites with the quite experienced Dave. Why SamVT thinks Dave is inexperienced I don't know, he's been working for us on and off since the beginning. Where's the 9? Also, why is Sam being so disrespectful of the testers? I can tell you, a programmer without a dedicated and competent tester is like a professional sportsman or team without a coach. They might not seem to be obviously important, but they make a massive difference. A concrete example is the amount of time that I would otherwise have to spend trying to repro a bug, before I could even start work on fixing it. I prefer to spend my time doing what I'm good at, not playing a game until I get to the point where am able to do my work. Testers also hold information for me that I just wont remember otherwise, they will tell me build numbers, or know how to cheat past stuff better than I do, or will actually sit at my desk and play the thing while my eyes are firmly locked on the matrix style cascading text telling me what's really going on in the core of the game. I don't look back fondly on the days when we didn't have testers, they were dark times. (if you include Michelle (who is really the office manager, and not 100% dedicated to Godus) then I guess it's gone to 9 with the addition of the new hire, but then again, when was it ever 2??))
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Casinha
Master
Posts: 217
Pledge level: Partner
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Post by Casinha on Feb 20, 2015 13:35:29 GMT
Really wish we had dedicated testers where I work, but the team's too small The programmer is the last person that should be testing his/her own code beyond getting it to work there and then. Learned that the hard way. Edit: Quoting on this board is so damn finnicky.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 20, 2015 14:45:03 GMT
Really wish we had dedicated testers where I work, but the team's too small The programmer is the last person that should be testing his/her own code beyond getting it to work there and then. Learned that the hard way. Edit: Quoting on this board is so damn finnicky. ? All you have to do is press the quote button.
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Post by engarde on Feb 20, 2015 15:06:38 GMT
I presume its the trimming of the resultant quote that is the issue, if a quoted block already has its own quoted block it gets easily confused.
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Casinha
Master
Posts: 217
Pledge level: Partner
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Post by Casinha on Feb 20, 2015 15:28:54 GMT
What engarde said. I hit quote, which brought up Fabs' post which already included a quote. My trimming resulted in massive confoodling of the final post.
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Post by engarde on Feb 20, 2015 15:34:12 GMT
Glad it's just not me!
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 20, 2015 17:12:23 GMT
I thought you guys were all programmers. Unfortunately there is nothing I can do to change the quote system.
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Post by Crumpy Six on Feb 20, 2015 17:36:06 GMT
Over on the Steam forums, Kyreal is trying to insist that everything is absolutely business as usual at 22Cans and nothing whatsoever changed in response to the media shitstorm - they simply became more open about what they were doing. Digital Jam pointed out that immediately following the media stories there was a flurry of activity at 22Cans, including increasing the Godus team from 2 to 9. from 2 to 9? Erm, as far as I'm aware, there's still only three programmers, one designer, two testers (which area actually very important to development, never assume they're not part of the dev team, that's a rookie mistake), and a build manager / scripter / producer in the form of Andy (yay, us coders can just get on with coding, leaving Andy to sort out builds and organising stuff), and Community and bug report collecting from external support sites with the quite experienced Dave. Why SamVT thinks Dave is inexperienced I don't know, he's been working for us on and off since the beginning. Where's the 9? Also, why is Sam being so disrespectful of the testers? I can tell you, a programmer without a dedicated and competent tester is like a professional sportsman or team without a coach. They might not seem to be obviously important, but they make a massive difference. A concrete example is the amount of time that I would otherwise have to spend trying to repro a bug, before I could even start work on fixing it. I prefer to spend my time doing what I'm good at, not playing a game until I get to the point where am able to do my work. Testers also hold information for me that I just wont remember otherwise, they will tell me build numbers, or know how to cheat past stuff better than I do, or will actually sit at my desk and play the thing while my eyes are firmly locked on the matrix style cascading text telling me what's really going on in the core of the game. I don't look back fondly on the days when we didn't have testers, they were dark times. (if you include Michelle (who is really the office manager, and not 100% dedicated to Godus) then I guess it's gone to 9 with the addition of the new hire, but then again, when was it ever 2??)) I think the numbers have become a bit distorted by who is or is not included (probably by whoever is making the argument). The 2 would have been Konrad and Pavle. The 9, per a list provided by Dave, are as follows: So by this logic it was never quite as small as 2, but not really as many as 9 because it's difficult to argue that the office manager is "working on Godus". We were definitely given the impression pre-shitstorm that the team focused on Godus was at the very least reduced to Konrad, Pavle and Dave. This was also reflected in Konrad's assertions about resource limitations. If the 9 people Kyreal listed were, as he stated, working on Godus the whole time (and we know they weren't because you had certainly been taken off the project) it's difficult to understand where the probem with resourcing lay. I'm didn't read into Sam's post that he was being disrespectful of testers, more like he was pointing out that these are staff who support the development rather than actually producing visible output for the game. Saying there are 9 people working on Godus is not a very meaningful statement without knowing the composition of the team. To a layman, it might be assumed that "9 people working on Godus" means 9 programmers writing code all day.
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Post by 13thGeneral on Feb 22, 2015 6:08:03 GMT
I think the word is "Disingenuous"; it was such a setup with Peter sitting there with Jack to show everyone just how dedicated and busy He had his team "working" on Godus. Ever the slick manipulator of truth, that Molyneux, but it's extremely transparent to the discerning observer.
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Post by hardly on Feb 22, 2015 8:38:25 GMT
I think the word is "Disingenuous"; it was such a setup with Peter sitting there with Jack to show everyone just how dedicated and busy He had his team "working" on Godus. Ever the slick manipulator of truth, that Molyneux, but it's extremely transparent to the discerning observer. I think the meaningful comparison is how many working on GODUS versus the Trail. If 9/22 or 9/24 are working on GODUS that means they have 13-15 people inappropriately deployed on the Trail. This is how peter earns his criticism, even if he's not lying he is playing loose and free with the truth.
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