Raspofabs
Former 22Cans staff
Posts: 227
I like: coding, high peat single malts, ... , yeah, that's about it.
I don't like: object oriented design, and liver.
Steam: raspofabs
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Post by Raspofabs on Feb 20, 2015 13:22:32 GMT
So I was just browsing the Unity3D Asset store, came across a thing called 'Photon Unity Networking' (PUN). Checked out their site, and seems they offer a series of different packages aimed at various network requirements in your game, was rather surprised when under the PUN page Godus appeared in the slide reel used to mention games utilising the package. And low and behold, they include Godus in their Showcase though I suspect the inclusion of Godus within the Unity Networking package slide reel is a bit of an mistake, as unfortunately last I checked Godus utilised Marmalade for the joys of ramming rusty nails under developers finger nails, right? But this probably means that Photon is the environment that is driving the Godus multiplayer efforts? If so, then a lot of the going backwards and scrapping things and turning everything into micro-lands of a very limited number of players suddenly makes a lot more sense alongside other information as well. I initially thought maybe Photon was something you originally attempted to use, but then noticed that the inclusion of Godus included rather current shots of the game that place it at least post-2.1. So seems more like Photon is related to the new efforts to figure out how to do Multiplayer with a new design? www.exitgames.com/en/PUN/Showcase#godusWe use Photon for the multiplayer battles in the first Steam build. Later, we used Photon to drive the networking for all the authentication and IAPs for mobile. We only used the raw socket approach on the Steam builds from around october 2013 to december time, it's a bit vague in my memory now. My opinion is that Photon is a really good system for making battle, arena, or meetup sessional, gameplay, but it's not really right for MMO the way we were using it. They do now have an MMO framework which should fix these things up, not sure we can / will be using it. Photon also works cross platform very well. Even cross language. The people there are good workers, and though their documentation is poor, I generally found solutions in their examples and googling worked fine.
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Post by darkmoondragon on Feb 22, 2015 1:28:43 GMT
Does anyone know what this statement on my Godus loading screen means? "Think about how you treat your Followers. They will soon follow the example you set them." I personally don't ever remember seeing this effect. The behavior of my Followers has never changed a bit that I can recall. Or does "soon" mean that it's "on the list?" I've been baffled by this statement for awhile now. Perhaps FuriousMoo or Raspofabs can shed some light on this.
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Post by 13thGeneral on Feb 22, 2015 3:50:48 GMT
Does anyone know what this statement on my Godus loading screen means? "Think about how you treat your Followers. They will soon follow the example you set them." I personally don't ever remember seeing this effect. The behavior of my Followers has never changed a bit that I can recall. Or does "soon" mean that it's "on the list?" I've been baffled by this statement for awhile now. Perhaps FuriousMoo or Raspofabs can shed some light on this. It was possibly meant to be a pre-cursor to the commandment system - to build hype, perhaps - which was never fully implemented.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 22, 2015 12:25:39 GMT
Indeed it reeks of commandments, something that will never be implemented. Think about it. Early on there were examples of the love of trees or rocks leading to commandments. So if you didn't destroy the trees your people would believe it was your commandment to love the trees. But have you ever seen a follower chop a tree? What good are commandments if the same things happen whichever way you go? This wouldn't have been implemented even if the whole company was still working on godus and it certainly won't be now it's just a skeleton crew.
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Post by hardly on Feb 22, 2015 18:31:14 GMT
Indeed it reeks of commandments, something that will never be implemented. Think about it. Early on there were examples of the love of trees or rocks leading to commandments. So if you didn't destroy the trees your people would believe it was your commandment to love the trees. But have you ever seen a follower chop a tree? What good are commandments if the same things happen whichever way you go? This wouldn't have been implemented even if the whole company was still working on godus and it certainly won't be now it's just a skeleton crew. The development is such a mess. Its no wonder people accuse 22cans of lying, who can honestly say they know what is planned? The advertising is so screwed up becuase it still reflects promises we doubt will be implemented like the interactions Ba'al describes. I mean where are the sheep for GODUS sake? Look at some of the descriptions on the 22cans website - still promising connection and that you "spread....until you meet the rest of the world."
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Feb 22, 2015 18:57:50 GMT
Look at some of the descriptions on the 22cans website - still promising connection and that you "spread....until you meet the rest of the world."
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Post by greay on Feb 23, 2015 0:15:58 GMT
Commandments better happen.
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Post by hardly on Feb 23, 2015 0:49:29 GMT
Commandments better happen. I hate to burst your bubble but there is almost zero chance of them happening in a meaningful way, if only because your people don't actually do anything. Perhaps, they'll make your people run faster or cut the timers but like Ba'al says they can't change their interaction with the forest because they don't do anything with the forest.
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Post by greay on Feb 23, 2015 2:30:45 GMT
Commandments better happen. I hate to burst your bubble but there is almost zero chance of them happening in a meaningful way, if only because your people don't actually do anything. Perhaps, they'll make your people run faster or cut the timers but like Ba'al says they can't change their interaction with the forest because they don't do anything with the forest. While my expectations are low / on hold until development shows real signs of change, I still hope that some semblance of follower autonomy is on the table. I wouldn't call myself hope ful, but like you say, it's necessary for commandments to be meaningful in any way ... You're right, of course. I can't actually see them happening now. But for a long time, commandments were the one thing I would look at and say, "this. this is the thing that, once implemented, will make me interested in the game again."
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Post by Gmr Leon on Feb 25, 2015 21:56:40 GMT
Made some additions regarding our former CMs and clarification on the producers leaving. Unsurprisingly their leave was more unclear, and in my research for this thread I couldn't entirely dig up anything solid on the subject. Although, I could have sworn we had some discussion (if only briefly) on the subject from someone keeping an eye on LinkedIn, but even that wasn't 100% solid.
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World Stroking Simulator 2014™
Master
Oh hey, Godus, that was a thing. Yeah. *shakes head*
Posts: 143
Pledge level: Peter Molyneux's retirement fund
I like: Indy games. Also decent studio games.
I don't like: Guess...
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Post by World Stroking Simulator 2014™ on Feb 26, 2015 7:50:34 GMT
I can't swear to this but I think that may have been my fault. Something about getting naked.
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Post by Spiderweb on May 14, 2015 8:10:36 GMT
Gmr Leon, fyi from steam "vv [FuMM] has Godus 1 hour ago You forgot Fabs() leaving before jack but after Gorge. Also the Finance guy also looks to have left around the same time as Tim. Also perhaps flesh it out with some attribution/links to info. Like companies house which shows Tim stepping down as a director of 22cans. Also Dimitry is a company director. You might want to note that down."
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Post by 13thGeneral on May 14, 2015 14:11:53 GMT
So many employee turnovers and changes in management, within a relatively short time (for such a small developer), before the project is even finished is never a good sign.
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Post by distraction on May 14, 2015 15:09:23 GMT
if the finance person leaves it means there is no money left or the prospect of makign money has evaporatted
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 14, 2015 18:25:28 GMT
Or he has found better opportunities elsewhere. Or he has made so much money that he doesn't want to work anymore.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on May 14, 2015 18:35:27 GMT
Or he is an undercover agent of Jack's and will soon be whisked away to work on their new IP within the confines of their mountain stronghold!
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Post by hardly on May 14, 2015 19:30:22 GMT
So many employee turnovers and changes in management, within a relatively short time (for such a small developer), before the project is even finished is never a good sign. Anybody who has worked in a serious business knows that such changes don't happen unless someone is pissed off and jaded. There has been a schism no doubt.
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Post by Gmr Leon on May 14, 2015 20:02:24 GMT
So many employee turnovers and changes in management, within a relatively short time (for such a small developer), before the project is even finished is never a good sign. Anybody who has worked in a serious business knows that such changes don't happen unless someone is pissed off and jaded. There has been a schism no doubt. We've already observed, however, that the project has to varying degrees been considered "finished" internally. So while I think you may be right, there's as much of a chance it's a result of ordinary company turnover following a project's completion. Regarding the "finance guy", I've not been keeping an eye on this as much as I had been. Do we have a source on that? Also, that's Peter Murphy, correct? Edit: Updated timeline to include Fabs' departure and the cessation of daily dev updates (as well as the delay in any clarification regarding the matter).
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Post by Gmr Leon on May 15, 2015 20:18:04 GMT
Updated for Pavle's leave.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on May 15, 2015 20:52:51 GMT
Updated for Pavle's leave. What about Tim Rance and Peter Murphy?
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