26/02/2015 - Daily Dev Activity Update – 26th February 2015
Feb 26, 2015 18:11:59 GMT
Lord Ba'al likes this
Post by mrdrpink on Feb 26, 2015 18:11:59 GMT
Today, here at the 22cans Tower. Konrad continues his exploration and design to expand and improve on the story delivery. Programming continue their epic battle with bug fixing and the studio lurg continues to spread throughout the office claiming it’s latest victim, Andy.
Design
- More exploration and design of how to expand and improve story delivery
- Preliminary design work on phase 2 of combat sprint: combat scenarios
Programming (Pavle)
- Fixed push notification
- Fixed story tutorial issues
Programming (Fabs)
- Tracking down the loss of land bug. I’ve seen it twice today, but not found out why it’s happening yet
Programming (Richard)
- Further testing of the save/load changes I made yesterday, which involved a tricky merge
- Improved the alignment of the options on the Edit Worlds menu
- Investigated incorrect button hitboxes on the Edit Worlds menu
- Investigated potential issue with sculpting tutorial
- Investigated issue with beach settlements not generating props
QA
- Triaging bugs from testers overnight
- Verifying the regression of bugs from overnight testers
- Regressing PC issues that have been fixed over the past couple of days
- Entering PC issues (much to Richard’s chagrin)
- Smoke testing version of Godus for opt-in branch
- Smoke testing iOS and Android versions of Godus for sending to testers overnight
- Writing direction for testers
Production
- Did some clearout of our JIRA tidying up some of the existing filters and things
- Solved some issues with the Windows build machine causing problems
- Uploading a new build to Steam tonight for feedback
- Keeping my beady eye on the team through the Twitch stream
Community
- E-mailed some content over to our web developer to make some changes on our website
- Keeping an close eye on the Steam Forums
- Watching over the Facebook Communities
- Looking through the Kickstarter comments
- Monitoring, noting, annoying QA”
Design
- More exploration and design of how to expand and improve story delivery
- Preliminary design work on phase 2 of combat sprint: combat scenarios
Programming (Pavle)
- Fixed push notification
- Fixed story tutorial issues
Programming (Fabs)
- Tracking down the loss of land bug. I’ve seen it twice today, but not found out why it’s happening yet
Programming (Richard)
- Further testing of the save/load changes I made yesterday, which involved a tricky merge
- Improved the alignment of the options on the Edit Worlds menu
- Investigated incorrect button hitboxes on the Edit Worlds menu
- Investigated potential issue with sculpting tutorial
- Investigated issue with beach settlements not generating props
QA
- Triaging bugs from testers overnight
- Verifying the regression of bugs from overnight testers
- Regressing PC issues that have been fixed over the past couple of days
- Entering PC issues (much to Richard’s chagrin)
- Smoke testing version of Godus for opt-in branch
- Smoke testing iOS and Android versions of Godus for sending to testers overnight
- Writing direction for testers
Production
- Did some clearout of our JIRA tidying up some of the existing filters and things
- Solved some issues with the Windows build machine causing problems
- Uploading a new build to Steam tonight for feedback
- Keeping my beady eye on the team through the Twitch stream
Community
- E-mailed some content over to our web developer to make some changes on our website
- Keeping an close eye on the Steam Forums
- Watching over the Facebook Communities
- Looking through the Kickstarter comments
- Monitoring, noting, annoying QA”