Post by mrdrpink on Feb 27, 2015 18:10:50 GMT
Today, here at the 22cans Tower. Konrad, Peter and Jack were locked away in a meeting discussing story elements, tutorials and text presentations. Programming set off on a epic quest today and attempted to fix 29 bugs and made some very good progress. Our producer, Andy continues to fight off the lurg… We all know what that means.
Design - Konrad
“Meeting with Peter and Jack to discuss story elements, tutorials and text presentation in general for combat and homeworld/s in the future.
Design work for combat elements tutorials and contextual framing of combat scenarios.
Killed Andrew Ryan.”
Programming - Pavle
“Bugsbugsbugsbugsbugsbugsbugs
Missing plings, wrong plings, extraneous plings, annoying alerts, inconvenient info panels and overrunning japanese and korean text.
Programming - Fabs
“Fixed up the last of the Android crashes this morning.
Went onto cosmetic bugs.”
Programming - Richard
”Fixed bug with users being unable to close certain menus with the Escape key.
Made it so the user can end the usage of God Powers by pressing the Escape key.
Fixed a bug where the Gifts menu wasn’t closing upon selecting a gift.
Continued to investigate why some of the buttons in the Edit Worlds menu aren’t working.”
QA - Martin
“Triaging bugs from testers overnight
Regressing issues that had been fixed by coders
Verifying a server-side fix relating to Facebook functionality
Started looking into a new test-distribution method now that TestFlight has been swallowed whole by Apple
Getting way too excited by TestFairy
Attempted some shell scripting
Failed at shell scripting – for now
Smoke testing build for PC Opt-In over the weekend
Smoke testing build for Android and iOS over the weekend
Writing direction email for testers”
QA & Community - Conor
“Continuing to refine proposal
Attemping to gather relevant people for a meeting about said proposal
Assisting our Network people in Facebook issuies
Trying to put any extra time into social media”
Production - Andy
“Continuing being ill
Pushing an opt-in build to steam
Triaging bugs and pushing to get the final few cleared off before the combat sprint”
Community - Dave
“Continue work on the new C/S portal.
Attended a meeting with our web developer to discuss how the portal should looking.
Answering e-mails from our godusfeedback inbox.
Looking over Twitter and Facebook.
Trying to spend sometime on the Steam, 22cans and pro boards forums
Seeing if the phrase ‘Would you kindly’ actually works “.
Design - Konrad
“Meeting with Peter and Jack to discuss story elements, tutorials and text presentation in general for combat and homeworld/s in the future.
Design work for combat elements tutorials and contextual framing of combat scenarios.
Killed Andrew Ryan.”
Programming - Pavle
“Bugsbugsbugsbugsbugsbugsbugs
Missing plings, wrong plings, extraneous plings, annoying alerts, inconvenient info panels and overrunning japanese and korean text.
Programming - Fabs
“Fixed up the last of the Android crashes this morning.
Went onto cosmetic bugs.”
Programming - Richard
”Fixed bug with users being unable to close certain menus with the Escape key.
Made it so the user can end the usage of God Powers by pressing the Escape key.
Fixed a bug where the Gifts menu wasn’t closing upon selecting a gift.
Continued to investigate why some of the buttons in the Edit Worlds menu aren’t working.”
QA - Martin
“Triaging bugs from testers overnight
Regressing issues that had been fixed by coders
Verifying a server-side fix relating to Facebook functionality
Started looking into a new test-distribution method now that TestFlight has been swallowed whole by Apple
Getting way too excited by TestFairy
Attempted some shell scripting
Failed at shell scripting – for now
Smoke testing build for PC Opt-In over the weekend
Smoke testing build for Android and iOS over the weekend
Writing direction email for testers”
QA & Community - Conor
“Continuing to refine proposal
Attemping to gather relevant people for a meeting about said proposal
Assisting our Network people in Facebook issuies
Trying to put any extra time into social media”
Production - Andy
“Continuing being ill
Pushing an opt-in build to steam
Triaging bugs and pushing to get the final few cleared off before the combat sprint”
Community - Dave
“Continue work on the new C/S portal.
Attended a meeting with our web developer to discuss how the portal should looking.
Answering e-mails from our godusfeedback inbox.
Looking over Twitter and Facebook.
Trying to spend sometime on the Steam, 22cans and pro boards forums
Seeing if the phrase ‘Would you kindly’ actually works “.