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Post by hardly on Mar 6, 2015 0:06:32 GMT
mobile.extremetech.com/latest/222789-ea-closes-simcity-studio-maxis-after-29-yearsYou have to love how EA ran the Simcity franchise into the ground and it seems the Maxis brand into the ground with one shitbox game. They completely ignore the fact there is an obvious demand for a city simulation game. I assume despite closing the brand down they still pump out expansion packs for the sims 4 and a sequel eventually. From what I've read about the sims 4 people didn't like it becuase it lacked content available in the sims 3 presumably so they could release it in expansion packs. I haven't really followed it though. I hate how greedy companies take successful IP, bleed it dry, shit on the fans then declare it uneconomic. Yes, if I set fire to my house it would be uneconomic but it would also be my fault! Idiots.
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Post by morsealworth on Mar 6, 2015 5:46:23 GMT
This is why we can't have the nice things.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Mar 6, 2015 7:43:21 GMT
That sucks balls. Maxis shall live in my memory forever.
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Post by Spiderweb on Mar 6, 2015 8:10:51 GMT
Everything is going down the pan for F2P, I really hope there is a push for quality full price titles, I think the trend for AAA push the requirements has its place, but also games with less in the graphics more in the narrative have a place in the market, I hate to says it but telltale games episodic games are a better model. They are like buying a book series.
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Post by Deleted on Mar 6, 2015 10:24:25 GMT
That's how those big publishers work. Buy a studio with a great game series, don't listen to the core audiance which made the series big, make everything casual and simple. Reduce modding options, put in a shop to buy ingame items, sell everything possible as dlc, put in allways on, drm, onlineaccounts, then lean back and wait until the core audiance is gone and wonder why the game is no more profitable. Then close Studio, abandon game series and buy next big game.
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Post by hardly on Mar 7, 2015 0:38:58 GMT
That's how those big publishers work. Buy a studio with a great game series, don't listen to the core audiance which made the series big, make everything casual and simple. Reduce modding options, put in a shop to buy ingame items, sell everything possible as dlc, put in allways on, drm, onlineaccounts, then lean back and wait until the core audiance is gone and wonder why the game is no more profitable. Then close Studio, abandon game series and buy next big game. It's a wonder their shareholders put up with this model. I hope the people who proposed the always on DRM and all the other crap got fired.
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Deleted
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Post by Deleted on Mar 7, 2015 7:46:35 GMT
It's like the film industry. Mostly people don't give a shit about how, why, and what for it's made. It just makes money. I saw IT recruiter by myself, not even able to use a computer(turn on his own laptop, connect to a wifi network, and find/read a PDF file...) so there are nice perspectives for the future.
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Lord Ba'al
Supreme Deity
Posts: 6,260
Pledge level: Half a Partner
I like: Cats; single malt Scotch; Stargate; Amiga; fried potatoes; retro gaming; cheese; snickers; sticky tape.
I don't like: Dimples in the bottom of scotch bottles; Facebook games masquerading as godgames.
Steam: stonelesscutter
GOG: stonelesscutter
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Post by Lord Ba'al on Mar 7, 2015 8:14:36 GMT
It's like the film industry. Mostly people don't give a shit about how, why, and what for it's made. It just makes money. I saw IT recruiter by myself, not even able to use a computer(turn on his own laptop, connect to a wifi network, and find/read a PDF file...) so there are nice perspectives for the future. Well as long as you know how to use a phone, right.
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Deleted
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Posts: 0
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Post by Deleted on Mar 7, 2015 8:57:33 GMT
It's like the film industry. Mostly people don't give a shit about how, why, and what for it's made. It just makes money. I saw IT recruiter by myself, not even able to use a computer(turn on his own laptop, connect to a wifi network, and find/read a PDF file...) so there are nice perspectives for the future. Well as long as you know how to use a phone, right. As far as all of that just works as a pyramid, a phone's the only necessary tool, right...
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Post by 13thGeneral on Mar 7, 2015 18:12:15 GMT
It's sad, but all the Sim franchise titles were just played out and stretched too thin, I think. They weren't coming up with anything original, riding the coat-tails of nostalgia and past successes...
Wait, that sounds familiar.
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Post by earlparvisjam on Mar 8, 2015 0:17:44 GMT
mobile.extremetech.com/latest/222789-ea-closes-simcity-studio-maxis-after-29-yearsYou have to love how EA ran the Simcity franchise into the ground and it seems the Maxis brand into the ground with one shitbox game. They completely ignore the fact there is an obvious demand for a city simulation game. I assume despite closing the brand down they still pump out expansion packs for the sims 4 and a sequel eventually. From what I've read about the sims 4 people didn't like it becuase it lacked content available in the sims 3 presumably so they could release it in expansion packs. I haven't really followed it though. I hate how greedy companies take successful IP, bleed it dry, shit on the fans then declare it uneconomic. Yes, if I set fire to my house it would be uneconomic but it would also be my fault! Idiots. Yeah, looking at Sims 3 and Sims 4 without any expansions and it's clear just how bad they stripped out the game to plan for expansions. There was barely enough there to keep people occupied for a few hours, much less string along for the 100+ hrs hard core fans have put into the previous title. When the biggest difference between a previous version and the new one is how many fewer features there are, the franchise has issues. My daughter loves Sims 3 and I've convinced her that we'll just collect the few remaining expansions rather than get the new version. There's just nothing there worth spending the money...
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Post by Qetesh on Mar 15, 2015 14:17:18 GMT
Now you guys are talking up my neck of the woods. I am a big Sims fan. I am sure I have done more like thousands of hours. I still play the Sims from time to time. I also like Sim City, but I was hoping they would make a new one with the roads being easier to create. I am still holding out someone with new blood with make new ones that have it all. I find Sims 4 to be very limited in several areas of their expansions. The vacation packages suck, I think you have a choice of 4 or 5 places, whap tee doo. The pets are also really pathetic, I can get my cat and dog but there is very few items you can buy for them to use. The best expansion pack they have is the future, that is full of a whole other world with many nifty features not just a few thrown in like the "loft" crap. How hard would it be to make the Sims more like Second Life where you feel like you really do have a whole world to explore? I would also suggest they create expansion packs with other planets on it and why just go to the future, try sending the Sims back in time to past decades. The amount of new items with these two ideas is just mind boggling. There is really no excuse for the Sims "running dry" on new features. How lame to remove toddlers from the original game, it is assumed that toddlers will an expansion pack, I don't think that is confirmed. It is asinine that a game that is a simulation on human would skip one of our most formative and also "fun" parts of our upbringing. It really will weaken the game, I love it when my Sims are toddlers. I think they other feature in question is the swimming pools. I doubt there would be any expansion pack for that unless they make the act of swimming more interesting for the player. It is pretty lame and most Sims never drawn to ever use one. The only times my Sims ever swim is if I make them do it, so what is the point of removing it one way or the other? If they keep getting greedy, more people will just find ways to download them and avert the keys needed to unlock all the expansions. Since you can get it all from there cloud type of online store through Origin, I would say that any self respecting hacker can or will do it soon. It is things like this that make me wish I knew how to hack. It's my B-day today and now I think I shall check and see if I can get my Sims on this Tv computer I am using while I wait for my new laptop charger to get here.
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Post by morsealworth on Mar 26, 2015 17:25:23 GMT
The problem is, companies are people. And not in the sense they should have the same rights as human beings, but in the sense that a system, known as collective, company, group, is a separate entity that possesses some (evil) mind of its own. Why we see lots of results of long-term planning around us while humans are unable to do it at all? Because groups that include enough people and tools inside them do the planning instead of us. This emergent mind, however, inevitably ruins itself and comes to a state like this one:
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