Post by mrdrpink on Mar 9, 2015 19:43:35 GMT
Today, here at the 22cans Tower. Konrad continues work on the Warbands design, Pavle worked on military movement and Martin got excited.
Konrad - Design
- Sorted out some text localisation issues.
- Design on warband attributes, formulas for determining warband attributes, damage, healing and misc behaviours.
Conor - QA & Community
- Doing lots and lots and lots of book price comparisons and printing details and determining how much writing against images will be ideal for the final product then checking the new costs and comparing them and then again for larger number of books.
Richard - Programming
- Fixed a localisation issue on Android.
- Fixed a text rendering error on the “Report an Issue” dialog.
- Fixed the Beautify power draining belief when used on invalid areas.
- Fixed the Beautify power being able to clear swamps in unexplored areas.
- Added particle effects when granite is destroyed with the Comet power.
- Continued working on Design’s requested changes to the story presentation.
- Investigated a further localisation issue.
- Investigated various Android-specific issues.
Pavle - Programming
- Added military banners and movement.
Martin - QA
- Usual tester-y stuff from the weekend’s testing (triaging bugs, archiving documents, etc)
- Regressing Fabs’ fix for the annoying Android performance bug – so much smoother!
- Looking into some bugs that we’d received from the community over the weekend.
- Entering bugs reported by the ever-vigilant Steam Community into the internal database.
- Played through the game a bit, just for funsies.
- Smoke checked iOS and Android builds for overnight testers.
- Completed the direction email.
- Got a bit too excited that my build upload script works even from an external connection.”
Andy - Production
- JIRA cleanup.
- Further investigation of network gremlins.
- Had a meeting with our support company and a product meeting in the office where we discussed the current combat work progression.
Fabs - Programming
- Cleaning up after fixing the Android performance fix.
- Fixing the landscape loss bug (which I introduced while fixing the zeroed out oceans).
- More work on secret desktop only feature.
Dave - Community
- Finished another lengthy community report today.
- Logged all community stats from last week.
- Attended a meeting with our Support Team reviewing our customer support.
- Reviewed Kickstarter update.
Konrad - Design
- Sorted out some text localisation issues.
- Design on warband attributes, formulas for determining warband attributes, damage, healing and misc behaviours.
Conor - QA & Community
- Doing lots and lots and lots of book price comparisons and printing details and determining how much writing against images will be ideal for the final product then checking the new costs and comparing them and then again for larger number of books.
Richard - Programming
- Fixed a localisation issue on Android.
- Fixed a text rendering error on the “Report an Issue” dialog.
- Fixed the Beautify power draining belief when used on invalid areas.
- Fixed the Beautify power being able to clear swamps in unexplored areas.
- Added particle effects when granite is destroyed with the Comet power.
- Continued working on Design’s requested changes to the story presentation.
- Investigated a further localisation issue.
- Investigated various Android-specific issues.
Pavle - Programming
- Added military banners and movement.
Martin - QA
- Usual tester-y stuff from the weekend’s testing (triaging bugs, archiving documents, etc)
- Regressing Fabs’ fix for the annoying Android performance bug – so much smoother!
- Looking into some bugs that we’d received from the community over the weekend.
- Entering bugs reported by the ever-vigilant Steam Community into the internal database.
- Played through the game a bit, just for funsies.
- Smoke checked iOS and Android builds for overnight testers.
- Completed the direction email.
- Got a bit too excited that my build upload script works even from an external connection.”
Andy - Production
- JIRA cleanup.
- Further investigation of network gremlins.
- Had a meeting with our support company and a product meeting in the office where we discussed the current combat work progression.
Fabs - Programming
- Cleaning up after fixing the Android performance fix.
- Fixing the landscape loss bug (which I introduced while fixing the zeroed out oceans).
- More work on secret desktop only feature.
Dave - Community
- Finished another lengthy community report today.
- Logged all community stats from last week.
- Attended a meeting with our Support Team reviewing our customer support.
- Reviewed Kickstarter update.