Post by mrdrpink on Mar 12, 2015 18:38:44 GMT
Today, here at the 22cans Tower. Konrad Finished work on the design document for the combat rules and war band behaviours, Richard spent more time looking at the Homeless Astari bug and Pavle made some Followers move.
Richard - Programming
- Spent more time looking at homeless Astari bugs.
- Investigated an input bug on specific Android devices.
- Continued working on story presentation changes, requested by Design.
Conor - QA & Community
- Ordering a large range of sample prints from the company we are considering to use on the Godus book, some of them make it incredibly tricky to place a simple request for a book of samples….
Konrad - Design
- Finished design doc for combat rules and warband behaviours.
- Work on combat mode rules and setup.
Andy - Production
- JIRA.. JIRA JIRA JIRA JIRA JIRA!
- Arguing with provisioning profiles and code signing stuff.
- Getting ready for a potential iOS submission.
Fabs - Programming
- I’ve been fixing the issues related to making the game run on 64bit architectures.
- Tried to do some work on combat but things conspired…
- Haven’t done anything secret today.
- Bringing back some of the old code from before the mobile builds became a thing, which might lead to being able to zoom out further (no promises yet).
Martin - QA
- Archived and triaged bugs from overnight testers.
- Looked into some bugs with the Astari that Richard had brought up.
- Regressed and reproduces issues from Steam and Twitch communities.
- Tested out some methods of recording, and helped get Colin set up with a debug version of Godus.
- Cried a little bit at the death of Terry Pratchett. Then watched a few videos to make myself feel better.
- Sent new direction email to external testers for tonight.
Pavle - Programming
- Made followers move better as a group.
- Added enemy battle formations.
Dave - Community
- Logged Feedback from Steam and the 22cans Forums.
- Talked to Colin about releasing another Design Document (Coming very soon).
- Replied to all the Godus Feedback e-mails.
- Found these really cool pictures on Instagram.
Picture 1 & Picture 2
Richard - Programming
- Spent more time looking at homeless Astari bugs.
- Investigated an input bug on specific Android devices.
- Continued working on story presentation changes, requested by Design.
Conor - QA & Community
- Ordering a large range of sample prints from the company we are considering to use on the Godus book, some of them make it incredibly tricky to place a simple request for a book of samples….
Konrad - Design
- Finished design doc for combat rules and warband behaviours.
- Work on combat mode rules and setup.
Andy - Production
- JIRA.. JIRA JIRA JIRA JIRA JIRA!
- Arguing with provisioning profiles and code signing stuff.
- Getting ready for a potential iOS submission.
Fabs - Programming
- I’ve been fixing the issues related to making the game run on 64bit architectures.
- Tried to do some work on combat but things conspired…
- Haven’t done anything secret today.
- Bringing back some of the old code from before the mobile builds became a thing, which might lead to being able to zoom out further (no promises yet).
Martin - QA
- Archived and triaged bugs from overnight testers.
- Looked into some bugs with the Astari that Richard had brought up.
- Regressed and reproduces issues from Steam and Twitch communities.
- Tested out some methods of recording, and helped get Colin set up with a debug version of Godus.
- Cried a little bit at the death of Terry Pratchett. Then watched a few videos to make myself feel better.
- Sent new direction email to external testers for tonight.
Pavle - Programming
- Made followers move better as a group.
- Added enemy battle formations.
Dave - Community
- Logged Feedback from Steam and the 22cans Forums.
- Talked to Colin about releasing another Design Document (Coming very soon).
- Replied to all the Godus Feedback e-mails.
- Found these really cool pictures on Instagram.
Picture 1 & Picture 2