Post by mrdrpink on Mar 13, 2015 22:14:39 GMT
Very sorry for the late posting. - DJ
Today, here at the 22cans Tower. Konrad Continued his design on the structure, rules and flow of combat scenarios, Pavle made battleformations shoot each other and Conor had an headache.
Konrad - Design
- Continued design on the structure, rules and flow of combat scenarios.
- Geeking out with Graphical Function Explorer plotting graphs of the combat formulas. Tasty, tasty maths!
Pavle - Programming
- Fixed issues with the facebook menu in mobile.
- Made battleformations shoot each other.
- Tried to make them not walk single file.
- Made it rhyme by mentioning your mother.
Fabs - Programming
- Just working on 64bit issues today.
Richard - Programming
- Fighting the last few bugs to meet an internal deadline.
- Continuing to make changes to the story presentation, including writing shaders.
Martin - QA
- Archiving and triaging bugs from overnight testing.
- Triaging bugs ready for tonight’s Android/iOS submission.
- Cracking the whip for Richard to fix issues faster.
- Reproducing issues mentioned in the Twitch and Steam communities. Even those old ones that were brought back to the top.
- Smoke testing submission build for tester’s over the weekend.
- Creating the direction for the weekend’s testing.
Conor - QA & Community
- Headaches and kinda hungry took most of the day..still hungry
- But in terms of work I got in touch with the last few printing companys about samples, some are currently being sent and some are still being organized but its all in motion at last.
- On the side of this I started sifting through our art and comping what may be useful or relevant for the book along with refined the ucrrent text proposal.
Andy - Production
- Today I’ve been full steam ahead prepping for a new mobile release. This means lots of emails, lots of builds and lots of pushing Richard to fix the last few bugs before a weekend of final test.
Dave - Community
- Talking with Godus Facebook Group admins and checking in with Communities.
- Meet up with the Web Developer and went over the design for the new Customer Support layout.
- Fighting off a terrible Headache.
Today, here at the 22cans Tower. Konrad Continued his design on the structure, rules and flow of combat scenarios, Pavle made battleformations shoot each other and Conor had an headache.
Konrad - Design
- Continued design on the structure, rules and flow of combat scenarios.
- Geeking out with Graphical Function Explorer plotting graphs of the combat formulas. Tasty, tasty maths!
Pavle - Programming
- Fixed issues with the facebook menu in mobile.
- Made battleformations shoot each other.
- Tried to make them not walk single file.
- Made it rhyme by mentioning your mother.
Fabs - Programming
- Just working on 64bit issues today.
Richard - Programming
- Fighting the last few bugs to meet an internal deadline.
- Continuing to make changes to the story presentation, including writing shaders.
Martin - QA
- Archiving and triaging bugs from overnight testing.
- Triaging bugs ready for tonight’s Android/iOS submission.
- Cracking the whip for Richard to fix issues faster.
- Reproducing issues mentioned in the Twitch and Steam communities. Even those old ones that were brought back to the top.
- Smoke testing submission build for tester’s over the weekend.
- Creating the direction for the weekend’s testing.
Conor - QA & Community
- Headaches and kinda hungry took most of the day..still hungry
- But in terms of work I got in touch with the last few printing companys about samples, some are currently being sent and some are still being organized but its all in motion at last.
- On the side of this I started sifting through our art and comping what may be useful or relevant for the book along with refined the ucrrent text proposal.
Andy - Production
- Today I’ve been full steam ahead prepping for a new mobile release. This means lots of emails, lots of builds and lots of pushing Richard to fix the last few bugs before a weekend of final test.
Dave - Community
- Talking with Godus Facebook Group admins and checking in with Communities.
- Meet up with the Web Developer and went over the design for the new Customer Support layout.
- Fighting off a terrible Headache.