Post by mrdrpink on Mar 16, 2015 18:00:21 GMT
Today, here at the 22cans Tower. Konrad continued design work on the meta structure and the rules of combat scenarios, Pavle fixed some bugs with battle formations shooting each other and Martin tried to teach Richard how to bug hunt.
Martin - QA
- Triaging bugs from the weekend.
- Archiving documents from the weekend’s testing.
- Reproducing bugs from Twitch and Steam communities.
- Having a little chat here and there with the different communities.
- Smoke testing build for Steam Opt-In.
- Smoke testing build for overnight testers.
- Writing directional email.
- Teaching Richard how to hunt bugs. Apparently complaining about them for 3 hours doesn’t work.
Richard - Programming
- Addressing a lot of issues with filename sizes which were preventing me working on anything else.
- Figuring out some issue with Astari settlements.
Pavle - Programming
- Fixing bugs with battle formations shooting at each other.
Conor - QA & Community
- Continuing to acquire samples in regards to the book we shall making, most are now in the post on the way for review but a few company have yet to get back to me so im looking into this and trying to get responses.
- Aside from this any side time went into Zendesk and helping response to player bugs and requests.
Andy - Production
- Been sorting out work for Update 7.
- Organising the PC push to main so that we can start working on combat on opt-in (there’s still some bugs left to fix before we do)
- Looking into dynamic loading/unloading of assets to save memory space.
Fabs - Programming
- 64bit issues and finding some nice little bugs hiding in the new compiler warnings.
Konrad - Design
- Continued design work on the meta structure and rules of combat scenarios.
Dave - Community
- Logged all social media stats from last week.
- Uploaded the LUA Script to the Godus Pro Boards.
- Loitering around Steam and the Godus Pro Boards.
- Keeping up to speed with latest social trends.
Martin - QA
- Triaging bugs from the weekend.
- Archiving documents from the weekend’s testing.
- Reproducing bugs from Twitch and Steam communities.
- Having a little chat here and there with the different communities.
- Smoke testing build for Steam Opt-In.
- Smoke testing build for overnight testers.
- Writing directional email.
- Teaching Richard how to hunt bugs. Apparently complaining about them for 3 hours doesn’t work.
Richard - Programming
- Addressing a lot of issues with filename sizes which were preventing me working on anything else.
- Figuring out some issue with Astari settlements.
Pavle - Programming
- Fixing bugs with battle formations shooting at each other.
Conor - QA & Community
- Continuing to acquire samples in regards to the book we shall making, most are now in the post on the way for review but a few company have yet to get back to me so im looking into this and trying to get responses.
- Aside from this any side time went into Zendesk and helping response to player bugs and requests.
Andy - Production
- Been sorting out work for Update 7.
- Organising the PC push to main so that we can start working on combat on opt-in (there’s still some bugs left to fix before we do)
- Looking into dynamic loading/unloading of assets to save memory space.
Fabs - Programming
- 64bit issues and finding some nice little bugs hiding in the new compiler warnings.
Konrad - Design
- Continued design work on the meta structure and rules of combat scenarios.
Dave - Community
- Logged all social media stats from last week.
- Uploaded the LUA Script to the Godus Pro Boards.
- Loitering around Steam and the Godus Pro Boards.
- Keeping up to speed with latest social trends.