Post by mrdrpink on Mar 18, 2015 18:32:24 GMT
Today, here at the 22cans Tower. Konrad Tweaks some formulas, Pavle works on group health and damage and Richard poked Dave to write his blog…
Pavle - Programming
Group health and damage.
Richard - Programming
Working on the experience system for warbands.
Fixing some issues with how warbands react when their target dies.
Starting work on info panels for warbands.
Conor - QA & Community
Few meetings regarding the proposal and how to further adapt it to a more art filled style.
Rewriting drafts as such, hunting for each and every image we may have of interest for the book.
Beginning the first draft of the first chapter or so of the book itself to get an idea of layout.
Martin - QA
Archiving and triaging stuff from last night’s testing
Entering bugs based on feedback from Twitter, Twitch and Steam
Unpacking a bunch of new cables since mine keep going walkies and not coming back *scowls*
Manually deleting testing account from the Google Play Developer Console – ONE BY ONE!
Writing the Direction email for tonight’s testing
Writing in my blog about writing for the blog which will go in the blog – Blogception…
Konrad - Design
Tweaking formulas, running numbers and more combat scenario design.
Fabs - Programming
I’ve been tracking down the last of the 64 bit issues (mostly thirdparty issues now).
Also, I’ve been looking at a facebook migration bug on Android, weird one where the game just stops saving stuff, and then resets their game.
Andy - Production
Shipping a main and opt-in build to steam.
Poking Jack to help with placeholder sounds for combat.
Had a meeting about the Art Book to discuss prototyping for next week.
Dave - Community
Loitering around on the Forums.
Looking through the Facebook Communities.
Creating Charts and Graphs.
Sorting through Analytics.
GOt Poked by Richard to write my blog.
Pavle - Programming
Group health and damage.
Richard - Programming
Working on the experience system for warbands.
Fixing some issues with how warbands react when their target dies.
Starting work on info panels for warbands.
Conor - QA & Community
Few meetings regarding the proposal and how to further adapt it to a more art filled style.
Rewriting drafts as such, hunting for each and every image we may have of interest for the book.
Beginning the first draft of the first chapter or so of the book itself to get an idea of layout.
Martin - QA
Archiving and triaging stuff from last night’s testing
Entering bugs based on feedback from Twitter, Twitch and Steam
Unpacking a bunch of new cables since mine keep going walkies and not coming back *scowls*
Manually deleting testing account from the Google Play Developer Console – ONE BY ONE!
Writing the Direction email for tonight’s testing
Writing in my blog about writing for the blog which will go in the blog – Blogception…
Konrad - Design
Tweaking formulas, running numbers and more combat scenario design.
Fabs - Programming
I’ve been tracking down the last of the 64 bit issues (mostly thirdparty issues now).
Also, I’ve been looking at a facebook migration bug on Android, weird one where the game just stops saving stuff, and then resets their game.
Andy - Production
Shipping a main and opt-in build to steam.
Poking Jack to help with placeholder sounds for combat.
Had a meeting about the Art Book to discuss prototyping for next week.
Dave - Community
Loitering around on the Forums.
Looking through the Facebook Communities.
Creating Charts and Graphs.
Sorting through Analytics.
GOt Poked by Richard to write my blog.