Post by mrdrpink on Mar 26, 2015 18:08:26 GMT
Today, here at the 22cans Tower. Pavle works on the buffer zones for attacking Followers, Conor continues his work on the design for the Making-of Artbook and Konrad focuses on the structure of the scenarios and rules for the combat designs.
Richard - Programming
- Spent quite awhile upgrading some dependencies and fixing our build process
- Warbands no longer exit stealth to chase enemies
- Went through design docs checking our implementations matches the initial design and task up anything that doesn’t match
- Adding some more combats values for the designers to play with
Conor - QA & Community
- Continuing my work on the proposal of the Making-of Artbook and redefining the layout
- Redefining my work on the combat maps
- Setting up a new computer for our new artist starting on Monday.
Fabs - Programming
- Setting up performance log to catch the frame-rate glitches and hitches to help determining what’s happening
Pavle - Programming
- Worked on the buffer zones for attacking Followers
- Worked on combat maps implementing starting building and rules
Martin - QA
- Archiving and triaging stuff from last night’s testing
- Looked into issues sent my way from the Community team
- Had a long talk with skull_tumpet on Twitch.tv
- Regressed a troublesome issue
- Check a community save and attempted to reproduced the reported bug
Konrad - Design
- Worked on the structure of the scenarios and rules for the combat designs.
Andy - Production
- Worked on some powerpoint presentations
- Had a meeting with Peter about dates for Godus
- Helped set up for a new artist joining us on Monday
Dave Community
- Worked on some changes for the websites
- Gathering information for the new support portal
- Loitering around the usual social spots
- Sat on a pink ball
Richard - Programming
- Spent quite awhile upgrading some dependencies and fixing our build process
- Warbands no longer exit stealth to chase enemies
- Went through design docs checking our implementations matches the initial design and task up anything that doesn’t match
- Adding some more combats values for the designers to play with
Conor - QA & Community
- Continuing my work on the proposal of the Making-of Artbook and redefining the layout
- Redefining my work on the combat maps
- Setting up a new computer for our new artist starting on Monday.
Fabs - Programming
- Setting up performance log to catch the frame-rate glitches and hitches to help determining what’s happening
Pavle - Programming
- Worked on the buffer zones for attacking Followers
- Worked on combat maps implementing starting building and rules
Martin - QA
- Archiving and triaging stuff from last night’s testing
- Looked into issues sent my way from the Community team
- Had a long talk with skull_tumpet on Twitch.tv
- Regressed a troublesome issue
- Check a community save and attempted to reproduced the reported bug
Konrad - Design
- Worked on the structure of the scenarios and rules for the combat designs.
Andy - Production
- Worked on some powerpoint presentations
- Had a meeting with Peter about dates for Godus
- Helped set up for a new artist joining us on Monday
Dave Community
- Worked on some changes for the websites
- Gathering information for the new support portal
- Loitering around the usual social spots
- Sat on a pink ball